This program will have 4 states: HAPPY, HUNGRY, BORED, SAD. Here are the rules. Our animal starts in a state of Happy, with the values for hungry = 0 and bored = 0. Each round the player can "feed", "play" or "ignore" their animal. If they feed their animal, then the hungry meter goes down and bored meter goes up. If they play with their animal, then the bored meter goes down and the hungry meter goes up. If they ignore their animal, then both hungry and bored go up. Don't go below 0 Here are the state changes. Each one of these is a "case" in a switch (from current state -> new State): HAPPY If hungry >= 2 transition to HUNGRY If bored >= 2 transition to BORED HUNGRY if hungry >= 4 transition to SAD if bored > hungry transition to BORED if hungry < 2 transition to HAPPY BORED If bored >= 4 transition to SAD if hungry > bored transition to HUNGRY if bored < 2 transition to HAPPY If your animal ends up sad, end the program. Hint: Use enum and switch for handling states. A "do while" look might be helpful too.   Code Skeleton:  import java.util.Scanner; public class Main {        public enum State { HAPPY, HUNGRY, BORED, SAD }         public static void main(String[] args) {       Scanner scan = new Scanner(System.in);       // Initialize the state       State state = State.HAPPY;       int hungry = 0;       int bored = 0;              do {          // Print the current state          System.out.println("Tamagotchi current state is: " + state.name());                    // Get a command from the user                              // Update hungry and bored based on the command                              // Based on the current state, see if they switch to a new one                 } while (state != State.SAD);    } }

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This is basically something that has a certain number of states (sort of like how a traffic light can be Red, Yellow, Green) and changes from one state to another.

This program will have 4 states: HAPPY, HUNGRY, BORED, SAD. Here are the rules.

  • Our animal starts in a state of Happy, with the values for hungry = 0 and bored = 0.
  • Each round the player can "feed", "play" or "ignore" their animal.
  • If they feed their animal, then the hungry meter goes down and bored meter goes up.
  • If they play with their animal, then the bored meter goes down and the hungry meter goes up.
  • If they ignore their animal, then both hungry and bored go up.
  • Don't go below 0

Here are the state changes. Each one of these is a "case" in a switch (from current state -> new State):

HAPPY

  • If hungry >= 2 transition to HUNGRY
  • If bored >= 2 transition to BORED

HUNGRY

  • if hungry >= 4 transition to SAD
  • if bored > hungry transition to BORED
  • if hungry < 2 transition to HAPPY

BORED

  • If bored >= 4 transition to SAD
  • if hungry > bored transition to HUNGRY
  • if bored < 2 transition to HAPPY


If your animal ends up sad, end the program.

Hint: Use enum and switch for handling states. A "do while" look might be helpful too.

 

Code Skeleton: 

import java.util.Scanner;

public class Main {
   
   public enum State { HAPPY, HUNGRY, BORED, SAD } 
   
   public static void main(String[] args) {
      Scanner scan = new Scanner(System.in);

      // Initialize the state
      State state = State.HAPPY;
      int hungry = 0;
      int bored = 0;
      
      do {
         // Print the current state
         System.out.println("Tamagotchi current state is: " + state.name());
         
         // Get a command from the user
         
         
         // Update hungry and bored based on the command
         
         
         // Based on the current state, see if they switch to a new one
         
      } while (state != State.SAD);


   }
}

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