Move the slider k so that the graph of y = x gets shifted up 3. units. Then type the new function, f(x) in the %3D answer box 2 -4 -3 -2 f(x) = x² %3D k = 0.00 -2 Don't forget to shift the graph up. Using function notation, i.e. f(x) = , enter the function that results from the transformation. 3.
Move the slider k so that the graph of y = x gets shifted up 3. units. Then type the new function, f(x) in the %3D answer box 2 -4 -3 -2 f(x) = x² %3D k = 0.00 -2 Don't forget to shift the graph up. Using function notation, i.e. f(x) = , enter the function that results from the transformation. 3.
Chapter3: Functions
Section3.2: Domain And Range
Problem 60SE: The height h of a projectile is a function of the time t it is in die air. The height in feet for t...
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