In C++, using on GLFW3 and glad.h, how do you implement a 3D Sphere in terms of implementation details? What is a way to look into how the vertex, and index buffers come into the idea of rendering the 3D Sphere?Like lets say the color of the sphere, was to be white. How would that be implemented?!

Database System Concepts
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ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
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In C++, using on GLFW3 and glad.h, how do you implement a 3D Sphere in terms of implementation details? What is a way to look into how the vertex, and index buffers come into the idea of rendering the 3D Sphere?

Like lets say the color of the sphere, was to be white. How would that be implemented?!

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