Multi-Dimensional Arrays Create a multi-dimensional array of size 20 by 20. Create the following methods; • Create Board: This method will create the multi-dimensional array and initialize the values to zeros, such as this; 00000000000000000000 00000000000000000000 00000000000000000000 etc • Place Ship: This method will accept as parameters the starting coordinates of the ship, the type, and the direction. (vertical or horizontal) Then it will place the ship on the board by updating the array values to be dash characters, such as this " - " The ships: o One Battleship of length 8 • One destroyer of length 2 o Two cruisers of length 4 each Print Board: This method will output the contents of the board. Where there are ships, the dash character will be printed, where there are no ships, the zero character will be printed. • Fire: This method will accept two coordinates from the user. If there is a ship at that location, it will update the value to X for a hit. If there is no ship, it will update the character to "?" for miss. • A few exception cases to watch for: o If a ship starting coordinate is placed too close to the edge of the array, it will not fil (it would run off the end of the board) o Ships should not collide / overlap
Multi-Dimensional Arrays Create a multi-dimensional array of size 20 by 20. Create the following methods; • Create Board: This method will create the multi-dimensional array and initialize the values to zeros, such as this; 00000000000000000000 00000000000000000000 00000000000000000000 etc • Place Ship: This method will accept as parameters the starting coordinates of the ship, the type, and the direction. (vertical or horizontal) Then it will place the ship on the board by updating the array values to be dash characters, such as this " - " The ships: o One Battleship of length 8 • One destroyer of length 2 o Two cruisers of length 4 each Print Board: This method will output the contents of the board. Where there are ships, the dash character will be printed, where there are no ships, the zero character will be printed. • Fire: This method will accept two coordinates from the user. If there is a ship at that location, it will update the value to X for a hit. If there is no ship, it will update the character to "?" for miss. • A few exception cases to watch for: o If a ship starting coordinate is placed too close to the edge of the array, it will not fil (it would run off the end of the board) o Ships should not collide / overlap
Programming Logic & Design Comprehensive
9th Edition
ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter6: Arrays
Section: Chapter Questions
Problem 5GZ
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