Mowing image.com His for QueenBee hasMated : bool + birthEgg() : DroneBee (10) BeeEgg (11) + hatch(): Larvae + mate (queen QueenBee) : void BeeLarvae royal JellyEaten : (12) (11) ... + buildCoccoon () : void WorkerBee + inventory List< (13) + produceHoney (item : Nectar) : Honey + produceBeeswax (item : Consumable) : Beeswax + buildHoneycomb (item: Beeswax) Honeycomb + forage () List + produceRoyal Jelly(): void + feedOthers (bee HoneyBee, food: Consumable)

Computer Networking: A Top-Down Approach (7th Edition)
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I need help in the Fill in the Blanks based on the following Specifications for Question 11,12,13. URGENT

Problem Description
• To establish a BeeHive, a QueenBee is needed
• Natural Hives are BeeHives that can be found in the wild, while an Apiary is an artificial BeeHive made by humans
• Humans can harvestHoney from an Apiary
• A BeeHive must always have some HoneyCombs, otherwise it is destroyed
• HoneyCombs can also serve as storage containers
. A BeeHive is the home for many HoneyBees
• HoneyBees must eat Consumables to gain health
• HoneyBees can also grow to another stage of their life cycle
• The next stage will depend upon the status and type of the bee
• Implementation-wise, a new HoneyBee will be generated which will replace the current HoneyBee in the BeeHive
• HoneyBees must work for the Hive to grow
• Implementation-wise, this method is called once per in-app day
• The QueenBee can birth a BeeEgg, if she hasMated already
• The BeeEgg can be fertilized or not fertilized
• A BeeEgg is storable in a HoneyComb
• A next lifecycle of BeeEgg is a BeeLarvae and the fertilized-flag will be carried over
• A fertilized BeeEgg that has eaten at least 10 royal jelly will become a Queen Bee
• A unfertilized BeeEgg will become a DroneBee
• A fertilized BeeEgg will become a WorkerBee, which does
• A WorkerBee can hold zero or more Storable items
• Nectar and Pollen are Natural Resources
• Honey is Storable
• Nectar, Pollen, Honey, and Royal Jelly are Consumables
work the Hive
Transcribed Image Text:Problem Description • To establish a BeeHive, a QueenBee is needed • Natural Hives are BeeHives that can be found in the wild, while an Apiary is an artificial BeeHive made by humans • Humans can harvestHoney from an Apiary • A BeeHive must always have some HoneyCombs, otherwise it is destroyed • HoneyCombs can also serve as storage containers . A BeeHive is the home for many HoneyBees • HoneyBees must eat Consumables to gain health • HoneyBees can also grow to another stage of their life cycle • The next stage will depend upon the status and type of the bee • Implementation-wise, a new HoneyBee will be generated which will replace the current HoneyBee in the BeeHive • HoneyBees must work for the Hive to grow • Implementation-wise, this method is called once per in-app day • The QueenBee can birth a BeeEgg, if she hasMated already • The BeeEgg can be fertilized or not fertilized • A BeeEgg is storable in a HoneyComb • A next lifecycle of BeeEgg is a BeeLarvae and the fertilized-flag will be carried over • A fertilized BeeEgg that has eaten at least 10 royal jelly will become a Queen Bee • A unfertilized BeeEgg will become a DroneBee • A fertilized BeeEgg will become a WorkerBee, which does • A WorkerBee can hold zero or more Storable items • Nectar and Pollen are Natural Resources • Honey is Storable • Nectar, Pollen, Honey, and Royal Jelly are Consumables work the Hive
me Tonowing mage contains items for que
QueenBee
hasMated : bool
+ birthEgg() :
(10)
DroneBee
BeeEgg
+ mate (queen QueenBee) : void
(11)
+ hatch(): Larvae
BeeLarvae
royal JellyEaten : (12)
(11)
+ buildCoccoon () : void
WorkerBee
+ inventory List<
+ produceHoney (item : Nectar) : Honey
+ produceBeeswax (item : Consumable) : Beeswax
+ buildHoneycomb (item: Beeswax)
Honeycomb
forage () List<Natural Resource>
+ produceRoyal Jelly(): void
+ feedOthers (bee
(13)
HoneyBee, food: Consumable)
Transcribed Image Text:me Tonowing mage contains items for que QueenBee hasMated : bool + birthEgg() : (10) DroneBee BeeEgg + mate (queen QueenBee) : void (11) + hatch(): Larvae BeeLarvae royal JellyEaten : (12) (11) + buildCoccoon () : void WorkerBee + inventory List< + produceHoney (item : Nectar) : Honey + produceBeeswax (item : Consumable) : Beeswax + buildHoneycomb (item: Beeswax) Honeycomb forage () List<Natural Resource> + produceRoyal Jelly(): void + feedOthers (bee (13) HoneyBee, food: Consumable)
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