Positions on a chess board are identified by a letter and a number. The letter identifies the column, while the number identifies the row, as shown below: Write a program that reads a position from the user. Use an if statement to determine if the column begins with a black square or a white square. Then use modular arithmetic to report the color of the square in that row. For example, if the user enters a and 1 then your program should report that the square is black. If the user enters d and 5 then your program should report that the square is white. If a user enters a wrong position display an error message stating "Invalid Position". 4 a bc d efgh

C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter5: Control Structures Ii (repetition)
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6. Positions on a chess board are identified by a letter and a number. The letter identifies the
column, while the number identifies the row, as shown below:
8
Write a program that reads a position from the user. Use an
7
if statement to determine if the column begins with a black
square or a white square. Then use modular arithmetic to
report the color of the square in that row. For example, if
the user enters a and 1 then your program should report that
6.
4
the square is black. If the user enters d and 5 then your
3
program should report that the square is white. If a user
enters a wrong position display an error message stating
"Invalid Position".
a b c d ef g h
Transcribed Image Text:6. Positions on a chess board are identified by a letter and a number. The letter identifies the column, while the number identifies the row, as shown below: 8 Write a program that reads a position from the user. Use an 7 if statement to determine if the column begins with a black square or a white square. Then use modular arithmetic to report the color of the square in that row. For example, if the user enters a and 1 then your program should report that 6. 4 the square is black. If the user enters d and 5 then your 3 program should report that the square is white. If a user enters a wrong position display an error message stating "Invalid Position". a b c d ef g h
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