n JavaScript create an object called a monster class. The monster class should have a language argument string and a stomach represented by an array. The monster should support functions eat() and speak(). Class notation is needed to define the Monster's object interface. The eat() function will store whatever argument is passed to it and return what it has eaten. The speak() function will return the string passed to it.    After completing the above Great an object called Gremlin that extends the Monster interface and takes the same argument. The gremlin should: inherit how the monster eats speak differently in that any words passed as arguments to the monster above are replaced by the word "gar" which repeats based on the length of the string passed in monster speak() above.

Computer Networking: A Top-Down Approach (7th Edition)
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ISBN:9780133594140
Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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In JavaScript create an object called a monster class. The monster class should have a language argument string and a stomach represented by an array. The monster should support functions eat() and speak(). Class notation is needed to define the Monster's object interface. The eat() function will store whatever argument is passed to it and return what it has eaten. The speak() function will return the string passed to it. 

 

After completing the above

Great an object called Gremlin that extends the Monster interface and takes the same argument.

The gremlin should:

  1. inherit how the monster eats
  2. speak differently in that any words passed as arguments to the monster above are replaced by the word "gar" which repeats based on the length of the string passed in monster speak() above.

 

 

 

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