The learners need to define the 3 parts of the computer use in this activity (CPU, ALU, Display) indicating the purpose and function of the CPU, ALU, Display based on what they learned from the discussion.

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Topic: Computer software and hardware Interaction
Objective: The purpose of this activity is to give the learners a basic sense of how computers work by
having them act out a simple computer simulation.
Description:
1. Each learner takes on the role of a different part of a simplified computer (CPU, ALU, Display)
and he/she needs to run a simple program. The end result of this program is to draw a picture
on a simulated computer display.
2. In this simulation of a simplified computer, we consider a computer being comprised of 3 major
components:
а. СPU
b. ALU (Arithmetic Logic Unit)
c. Display.
Instruction:
1. The learners need to define the 3 parts of the computer use in this activity (CPU, ALU,
Display) indicating the purpose and function of the CPU, ALU, Display based on what they
learned from the discussion.
2. The students need to complete the simulation until an image will form in the display
worksheet (please proceed to page 2).
3. The CPU starts by processing instruction (in order) from the program on the cpu sheet.
Example: assume that the selected program begins with the following instruction:
-CPU:
Add 4 to x
Add 6 to y
Plot (x.x)
Add 2 to x
Subtract 3 from y
Plot (x.x)
-Then put entry on the ALU worksheet
ALU:
X
Y
0 123 4 56
4
6
1
6
For the display, plot the (x.y) values by:
1. Finding the column that corresponds to the x-value
2. Finding the Row that corresponds to the y-value.
3. To fill in the square at the intersection, any color will do.
Example for plot (4,6)
2
Plot (6,3)
4. Upload your work in Hurtado under Formative Assessment 2
5
Folder, in case of no access send it to my email with subject:
(Section_lastname_FA2)
3.
4.
9.
Transcribed Image Text:Topic: Computer software and hardware Interaction Objective: The purpose of this activity is to give the learners a basic sense of how computers work by having them act out a simple computer simulation. Description: 1. Each learner takes on the role of a different part of a simplified computer (CPU, ALU, Display) and he/she needs to run a simple program. The end result of this program is to draw a picture on a simulated computer display. 2. In this simulation of a simplified computer, we consider a computer being comprised of 3 major components: а. СPU b. ALU (Arithmetic Logic Unit) c. Display. Instruction: 1. The learners need to define the 3 parts of the computer use in this activity (CPU, ALU, Display) indicating the purpose and function of the CPU, ALU, Display based on what they learned from the discussion. 2. The students need to complete the simulation until an image will form in the display worksheet (please proceed to page 2). 3. The CPU starts by processing instruction (in order) from the program on the cpu sheet. Example: assume that the selected program begins with the following instruction: -CPU: Add 4 to x Add 6 to y Plot (x.x) Add 2 to x Subtract 3 from y Plot (x.x) -Then put entry on the ALU worksheet ALU: X Y 0 123 4 56 4 6 1 6 For the display, plot the (x.y) values by: 1. Finding the column that corresponds to the x-value 2. Finding the Row that corresponds to the y-value. 3. To fill in the square at the intersection, any color will do. Example for plot (4,6) 2 Plot (6,3) 4. Upload your work in Hurtado under Formative Assessment 2 5 Folder, in case of no access send it to my email with subject: (Section_lastname_FA2) 3. 4. 9.
1. CPU-
• Math commands like "Add 5 to x" or "Subtract 3 from y" should be sent to the ALU.
• Drawing commands like "Plot(x,y)" should be sent to the Display.
First, ask the Memory for the current values of x and y, then give them to the Display.
Be sure to check off each line of the program as you finish it (so that you don't lose track
of where you are).
Add 4 to x
Add 2 toy
Plot (x, y)
Add 1 to x
Add 4 to y
Plot (x, y)
Add 3 to x
Add 2 to y
O Plot (x, y)
O Subtract 6 from x
Plot (x,y)
Subtract 3 from x
Add 1 to y
Plot (x,y)
Subtract 5 from y
Plot (x, y)
Add 4 to x
Add 2 to y
Plot (x, y)
Add 5 to x
Subtract 3 from y
Plot (x,y)
O Subtract 1 from x
O Add 5 to y
Plot (x, y)
Subtract 6 from x
Plot (x, y)
Add 3 to x
Subtract 3 from x
Add 4 to y
Subtract 1 from y
O Plot (x,y)
O subtract 4 from y
O Plot (x, y)
Plot (x, y)
Add 3 to x
Subtract 5 from y
Plot (x, y)
Subtract 1 from x
DONE !
Add 1 to y
Plot (x, y)
Add 4 to x
O Subtract 1 from y
O Plot (x,y)
Transcribed Image Text:1. CPU- • Math commands like "Add 5 to x" or "Subtract 3 from y" should be sent to the ALU. • Drawing commands like "Plot(x,y)" should be sent to the Display. First, ask the Memory for the current values of x and y, then give them to the Display. Be sure to check off each line of the program as you finish it (so that you don't lose track of where you are). Add 4 to x Add 2 toy Plot (x, y) Add 1 to x Add 4 to y Plot (x, y) Add 3 to x Add 2 to y O Plot (x, y) O Subtract 6 from x Plot (x,y) Subtract 3 from x Add 1 to y Plot (x,y) Subtract 5 from y Plot (x, y) Add 4 to x Add 2 to y Plot (x, y) Add 5 to x Subtract 3 from y Plot (x,y) O Subtract 1 from x O Add 5 to y Plot (x, y) Subtract 6 from x Plot (x, y) Add 3 to x Subtract 3 from x Add 4 to y Subtract 1 from y O Plot (x,y) O subtract 4 from y O Plot (x, y) Plot (x, y) Add 3 to x Subtract 5 from y Plot (x, y) Subtract 1 from x DONE ! Add 1 to y Plot (x, y) Add 4 to x O Subtract 1 from y O Plot (x,y)
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