- Write java program based on the following UML. - Add setter and getter for all data fields in all classes. - Override the toString methods in subclasses to return a string which represents all object's information. Animal -name: String - weight: double +Animal() +Animal(name: String, weight: double) +toString(): String Predator Pets -food: String +Pets(food: String, name: String, weight: double) +toString(): String -habitat: String +Predator(habitat: String, name: String, weight: double) +toString(): String

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question
1
Q)
- Write java program based on the following UML.
- Add setter and getter for all data fields in all classes.
- Override the toString methods in subclasses to return a string which
represents all object's information.
Animal
-name: String
- weight: double
+Animal()
+Animal(name: String, weight: double)
+toString() : String
Predator
Pets
-food: String
+Pets(food: String, name: String. weight:
double)
+toString(): String
|-habitat: String
+Predator(habitat: String, name: String,
weight: double)
+toString(): String
Transcribed Image Text:Q) - Write java program based on the following UML. - Add setter and getter for all data fields in all classes. - Override the toString methods in subclasses to return a string which represents all object's information. Animal -name: String - weight: double +Animal() +Animal(name: String, weight: double) +toString() : String Predator Pets -food: String +Pets(food: String, name: String. weight: double) +toString(): String |-habitat: String +Predator(habitat: String, name: String, weight: double) +toString(): String
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