In this activity, you will modify a method (function) to simulate a financial transaction check. Just like when you use your debit card at an ATM. The requested transaction either gets accepted or declined by the bank. By modifying an if-else statement you will be able to perform this check. If the transaction requested cannot be processed due to insufficient funds, tell the user. If the transaction can succeed, then tell the user that that is the case. Your task: Add to the MathMachine.java file so that it has a complete codelblock called the transactionRequest() method. Fill in the Boolean logic in the if statement so that the correct message is sent to the user. Notice the use of this.cardBalance inside the MathMachine class. See how it is private to the MathMachine class? Consider how it might be used in your transactionRequest() method to solve the boolean logic issue. The keyword "this" means "this class". In our example, it means that we're dealing with the MathMachine class. (See "Encapsulation and Information Hiding" in Ch. 1 and "What is This?" in Ch. 6 of the textbook)
In this activity, you will modify a method (function) to simulate a financial transaction check. Just like when you use your debit card at an ATM. The requested transaction either gets accepted or declined by the bank. By modifying an if-else statement you will be able to perform this check. If the transaction requested cannot be processed due to insufficient funds, tell the user. If the transaction can succeed, then tell the user that that is the case. Your task: Add to the MathMachine.java file so that it has a complete codelblock called the transactionRequest() method. Fill in the Boolean logic in the if statement so that the correct message is sent to the user. Notice the use of this.cardBalance inside the MathMachine class. See how it is private to the MathMachine class? Consider how it might be used in your transactionRequest() method to solve the boolean logic issue. The keyword "this" means "this class". In our example, it means that we're dealing with the MathMachine class. (See "Encapsulation and Information Hiding" in Ch. 1 and "What is This?" in Ch. 6 of the textbook)
Chapter7: Using Methods
Section: Chapter Questions
Problem 1CP
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