Suppose you're designing an interface for two players to play checkers (also called draughts) across the Internet. The picture on the right shows the scenario: each player has an interface on their screen, and the state of the game is stored on a network server that both communicate with. Guided by the categories below, make a list of what needs to be made visible, and then brainstorm (and sketch) how the interface might make it visible.
Suppose you're designing an interface for two players to play checkers (also called draughts) across the Internet. The picture on the right shows the scenario: each player has an interface on their screen, and the state of the game is stored on a network server that both communicate with. Guided by the categories below, make a list of what needs to be made visible, and then brainstorm (and sketch) how the interface might make it visible.
Chapter11: Advanced Inheritance Concepts
Section: Chapter Questions
Problem 3PE
Related questions
Question
100%
-
- Suppose you're designing an interface for two players to play checkers (also called draughts) across the Internet. The picture on the right shows the scenario: each player has an interface on their screen, and the state of the game is stored on a network server that both communicate with.
Guided by the categories below, make a list of what needs to be made visible, and then brainstorm (and sketch) how the interface might make it visible.
- Actions: what can the user do?
- State: what is the current state of the system?
- Feedback: what was the effect of the user's action?
Expert Solution
This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
This is a popular solution!
Trending now
This is a popular solution!
Step by step
Solved in 2 steps
Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Recommended textbooks for you
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT