Entertainment

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    entertained, in ways whether we realize it or not. Entertainment grabs our attention, whether it’s in the form of television, video games or social media. And human beings, being the suckers for wanting to be entertained, are easily drawn to whatever catches their eyes. Sometimes what our eyes see can be totally harmless, but other times what we intake can have really drastic effects to our souls and minds whether we realize it or not. Entertainment and the atrocity that it can have, is like a bed

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    Marvel Entertainment Group

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    [pic]      Case: Marvel Entertainment Group Corporate Finance    1              Marvel’s bankruptcy   In December 1996, Marvel Entertainment Group and the three holding companies entered bankruptcy. Why did they file for it and why were the problems caused; bad luck, bad strategy or bad execution? And did Perelman’s pre 1997 decisions contributed to Marvel’s downfall? In our opinion, the bankruptcy of Marvel was caused by a variation of problems. These problems can be divided

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    Neal Gabler’s 1998 book, Life the Movie: How Entertainment Conquered Reality, brings up controversial questions about the necessity or unnecessary want of entertainment. Scholars may claim that entertainment breaks family bonds, undermines community, and decreases people’s integrity. Certainly, entertainment in the 21st century in the form of movies, video games, and social media are more widespread than ever. However, not all forms of enjoyment are obscene; sports, television shows, and fan conventions

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    assisting in the development of entertainment. One of the things that are mainly used in music entertainment now is the MP3 files which contain music. This technology is often used to play music with digital music players such as MP3 players and iPods. This now revolutionised the entertainment as it now allows people to listen to music without the need for a physical product for the players to play music off of such as using cds it is now quicker in music entertainment to download music of line which

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    the Movie: How Entertainment Conquered Reality’, he is explaining the idea that entertainment is fun and effortless and this is why a lot of people love it so much, while others go on to believe it has the ability to ruin the world. I challenge the idea that entertainment can so call destroy morality and poison happiness because of the emotions it has afflicted upon us. Entertainment was created to provide us different feelings from stories they believe we would enjoy. Entertainment includes movies

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    The storytelling strategies exhibited by Corus Entertainment can be analyzed more closely through the Forman Framework. As a guide for organizations, the primary function of the Forman Framework is to determine whether storytelling efforts by companies are successful in components such as: building trust, fluency, and authenticity. The Forman Framework As mentioned previously, Corus is successful in exhibiting authenticity over all their communication platforms as their words match their deeds.

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    Marvel Entertainment Group, Inc. (Marvel or MEG), incorporated on December 2, 1986[6] as the parent company of Marvel Comics and Marvel Productions, was put up for sale as part of the liquidation of its then parent corporation, Cadence Industries, and sold in 1986 to New World Pictures.[8] On January 6, 1989, Ronald Perelman 's MacAndrews & Forbes Holdings group of companies bought Marvel Entertainment Group from New World for $82.5 million,[9] not including Marvel Productions, which was folded into

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    Introduction Harrah Entertainment, Inc. is a multifaceted business with large scope of services. They compete in 23 locations to be viewed as best service-driven and customer-driven organization for their hotel accommodations, gambling experience, entertainment offerings, food and beverage options and quality. In many locations, competition is steep causing tight markets and desire to win an edge. Other competitors focus on outshining and glamorizing their amenities to attract and captivate the

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    It is said that today’s entertainment has strayed from classical literature. This was encompassing until Disney produced The Lion King in 1994. The Lion King placed a facade on a solemn story of responsibility and revenge. In Trey McElveen’s article, “Hamlet and The Lion King: Shakespearean Influences on Modern Entertainment”, he states that today’s entertainment has lost touch with the classical literatures of it’s predecessors, which could be agreed upon. McElveen informs us about the main characters

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    watching television blaring out about the danger of entertainment, music, videogames and news. The boy slips on his headphones, and joins his friends in a game of Overwatch. It’s not uncommon these days to hear about the danger of today’s media, in fact if one were to look back to 1998 they would find Neal Gabler’s book “Life the Movie: How Entertainment Conquered Reality”. Gabler’s book details humanities hunger for gossip, action, and entertainment in our lives. It speaks of how eventually this need

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