Your task is to develop a Tic-Tac-Toe (also called as “Noughts and Crosses”) game in Java using Swing. Tic-Tac-Toe is played on a three-by-three grid by two players, who alternately place the marks “O” and “X” in one of the nine spaces in the grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner. You are asked to implement a single-player version of the Tic-Tac-Toe game with easy-to-use graphical user interface (GUI). One player will be the user and the second player will be artificial intelligence (AI), namely, the computer. Please implement the entire game within a single class.
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Your task is to develop a Tic-Tac-Toe (also called as “Noughts and Crosses”) game in Java using Swing. Tic-Tac-Toe is played on a three-by-three grid by two players, who alternately place the marks “O” and “X” in one of the nine spaces in the grid. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner. You are asked to implement a single-player version of the Tic-Tac-Toe game with easy-to-use graphical user interface (GUI). One player will be the user and the second player will be
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- In Java code: In a game of Tic Tac Toe, two players take turns making an available cell in a 3 x 3 grid with their respective tokens (either X or O). When one player has placed three tokens in a horizontal, vertical, or diagonal row on the grid, the game is over and that player has won. A stalemate occurs when all the cells on the grid have been filled with tokens and neither player has achieved a win. Write a program that emulates a Tic Tac Toe game. When you are done, a typical session will look like this: Welcome to tic-tac-toe. Enter coordinates for your move following the X and O prompts. 1 2 3A | | -----B | | -----C | |X:A2 1 2 3A |X|-----B | |-----C | |O:B3 1 2 3A |X| -----B | |O -----C | | And so on. Illegal moves will prompt the user again for a new move. A win or a stalemate will be announced, mentioning the winning side if any. The program will terminate whenever a single game is complete. For this lab, you will be provided with a base file to work…A Memory Matching Game in java code with a 4x4 grid of Squares that when you click on a square it shows a number. It would have to be 2 of each number 1-8 and if the two squares that are clicked match then the squares stay on the grid. If they do not match after picking 2 squares they flip back overJAVA CODE- Write a Java code that creates a pong game where whenever the ball hits the paddles or the left and right walls when it does the ball, paddles, and background change color randomly, but not have them be the same color to let the player still be able to see the paddles. Preferably two-player pong with one player using the w and s keys and the other using the up and down keys.
- You are going to write a simulation for a mini survival game. In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Use the topics (Abstract classes, Interface, etc.) to implementthe simulation. (in java) An example output is given below.A simple plant -see the figure- can be constructed using simple Java instructions.a. Write a java code to construct the above shape.b. A list of such plant on the same line can be easily constructed using suitable Java geometric transformations -see the figure- develop a java code to make such line of plants. c. Many successive lines can also be constructed to create a field of plants, develop a java code to implement the plants field. d. Using suitable rendering, you can assign different random colors -of course all of the colors are of green grades- to each plant, develop a java code to implement such coloring. e. Using suitable randomization, rotate each plant in d) to mimic the situation that some plants are not totally vertical. f. Using suitable randomization, write a java code to assign a different size to each plant. g. If we want to change the direction of the full scene in f) with an arbitrary angle, write a java code to do that. h. Snapshot the output in g)java CodeUsing Java's card graphics, create a card game in which the dealer shuffles the deck and deals 13 cards to the player. The player sorts her hand and says whether it includes the King of Hearts. Repeat 4 times so all the cards are dealt eventually. Internally, the player should return true or false without writing to the console. In response, the dealer should write on the console, "You won!" or "You loose again."
- In a game of tic-tac-toe, two players take turns marking an available cell in a 3 x 3 grid with their respective tokens (either x or o). When one player has placed three tokens in a horizontal, vertical, or diagonal row on the grid, the game is over and that player has won. A draw (no winner) occurs when all the cells on the grid have been filled with tokens and neither player has achieved a win. Create a program for playing tic-tac-toe. The program prompts two players to enter an x token and o token alternately. Whenever a token is entered, the program redisplays the board on the console and determines the status of the game (win, draw, or continue). Here is a sample run: Output:--------------| | | |--------------| | | |--------------| | | |--------------Enter a row (0, 1, or 2) for player X: 1Enter a column (0, 1, or 2) for player X: 1--------------| | | |--------------| | x | |--------------| | | |--------------Enter a row (0, 1, or 2) for player O: 1Enter a column (0, 1, or 2) for…Java - Programming Develop a letter-guessing game in this assignment.Requirements:1). When the game begins, generate a random letter between A and Z;2). Display a message "I have a secret letter (A to Z), can you guess what it is?";3). Read the user's answer;4). Compare the user's answer and the random secret letter generated;5). If the user answer is before the random secret letter in the alphabet, display "Incorrect. Trysomething later in the alphabet" and go to Step 2;6). If the user answer is after the random secret letter in the alphabet, display "Incorrect. Trysomething earlier in the alphabet." and go to Step 2;7). If the user answer is the same as the random secret letter, display "Well done. Want to playagain (y/n)?";8). Read the user's answer. If the answer is 'y', go to Step 1. If the answer is 'n', go to Step 9;9). Display "Thanks for playing the game. Goodbye!". The program stops.Run your program several times. Take screenshots. Submit your Java file with the screenshotsIn a game of tic-tac-toe, two players take turnsmarking an available cell in a 3 x 3 grid with their respective tokens (either Xor O). When one player has placed three tokens in a horizontal, vertical, or diagonalrow on the grid, the game is over and that player has won. A draw (no winner)occurs when all the cells on the grid have been filled with tokens and neitherplayer has achieved a win. Create a program for playing a tic-tac-toe game.The program prompts two players to alternately enter an X token and O token.Whenever a token is entered, the program redisplays the board on the console anddetermines the status of the game (win, draw, or continue). Here is a sample run:
- Java - Encapsulation A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0, 0), the bottom right corner of the console is point (MAX, MAX) and given two points (all “x” and “y” coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class Point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the samplearea() - computes and returns the area of a given rectangleperimeter() - computes and returns the perimeter of a given rectanglecenterPoint() - computes and returns the center point…Write up Java source code for compiling and execution of program below. There is a very simple solution to keeping Tic-tac-toe fresh and interesting, though, and it has been thought up by a group of mathematicians. It’s being called Ultimate Tic-tac-toe and simply embeds a Tic-tac-toe board in each of the nine squares of the original game. Now instead of just winning the main board, you also need to win each of the smaller boards first until you have a line of three. New Rule: You can only place a mark on the board determined by the position of your opponent’s last placed mark. So, if they put an X or O in the top right corner of a square, your next move must occur in the top right board. By adding that rule the game is no longer about winning a single board, it’s about tactically managing up to 9 games at once and plotting ahead. You still win by marking three squares in a row, but that now involves winning three games. The effects of the New Rule: 1: Your opponent can force you to…IN JAVA please In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java language please