Atari

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    releases the Colecovision in 1982. Nintendo, not doing well in the arcade market, licenses Donkey Kong among other games to Coleco. Colecovision's main appeal was an adapter to play Atari 2600 games. To compete with Colecovision, Atari releases its Atari 5200. It does poorly mainly because it took years to have the Atari 2600 adapter that Colecovision had all along. The very next year the Commodore 64 comes out. It is the best video game system yet and acted more like a computer. Because of this

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    History of Video Games

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    Video games have shaped the world your years. Video games have defined us and made us through technology. Some would say they can’t live without video games while others say they would die if they played them. Video games also start franchises, wars, friendships, relationships, and inspiration for those who might one day become a game designer them self. Aside from the gamers and designers, the video game itself is a whole other story. Video games are now-a-days played on consoles and PCs made from

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    Atari was the first commercial video game company with hits like ‘break out” and “pong”. For many people pong was the first video game they have ever played. The idea of pong is that there is two rectangles that only move up and down and a little square that bounces around the screen until one of the rectangles miss, once the rectangle miss’ the game is over. This game may seem simple now but it sold 19,000 units so you can say what you want but back then this was the greatest game ever.

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    1.1 Mechanism of a “musical” floppy drive The floppy drive itself is musical in a certain way depending on what people may perceive as musical such as the sound of friction. In my project, the floppy drive makes sounds through pitched notes due to friction between the read-write head and the diskette. It produces notes since the diskette has contact friction with read write head, in revolution. Recall that sine waves can be viewed as the progression of a circle over time, or a revolution. Spinning

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    The video game industry has undergone significant changes from the early days of Atari. It now covers multiple sectors and generates more revenue than the movie and music industry. Last year total revenue in the U.S. eclipsed $23.5 billion, jumping 5% from a year earlier. A big part of that increase is due to a shift away from physical games towards digital software. In the past 5 years’ video game publishers have focused on expanding their direct to consumer channels through robust digital offerings

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    Backing up your registry files can be extremely important when dealing with modifications to your registry. Why would someone want to tamper with these files if by doing so can mess up your precious computer, well it 's the same as people who shorten computer part 's lifespan by overclocking, to gain better and faster performance. By backing up or saving these registry files before modifying the registries content you insure all the changes to your system can be reversed in case your computer doesn

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    carts released by Magnavox all served the same function as the switches and allowed gamers to choose from the Odyssey 's built-in games. The Odyssey only initially sold about 100,000 units,[3] making it moderately successful, and it was not until Atari 's arcade game Pong popularized video games, that the public began to take more notice of the emerging industry. By autumn 1975, Magnavox, bowing

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    Astrocade was gone an a newcomer by the name of Mattel created their own console called “Intellivision” in 1979, which “actually intimidated the Atari 2600”. Coleco was still pushing out new consoles to try and out sale Atari 2600, “Coleco had consoles for playing shooting, car racing and pinball games”. through all of the new consoles between 1978 and 1980, the Atari 2600 stayed at the top, mainly for it’s “cartridge-based

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    TV sets. Things stay quiet until 1976. With the success of Atari (the makers of Pong), many game companies arise and try to release their

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    carts released by Magnavox all served the same function as the switches and allowed gamers to choose from the Odyssey 's built-in games. The Odyssey only initially sold about 100,000 units,[3] making it moderately successful, and it was not until Atari 's arcade game Pong popularized video games, that the public began to take more notice of the emerging industry. By autumn 1975, Magnavox, bowing to

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