Suppose you're designing an interface for two players to play checkers (also called draughts) across the Internet. The picture on the right shows the scenario: each player has an interface on their screen, and the state of the game is stored on a network server that both communicate with. Guided by the categories below, make a list of what needs to be made visible, and then brainstorm (and sketch) how the interface might make it visible.

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter11: Advanced Inheritance Concepts
Section: Chapter Questions
Problem 3PE
icon
Related questions
Question
100%
    1. Suppose you're designing an interface for two players to play checkers (also called draughts) across the Internet. The picture on the right shows the scenario: each player has an interface on their screen, and the state of the game is stored on a network server that both communicate with.

    Guided by the categories below, make a list of what needs to be made visible, and then brainstorm (and sketch) how the interface might make it visible.

    • Actions: what can the user do?
    • State: what is the current state of the system?
    • Feedback: what was the effect of the user's action?

AC3: VISIBILITY
The purpose of this activity is to explore aspects of visibility in design. Suppose you're designing an interface for two players to play checkers (also called draughts) across the Internet. The picture on the right shows the scenario: each player has an interface on their screen, and the
state of the game is stored on a network server that both communicate with.
Guided by the categories below, make a list of what needs to be made visible, and then brainstorm (and sketch) how the interface might make it visible.
• Actions: what can the user do?
• State: what is the current state of the system?
• Feedback: what was the effect of the user's action?
Model
Send comments about this site to Robert C. Miller (rcm at mit.edu)
Copyright © 2010 by Robert C. Miller. All rights reserved.
Transcribed Image Text:AC3: VISIBILITY The purpose of this activity is to explore aspects of visibility in design. Suppose you're designing an interface for two players to play checkers (also called draughts) across the Internet. The picture on the right shows the scenario: each player has an interface on their screen, and the state of the game is stored on a network server that both communicate with. Guided by the categories below, make a list of what needs to be made visible, and then brainstorm (and sketch) how the interface might make it visible. • Actions: what can the user do? • State: what is the current state of the system? • Feedback: what was the effect of the user's action? Model Send comments about this site to Robert C. Miller (rcm at mit.edu) Copyright © 2010 by Robert C. Miller. All rights reserved.
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 2 steps

Blurred answer
Knowledge Booster
Introduction to Interface
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
  • SEE MORE QUESTIONS
Recommended textbooks for you
EBK JAVA PROGRAMMING
EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT