The size, shape, color and weight of an object are considered__________ of the object’s class.
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The size, shape, color and weight of an object are considered__________ of the object’s class. |
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- b) Write code fragments in the application / driver class that can perform the following tasks: (Assume all relevant methods have been defined in all classes involved) i) Declare an array of object named tp to store various types of theme park where the size of array is entered by the user.Using oop in java Create a class “Main” having main method to perform following tasks. Create two objects of Subject class having value “Math, 99.9” and “Physics, 98.9” respectively. Display the values of both objects Change the value of object from 99.9 to 89.9 Compare both objects and display the values of the subject which have lowest score.Step 2: Identify three different classes that might contain each of these objects: myBlueDenimShirt presidentOfTheUnitedStates myPetCat myCousinJimbo This is about programming and understanding the difference about objects and class. Thanks
- design a Club class and use it to create an application that simulates asoccer league tournament. You are not limited to the features included in these instructionsDesign the Club class, to be used in your application, containing: A private data member code of type string that holds the three letters club’s abbreviation(ex, FCB, LIV, RAM ...) A private data member name of type string that holds the club’s name (ex, FC Barcelona,Liverpool, Real Madrid …) A private data member round of type integer that holds the number of rounds the club hasplayed so far in the current league. A private data member wins of type integer that holds the number of times the club haswon in the current league. A private data member draws of type integer that holds the number of times the club hasbeen drawn in the current league. A private data member losses of type integer that holds the number of times the club haslost in the current league. A private data member goals of type integer that holds the…In the project you created in previous activities. Add a class. Name it Student. That class should have student name (string), student grades (array of size 3). Create a DisplayInfo() function that displays the values of the member variables in the class. In main, create an instance of that array and fill that instance with data. Call the DisplayInfo() function from main so it prints the content of the object. A screenshot showing the code in Visual Studio and the output (on the console screen). Activity 1 code #include <iostream> using namespace stdvoid main() {cout << "Welcome to my world..." << endl;system("pause");Create a class called account that might use to represent customers’ bank accounts.Bank account should keep the record of customer’s account balance. Your class shouldprovide a constructor that receives an initial balance and uses it to initialize datamember. Account balance should be greater than or equal to zero. The class shouldprovide the feature credit to insert any amount to customers’ account. Debitfunctionality should enable the user to withdraw the money from account (The functionshould keep the check of the amount withdraw should not exceed the current balance ifit does generate an error message to the user indicating the operation is not possible).Function getBlanceenables the user to check the amount present in his account. solve it in C++.
- Question 1Create a program that allows users to create a bank account. Users are to choose whichaccounts they want to create; either cheque or saving. To create an account, the user needs afull name and pin code. The pin code will be used before any operation is allowed.Bank_Account should be the base class and have two derived classes: Cheque_Account and Savings_account.Bank_Account should have the following methods as public:createAccount();checkBalance();withdraw();deposit();getAccountStatement();getPin();setAccountType ();getAccountType();Both withdraw and deposit should be virtual functions. All the account details – name, balance,and PIN CODE – should be stored in a struct.The program should have a menu that displays all the options for the user. ChequeAccount should have the following methods: withdraw(), getStatement(), writeCheques()viewAllCheques(). The cheque should be stored in a struct. A maximum of 10 cheques should beallowed. A cheque should have a name and amount.…Create the class TopherAccount. Use the static read-write property AnnualInterestRate to store the annual interest rate for all account holders. Each object of the class contains a property TopherBalance, indicating the amount the client currently has on deposit. Provide method CalculateMonthlyInterest to calculate the monthly interest by multiplying the TopherBalance by AnnualInterestRate divided by 13—this interest should be added to TopherBalance. Write an app to test class TopherAccount. Create two TopherAccount objects, cliet1 and client2, with balances of $3400.00 and $4300.00, respectively. Set AnnualInterestRate to 4%, then calculate the monthly interest and display the new balances for both clients. Then set the AnnualInterestRate to 5%, calculate the next month’s interest and display the new balances for both clients.C++ Design a class named Rectangle to represent a rectangle. The class contains: Two double data fields named width and height that specify the width and height of the rectangle. A no-arg constructor that creates a rectangle with width 1 and height 1 . A constructor that creates a rectangle with the specified width and height. The accessor and mutator functions for all the data fields. A function named getArea() that returns the area of this rectangle. A function named getPerimeter() that returns the perimeter. Implement the class. Write a test program that creates two Rectangle objects. Assign width 4 and height 40 to the first object and width 3.5 and height 35.9 to the second. Display the width, height, area, and perimeters of the first object and then the second object.
- (The Fan class) Design a class named Fan to represent a fan. The class contains:■ Three constants named SLOW, MEDIUM, and FAST with the values 1, 2, and 3 todenote the fan speed. The Fan classVideoNoteM08_LIAN6521_09_SE_C08.qxd 2/2/12 10:21 PM Page 331332 Chapter 8 Objects and Classes■ A private int data field named speed that specifies the speed of the fan (thedefault is SLOW).■ A private boolean data field named on that specifies whether the fan is on (thedefault is false).■ A private double data field named radius that specifies the radius of the fan(the default is 5).■ A string data field named color that specifies the color of the fan (the defaultis blue).■ The accessor and mutator methods for all four data fields.■ A no-arg constructor that creates a default fan.■ A method named toString() that returns a string description for the fan. Ifthe fan is on, the method returns the fan speed, color, and radius in one combinedstring. If the fan is not on, the method returns the fan color…Directions This exercise will provide you with the opportunity to utilize NetBeans to create an application that calculates interest. End Result: Console Create the Scanner object. Get the loan information from the end user by using the System class. Calculate the interest amount by using the BigDecimal class to make sure that all calculations are accurate. Format the interest rate, interest amount and loan amount and interest by using the NumberFormat abstract base class. It should round the interest that’s calculated to two decimal places, rounding up if the third decimal place is five or greater. The value for the formatted interest rate should allow for up to 3 decimal places. Display the results by using the System class. Assume that the user will enter valid double values for the loan amount and interest rate. The application should continue only if the user enters “y” or “Y” to continue.Problem Statement: Develop an Inventory Management System (IMS) for a small retail business that allows the user to manage their product inventory. The system should enable the user to add, edit, update, and delete product information stored in a .csv file. The IMS should be console-based with a menu-driven interface. Requirements: 1. Classes and Objects: - Create a `Product` class with attributes such as `productID`, `productName`, `price`, `quantity`. - Implement a `InventoryManager` class that will handle operations like adding, editing, updating, and deleting products. - Use a `Main` class with the `main` method to run the program and display the menu. 2. File Operations: - Store product information in a .csv file named `inventory.csv`. - Implement methods in `InventoryManager` for reading and writing to the .csv file. 3. Menu-Driven Interface: - Implement a menu in the `Main` class that allows the user to select operations like Add, Edit, Update, Delete, and View Inventory. - Use…