It is possible when using textures that the texture coordinates provided to a sampler fall outside the range from 0 to 1. Describe three different ways that the programmer can specify that the sampler should handle out of bounds texture coordinate values.
It is possible when using textures that the texture coordinates provided to a sampler fall outside the range from 0 to 1. Describe three different ways that the programmer can specify that the sampler should handle out of bounds texture coordinate values.
Chapter16: Graphics
Section: Chapter Questions
Problem 18RQ
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