WRİTE C++ PLS. Write the Point2D dass described below. Use the appropriate arguments, return types. Members: Ex: double. The x coordinate of the point. B y: double. The y coordinate of the point. Methods: a Constructor that can initialize or default to (0,0). E getx (). Returns the value of the x coordinate of the point. E gety (). Returns the value of the y coordinate of the point. a setx (). Assigns the value in the argument to the x coordinate. a sety (). Assigns the value in the argument to the y coordinate. a distance (). Calculates the (2D) distance between the calling Point2D object and the argument Point2D object. and returns. Friends: B operator «. Overloading a Point2D object to the console, for example in (3,4) format please. a operator ». To get the coordinates of a Point2D object from the user, overload it. Write the Point3D dass described below by inheriting from the Point2D dass you wrote earlier. Members: Bz. double. The z coordinate of the point. Methods: Consctrutor that can initialize or default to (0,0,0). E getz (). Returns the value of the z coordinate of the point. a setz (). Assigns the value in the argument to the z coordinate. a distance (). Calculates the (3D) distance between the calling Point3D object and the argument Point3D object. and returns. Friends: E operator «. Overloading a Point3D object to the console, for example in (3,4,5) format please. B operator ». To get the coordinates of a Point3D object from the user, overload it. Test the Point3D class you created in a program: In an endless loop, A tool that calculates the planar and spatial distance of the Point3D object to the origin point and writes it to the console. WRİTE C++ PLS

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WRİTE C++ PLs.
Write the Point2D class described below. Use the appropriate arguments, return types.
Members:
Ex: double. The x coordinate of the point.
a y: double. The y coordinate of the point.
Methods:
a Constructor that can initialize or default to (0,0).
E getx (). Returns the value of the x coordinate of the point.
E gety (). Returns the value of the y coordinate of the point.
E setx (). Assigns the value in the argument to the x coordinate.
O sety (). Assigns the value in the argument to the y coordinate.
a distance (). Calculates the (2D) distance between the calling Point2D object and the argument Point2D object.
and returns.
Friends:
a operator <«, Overloading a Point2D object to the console, for example in (3,4) format
please.
a operator >>. To get the coordinates of a Point2D object from the user, overload it.
Write the Point3D class described below by inheriting from the Point2D class you wrote earlier.
Members:
Oz. double. The z coordinate of the point.
Methods:
Consctrutor that can initialize or default to (0,0,0).
a getz (). Returns the value of the z coordinate of the point.
E setz (). Assigns the value in the argument to the z coordinate.
a distance (). Calculates the (3D) distance between the calling Point3D object and the argument Point3D object.
and returns.
Friends:
a operator <«, Overloading a Point3D object to the console, for example in (3,4,5) format
please.
O operator >>. To get the coordinates of a Point3D object from the user, overload it.
Test the Point3D class you created in a program: In an endless loop, A tool that calculates the planar and spatial distance of the Point3D object to the origin point and
writes it to the console.
WRİTE C++ PLS
Transcribed Image Text:WRİTE C++ PLs. Write the Point2D class described below. Use the appropriate arguments, return types. Members: Ex: double. The x coordinate of the point. a y: double. The y coordinate of the point. Methods: a Constructor that can initialize or default to (0,0). E getx (). Returns the value of the x coordinate of the point. E gety (). Returns the value of the y coordinate of the point. E setx (). Assigns the value in the argument to the x coordinate. O sety (). Assigns the value in the argument to the y coordinate. a distance (). Calculates the (2D) distance between the calling Point2D object and the argument Point2D object. and returns. Friends: a operator <«, Overloading a Point2D object to the console, for example in (3,4) format please. a operator >>. To get the coordinates of a Point2D object from the user, overload it. Write the Point3D class described below by inheriting from the Point2D class you wrote earlier. Members: Oz. double. The z coordinate of the point. Methods: Consctrutor that can initialize or default to (0,0,0). a getz (). Returns the value of the z coordinate of the point. E setz (). Assigns the value in the argument to the z coordinate. a distance (). Calculates the (3D) distance between the calling Point3D object and the argument Point3D object. and returns. Friends: a operator <«, Overloading a Point3D object to the console, for example in (3,4,5) format please. O operator >>. To get the coordinates of a Point3D object from the user, overload it. Test the Point3D class you created in a program: In an endless loop, A tool that calculates the planar and spatial distance of the Point3D object to the origin point and writes it to the console. WRİTE C++ PLS
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