In Python write a function that will play Rock, Paper, Scissors with itself. It will pick two random elements from a list. Then the function must know if random element #1 won, lost or drawed. The list is rps=[‘rock’, ‘paper’, ‘scissors’] Then the function must add to a dictionary the number of times the first element won per option in the list. Example { ‘rock’:’400’, ‘paper’:’300’, ‘scissors’:’300’ } You need to run this at least 1000 times. You can either create a single thread, or you can create multiple threads. You need to use the random module and the random.choice(LISTNAME) to pick a random element from a list. Here's what I have so far:

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In Python write a function that will play Rock, Paper, Scissors with itself. It will pick two random elements from a list. Then the function must know if random element #1 won, lost or drawed. The list is rps=[‘rock’, ‘paper’, ‘scissors’]

Then the function must add to a dictionary the number of times the first element won per option in the list. Example
{
‘rock’:’400’,

‘paper’:’300’, ‘scissors’:’300’ }

You need to run this at least 1000 times. You can either create a single thread, or you can create multiple threads.

You need to use the random module and the random.choice(LISTNAME) to pick a random element from a list.

Here's what I have so far:

import random

        rps = ["rock", "paper", "scissors"]
        NumRock = 0
        NumPaper = 0
        NumScissors = 0

        rand1 = random.choice(rps)
        rand2 = random.choice(rps)

        if rand1 == rand2:
             print("it's a tie")

        elif rand1 == "rock":
           if rand2 == "scissors":
             NumRock += 1
           else:
             NumPaper += 1
           
        elif rand1 == "paper":
            if rand2 == "rock":
                NumPaper += 1
            else:
                NumScissors += 1

        elif rand1 == "scissors":
            if rand2 == "paper":
                NumScissors += 1
            else:
               NumRock +=1 

        print("Rock" + NumRock + "Paper" + NumPaper + "Scissors" + NumScissors)

I'm just having issues with the threading part 

 

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