Write a program to store an array of integer random numbers. Program should find out from the user how many numbers to store. It should then generate and store that many random integers (the random numbers must be between 1 and 999 inclusive). The program should then determine the smallest number, the largest number, and the average of all the numbers stored in the array. Finally, it should print out all the numbers on the screen, five numbers to a line with spaces in between. Once the contents of the array have been printed to screen, display the smallest number, largest number, and average determined previously ensuring that the program design in modular. Explain whether the static variables and methods can can be used and why. The Random class of Java library (java.util.Random) implements a random number generator. To generate random numbers, construct an object of q the class Random, and then use the method nextInt(n) which returns a number between 0 (inclusive) and n (exclusive). Eg: import java.util.Random; Random generator = new Random(); //generate a random number between 0 and 99 (inclusive) int nextRand = generator.nextInt(100); Alternatively use Math.random(), which returns a random value in the range 0.0 to 1.0 (then adjust to the correct range)

C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter10: Classes And Data Abstraction
Section: Chapter Questions
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 Write a program to store an array of integer random numbers. Program should find out from the user how many numbers to store. It should then generate and store that many random integers (the random numbers must be between 1 and 999 inclusive). The program should then determine the smallest number, the largest number, and the average of all the numbers stored in the array. Finally, it should print out all the numbers on the screen, five numbers to a line with spaces in between. Once the contents of the array have been printed to screen, display the smallest number, largest number, and average determined previously ensuring that the program design in modular. Explain whether the static variables and methods can can be used and why.

The Random class of Java library (java.util.Random) implements a random number generator. To generate random numbers, construct an object of q the class Random, and then use the method nextInt(n) which returns a number between 0 (inclusive) and n (exclusive). Eg:

import java.util.Random;

Random generator = new Random();

//generate a random number between 0 and 99 (inclusive)

int nextRand = generator.nextInt(100);

Alternatively use Math.random(), which returns a random value in the range 0.0 to 1.0 (then adjust to the correct range)

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