Use C++: Develop a Tic Tac Toe game that will match a player against the computer. Do’s: Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. For Example the picture attatched. Use User-Defined Functions. Use Branching. Use Loops. Use String functions. Randomly determine who will move first, the human or computer. Assign O to the computer and X to the Human player. Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square. After each move, redraw the board with the X’s and O’s in the right positions. display if there is a tie After each game, ask the user if they want to play again. If they do, start the game again. Bullets 8 and 10 are very important.  Must use and do all of the bullets  Do not’s: Don’t use User Classes or Objects Don’t use images Program must use: functions  loops  branching  string functions

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Use C++:

Develop a Tic Tac Toe game that will match a player against the computer.

Do’s:

  • Use a typical 3 x 3 board. The horizontal axis should be labeled A, B, C. The vertical axis should be labeled 1, 2, 3. For Example the picture attatched.
  • Use User-Defined Functions.
  • Use Branching.
  • Use Loops.
  • Use String functions.
  • Randomly determine who will move first, the human or computer.
  • Assign O to the computer and X to the Human player.
  • Ask the user to select their move using the horizontal and vertical position. For example: A1 for the upper left square, or B2 for the center square.
  • After each move, redraw the board with the X’s and O’s in the right positions.
  • display if there is a tie
  • After each game, ask the user if they want to play again. If they do, start the game again.

Bullets 8 and 10 are very important. 

Must use and do all of the bullets 

Do not’s:

  • Don’t use User Classes or Objects
  • Don’t use images

Program must use:

  • functions 
  • loops 
  • branching 
  • string functions 
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Transcribed Image Text:А В с %23 1 2 3
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