Write these rules in Python #name – a simple name for the rule (e.g., up, left, down, right) #• precondition function – a Boolean function that accepts a state and returns true if the rule is applicable to state #• action function – a function that accepts a state and returns the successor state obtained by applying the rule
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PLEASE HELP!!!!
Write these rules in Python
#name – a simple name for the rule (e.g., up, left, down, right)
#• precondition function – a Boolean function that accepts a state and returns true if the rule is applicable to state
#• action function – a function that accepts a state and returns the successor state obtained by applying the rule
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- although java has the rule that the left operand of every binary operator is evaluated before the right operand, most languages give the compiler the freedom to choose which operand is evaluated first. when expressions have side effects, the value of the expression can be different depending upon which order is used. give an example in c++ of an expression whose value depends upon the evaluation order. show the orders that produce different values and the values they produce. explain what side effect is the expression contains.(dont copy and coursehero ans please) need elaborative ansEXPLAIN THIS C++ PROGRAM STEP BY STEP WITH LOGIC #include<iostream>using namespace std;class Circle{private: //To Store center (x,y) and radius r double x,y,r; static int number_of_circles;public: //parameterized constructor Circle(double x1,double y1,double r1){ x=x1; y=y1; r=r1; update_number_of_circles(); } //Copy constructor Circle(Circle &c){ x=c.x; y=c.y; r=c.r; update_number_of_circles(); } //member function to display the values x,y,r void display(){ cout<<"Center : ("<<x<<" , "<<y<<") Radius : "<<r<<endl; } static void update_number_of_circles(){ number_of_circles++; } static int get_number_of_circles(){ return number_of_circles; } friend void updateCircle(double x,double y,double r,Circle &c){ c.x=x; c.y=y; c.r=r; }};int Circle::number_of_circles=0;int main(){…Python Need help with code A rule has three parts: •name –a simple name for the rule (e.g., up, left, down, right) •precondition function –a Boolean function that accepts a state and returns true if the rule is applicable to state •action function –a function that accepts a state and returns the successor state obtained by applying the rule. You can use these rules to implement functions such as applicable-rule, which returns a list of the rules applicable to a given state, and successor-state, which returns the successor state for a given state and rule. Question: Encode the rules for the sliding-tile puzzle. Remember that it is easiest to consider moving the empty space up, left, down, or right. Using these rules, write routines to determine the rules applicable to a state and the successor state given a state and rule to apply. Note that you could implement these as iterators or have them return lists (or vectors) or rules and states.
- Write a recursive function power( base, exponent ) that when invoked returns baseexponentFor example, power( 3, 4 ) = 3 * 3 * 3 * 3. Assume that exponent is an integer greater than orequal to 1. Hint: The recursion step would use the relationship baseexponent = base * baseexponent1and the terminating condition occurs when exponent is equal to1 becausebase1 = base c languageUsing Lisp, implement a program that solves the Missionaries and Cannibals problem that uses a DFS( depth first search). The function call should use (mac start(this is the current state of the problem) end(this is the desired state)). So the problem should output sequences of moves to go from the start state to the desired state!Concepts of programming language Consider the following JavaScript program: var a, y, c;function sub1() {var b, z, c;function sub2() {var a, b, y;. . .}. . .}function sub3() {var a, x, w;. . .}List all the variables, along with the program units where they are declared,that are visible in the bodies of sub2 when the sequence of function call is:“sub1 calls sub3 and sub3 calls sub2”, assuming dynamic scoping is used.
- :Create the logic for the dice game Pig, in which a player can compete with the computer. The objectof the game is to be the first to score 100 points. The user and computer take turns “rolling” a pair of dicefollowing these rules:• On a turn, each player rolls two dice. If no 1 appears, the dice values are added to a running total for theturn, and the player can choose whether to roll again or pass the turn to the other player. When a player passes,the accumulated turn total is added to the player’s game total.• If a 1 appears on one of the dice, the player’s turn total becomes 0; in other words, nothing more isadded to the player’s game total for that turn, and it becomes the other player’s turn.• If a 1 appears on both of the dice, not only is the player’s turn over, but the player’s entire accumulatedtotal is reset to 0.• When the computer does not roll a 1 and can choose whether to roll again, generate a random valuefrom 1 to 2. The computer then will decide to continue when the…Implement in C Programming 6.25.1: LAB: Fibonacci sequence The Fibonacci sequence begins with 0 and then 1 follows. All subsequent values are the sum of the previous two, for example: 0, 1, 1, 2, 3, 5, 8, 13. Complete the Fibonacci() function, which has an index n as a parameter and returns the nth value in the sequence. Any negative index values should return -1. Ex: If the input is: 7 the output is: Fibonacci(7) is 13 Note: Use a for loop and DO NOT use recursion. #include <stdio.h> int Fibonacci(int n) { /* Type your code here. */} int main(void) { int startNum; scanf("%d", &startNum); printf("Fibonacci(%d) is %d", startNum, Fibonacci(startNum)); return 0;}Identify the type of automaton and obtain the regular expression corresponding to the following finite automaton The regular expression has to be validate with regex page like https://regexr.com/ or https://regex101.com/ Write the procedure of the conversion of the automaton to regular expression:
- IN HASKELL PROGRAMMING LANGUAGE PLEASE In case you do not know it: the game is played on a 3x3 grid that is initially empty. Two players are playing, by alternatingly making moves. A move by a player places their token (an X for player 1, an O for player 2) into a cell that was empty. We are using algebraic notations for indexing the positions in the board, with A,B,C indexing the columns and 1,2,3 the rows. Specifically, these coordinates would be used in the implementation for moves made by a human player. If the X X O Figure 1: Sample board position same token appears 3 times in any of the three columns, three rows or two main diagonals the game is over and that player wins. If the grid is filled without that happening the game is a draw. For the depicted board, we have Xs in positions C3 and A2, and an O in position B1. It would be O’s turn to make a move; a legal move would be C2, but it is not a good move, because X can force a win by responding A1. O cannot force a win, but…Say we are designing a new computer programming language that includes the operators @, #, $, and U. How would the expression w @ x # y $ z U a get evaluated under the following constraint?The precedence of # is higher than U, U is higher than @, and @ is higher than $a. ((((w @ x) # y) $ z) U a)b. (w @ (x # (y $ (z U a))))c. ((w @ (x # y)) $ (z U a))d. (w @ x) # ((y $ z) U a)e. none of the aboveTranslate these statements into English, where C(x) is “x is a comedian” and F(x) is “x is funny” andthe domain consists of all people.a) ∀x(C(x) → F(x))b) ∀x(C(x) ∧ F(x))c) ∃x(C(x) → F(x))