Task 2 Write a class Matrix. This class has three private data members. rows: An integer that holds the numbers of rows for matrix. columns: An integer that holds the numbers of columns for matrix. matrix: An integer pointer to pointer that points to 2D array (rows x columns). The class has the following member functions.
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- Create a class called Matrix that represents a 3x3 matrix. This matrix contains a two-dimensionalinteger array of size 3x3. Provide the following member functions for this class:a. A no-argument constructor for initializing the matrix with 0 values.b. A one-argument constructor to initialize the member matrix to the matrix sent as an argumentfrom the calling function.c. An AddMatrix function for addition of two matricesd. A MultiplyMatrix method for finding the product of the two matrices.e. An isEqual function for checking the equality of two matricesNote: Define all the member functions outside the class.Write a main function to test this class.Create a class called Martix that represents a 3x3 matrix. This matrix contains a two-dimensionalinteger array of size 3x3. Provide the following member functions for this class:a) Ano-argument constructor for initializing the matrix with 0 values.b) A one-argument constructor to initialize the member matrix to the matrix sent as an argumentfrom the calling function.c) An AddMatrix function for addition of two matricesd) A MultiplyMatrix method for finding the product of the two matrices.e) An isEqual function for checking the equality of two matricesNote: Define all the member functions outside the class.Create a class called Martix that represents a 3x3 matrix. This matrix contains a two-dimensionalinteger array of size 3x3. Provide the following member functions for this class:a) Ano-argument constructor for initializing the matrix with 0 values.b) A one-argument constructor to initialize the member matrix to the matrix sent as an argumentfrom the calling function.c) An AddMatrix function for addition of two matricesd) A MultiplyMatrix method for finding the product of the two matrices.e) An isEqual function for checking the equality of two matrices
- Create a class called 'Matrix' containing constructor that initializes the number of rows and number of columns of a new Matrix object. The Matrix class has the following information: 1 - number of rows of matrix 2 - number of columns of matrix 3 - elements of matrix in the form of 2D array The Matrix class has methods for each of the following: 1 - get the number of rows 2 - get the number of columns 3 - set the elements of the matrix at given position (i,j) 4 - adding two matrices. If the matrices are not addable, "Matrices cannot be added" will be displayed. 5 - multiplying the two matrices IN JAVA, PLZ GIVE ANS ASAPPlease make me a c++ program for following question. Create a class called Matrix that represents a 3x3 matrix. This matrix contains a two-dimensional integer array of size 3x3. Provide the following member functions for this class: A no-argument constructor for initializing the matrix with 0 values. A one-argument constructor to initialize the member matrix to the matrix sent as an argument from the calling function. An AddMatrix function for addition of two matrices A MultiplyMatrix method for finding the product of the two matrices. An isEqual function for checking the equality of two matricesTest Baby class by writing a client program which uses an array to storeinformation about 4 babies. That is, each of the four elements of the arraymust store a Baby object.There should not be an array for for baby names and another array for baby ages.A Baby class object stores the required information about a Baby. Soeach Baby object will have its own relevant information, and thus eachobject must be stored in one element of the array.The client program should:a. Enter details for each baby (name and age) and thus populate theBaby arrayb. Output the details of each baby from the array (name and age)c. Calculate and display the average age of all babies in the arrayd. Determine whether any two babies in the array are the same. class Baby{ //data members private String name; private int age; //default constructor Baby() { name = "xyz"; age = 3; } //parameterized constructor Baby(String n,int a){ name = n; age = a; } //sets name public void setname(String n){ if(n.isEmpty()) name…
- Create a Vector2D class with properties x and y and a proper constructor method. Plus, minus and multiplication with a scalar operators should be overloaded. Create a Body class with properties of pos, vel, mass and constructor(float Mass, Vector2D Pos, Vector2D Vel), addForce(Vector2D F) and Move(float dt) methods. Your program should create an array or collection of Bodies, at each time step (dt), calculate forces that bodies exert each other and apply accordingly. Finally, in a 2D space, bodies should move freely based on their properties and applied forces. You can use option buttons or another element to represent bodies and move them inside the form.please just help with parts afterr // 3) Write friend function for the following class to overload the << and >> operators. The friend function, input operator (operator >>), should read 5 elements into the array attribute called “grade” for the objet and output (operator <<) should print the content of the array “grade” of the object on the screen. class Math { // put the prototype of the friend functions here public: intgrade[5]: math( ) {for (int i=0, i<10, i++) grade[i] = 0;}; // implement the overloaded input operator function // implement the overloaded output operator function void main () { Math ObjA; //your friend function should be able to take care of the following code cin >> ObjA; cout << ObjA;Programming Exercise 11 in Chapter 8 explains how to add large integers using arrays. However, in that exercise, the program could add only integers of, at most, 20 digits. This chapter explains how to work with dynamic integers. Design a class named largeIntegers such that an object of this class can store an integer of any number of digits. Add operations to add, subtract, multiply, and compare integers stored in two objects. Also add constructors to properly initialize objects and functions to set, retrieve, and print the values of objects. Write a program to test your class. I am needed all three guide headers, this is what I have been provided with: main.cpp #include <iostream> using namespace std; int main() { // Write your main here return 0; } largeIntegers.cpp #include <iostream> using namespace std; largeIntegers.h //Specification file largeIntegers.h #ifndef H_largeIntegers #define H_largeIntegers #include <iostream> using…
- Programming Exercise 11 in Chapter 8 explains how to add large integers using arrays. However, in that exercise, the program could add only integers of, at most, 20 digits. This chapter explains how to work with dynamic integers. Design a class named largeIntegers such that an object of this class can store an integer of any number of digits. Add operations to add, subtract, multiply, and compare integers stored in two objects. Also add constructors to properly initialize objects and functions to set, retrieve, and print the values of objects. Write a program to test your class. I need largeIntegers.cpp, largeIntegers.h, and main.cpp please it is asking for this: Testing the largeInteger arithmetic operations in Cengage MindTap C++JAVA Create a class called 'Matrix' containing constructor that initializes the number of rows and number of columns of a new Matrix object. The Matrix class has the following information: 1 - number of rows of matrix 2 - number of columns of matrix 3 - elements of matrix in the form of 2D array The Matrix class has methods for each of the following: 1 - get the number of rows 2 - get the number of columns 3 - set the elements of the matrix at given position (i,j) 4 - adding two matrices. If the matrices are not addable, "Matrices cannot be added" will be displayed. 5 - multiplying the two matricesc++ student instruction1. SimpleVector Generic Template2. SearchableVector Generic Template3. SimpleVectorInterface Generic Template4. Soccer Class implemented with MyString 5. Implementation of operators.6. Use three files in your implementation.Description of the problem:1. Use the Soccer class described in Gaddis chapter 11 number 6 page 6522. Implement the operators in your code, and make the code modifications discussed in class, to create a one-dimensional array composed of instances of type Soccer and show your results in solving the following problems:to. (Gaddis) Programming Challenger 9. SearchableVectorModification page 1023 Chapter 16b. (Gaddis) Programming Challenger 10. SortableVector ClassTemplate Modification page 1023 Chap16. order with himSelection Sort algorithm p. 474 Chap. 8=============================================================== Soccer Scores class infoWrite a program that stores the following data about a soccer player in a structure: Player’s Name…