Betamax

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    dealing with the fair use doctrine under the Digital Millennium Copyright Act. One of the more famous cases dealing with this act is the Sony verses Universal Studios. In this case, Sony had developed new recording technology called the Betamax. The Betamax could record movies off of the television to be watched at a later time. Universal Studios saw this as copyright infringement. Sony saw this case as fair use. This was taken to the Supreme Court and by weighing the four factors of fair use

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    A New Age of Music Piracy

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    would fail along with the music industry. Although there are many people and organizations involved in the fight against music piracy, there are many road blocks standing in the way. In 1984 there was a Supreme Court ruling which protected Sony Betamax from being held liable for circulating copyright violations through the use of video cassette recorders. The courts ruled that the recorders had

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    content. Defendant Argued: Grokster and StreamCast argued in court that they distributed free software that allowed users to use peer-to-peer networks to distribute and share electronic files. The basis of the argument for the defendants was the Betamax decision (Sony v. Universal City Studios), which set the precedent that making copies of tv shows did not infringe upon a copyright when it was done with the intention of time shifting. They also argued that their peer-to-peer network could by used

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    Sony had the right idea: Betamax had a better picture quality than VHS, smaller tapes, and stronger durability. Ultimately however, it is Sony’s arrogance that solidified Betamax’s future of being synonymous with failure and unsupported technology in comedy and pop culture. Sony decided not to license out the technology of Betamax players, meaning only Sony could produce the players themselves in an attempt for more revenue. JVC

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    check out any materials or documents held within the archive. This archive houses over 500 boxes of documents, which is over 500 linear feet of information. In addition, the archive collects maps, photographs, books, wire tapes, record reels, VHS, Betamax, and various artifacts from tiaras to illuminated pages from various bibles. Some of the collections available for research include: the Tenth Mountain Division Collection, Conservation History, The Rocky Mountain News, People and Pioneers

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    Player. Introduced in 1980, the VHS player is still used today by some people. Though the people using it are most likely living in the past or attempting to be an obnoxious hipster, nobody can deny the power of the VHS player, which replaced the Betamax as the best media player of its time. Number Two: Nintendo Entertainment System. Ah, the good old NES. Still cherished today, Nintendo introduced this console in 1985, and it set the standard for all consoles to

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    Table of contents Introduction 3 Types of Mergers 3 Types of Acquisitions 4 Motives behind M&A 5 Problems faced in Mergers and Acquisitions 6 Problems faced in Cross Border Mergers and Acquisitions 7 Sony's Acquisition of Columbia Pictures 8 Sony 8 Columbia Pictures 9 Analysis: Star Framework 9 Fig: Choice of Entry Mode 15 Failure of the Acquisition 15 Reasons for the Failure 16 Merger between Daimler-Benz and Chrysler Corporation 18 Daimler-Benz 18 Chrysler Corporation 18 Analysis:

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    player and the HD-DVD player. Both of these technologies are similar, but social forces played a role in the HD-DVD player’s demise and the rise of the Blu-ray player. Another similar situation when social forces played a role in technology was when Betamax and VHS were released. Social forces will always play a role in technology and technological innovation. Overconsumption is leading the world down the path of resource depletion. Americans are by far the

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    before home video became a simple commonality many films were simply shown in theaters and then stored away, never to be seen again (unless the film was big enough for a theatrical re-release or epics multi night TV events). The introduction of VHS, Betamax, HBO and other home viewing devices not only helped bring the consumers more entertainment, it helped the film industry gain a new cash cow. Thanks to the 1980’s innovative and commercially successful attempt of bringing home viewing to life, we now

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    The Macro Environment

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    The macro environment Introduction Marketing's role is to match the capabilities and resources within the organisation with market opportunities external to the organisation. Understanding customer needs is central to achieving this aim, but marketers must also be aware of factors that can cause customer needs to evolve. A change in customer needs will impact upon the organisation's ability to serve its customers. This means that marketers have to be knowledgeable about what is happening in the

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