Q. No.1: a) Implement the following class hierarchy. TEACHER AUTHOR SCHOLAR 1) Add appropriate data member in all the classes a. Add name and age in both Teacher and Author classes 2) Add default and parameterized constructors and destructor in all the classes 3) Write appropriate getter, setter functions 4) In main program create object of scholar class and display all values inherited members from base classes and its own member. Also see the behavior and order in which constructors and destructors are called. b) Modification & Extension 1) Add a common base class Person 2) Remove name and age data members from Teacher and Author classes and add these data members in common base class Person 3) Also add constructor and destructor in Person class
Q. No.1: a) Implement the following class hierarchy. TEACHER AUTHOR SCHOLAR 1) Add appropriate data member in all the classes a. Add name and age in both Teacher and Author classes 2) Add default and parameterized constructors and destructor in all the classes 3) Write appropriate getter, setter functions 4) In main program create object of scholar class and display all values inherited members from base classes and its own member. Also see the behavior and order in which constructors and destructors are called. b) Modification & Extension 1) Add a common base class Person 2) Remove name and age data members from Teacher and Author classes and add these data members in common base class Person 3) Also add constructor and destructor in Person class
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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