Half-Life 2

Sort By:
Page 2 of 50 - About 500 essays
  • Decent Essays

    Main Body 2 (Mental Advantages) Video games are “a waste of time” they don 't actually improve anything, they are just entertainment. However there is drastic evidence to show that couldn’t be further from the truth. They actually have a huge mental benefit that

    • 810 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    Research Paper Draft Bhavan Vaidya Full Sail University Introduction The video game industry is a billion dollar industry with an ever-growing fan base. Nowadays, video games production companies are investing high amount of money in this business to develop games for fan. They also need people working and they are hiring employees that can help a game to produce a batter example for future. Thus, management and leadership is an important factor to lead a team. Lead a team of creative

    • 896 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    As a growing medium, video games are often associated with various negative connotations that have obfuscated its positive contributions made to society. As a result, the general public is unaware of how video games have shaped modern-day, some even consider it a meaningless teenager pastime, but this is distant from reality. Video games are important to society at large because they do not serve for entertainment purposes only, they are a major force in the economy, scientific research, and military

    • 980 Words
    • 4 Pages
    Decent Essays
  • Satisfactory Essays

    Kain, Erik. “The Truth About Video Games and Gun Violence.” Mother Jones, 11 June 2013, www.motherjones.com/politics/2013/06/video-games-violence-guns-explainer/. This source is written by Erik Kain, a well-known writer on all things video games. He talks about the link between violent video games and gun violence and he compares the United States to other countries in terms of gun violence caused by violent video games. Kain may be slightly biased as video games are what his job revolves around

    • 1081 Words
    • 5 Pages
    Satisfactory Essays
  • Decent Essays

    Thesis: The rise of the video game has had many negative effects on children. INTRODUCTION Attention-getter: Whenever I look out from my window at home, nothing but memories come back to me. The house three doors down was the unsuspecting target of the foul balls we would hit when we use to play home run derby. Or my basketball hoop which held many world championships between me being the bulls and my friends being that year’s runner up. In the park across the street, I ended up blackmailing

    • 978 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    Some people consider videogames a waste of time. They say they are bad for kids, not educational, or socially isolating. Henry Jenkins, the director of the Comparative Media Studies Program at Massachusetts Institute of Technology, has a broad experience and has done a lot of research in the video game industry. In his article, “Reality Bytes”, Henry Jenkins argues in favor of video games by using the rhetorical strategies of appeal to the authority, appealing to societal values and creating

    • 889 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    Video games have been known as a form of entertainment since its introduction in the 1980’s. With an ever growing market driven by millions of people, video games have become one of the largest industries in the world. However as the video game industry has evolved, so has the content of the video games. What started out with family games like Super Mario and Donkey Kong that involved maneuvering over obstacles, evolved into violent games such as Call of Duty, and Grand Theft Auto which required

    • 1319 Words
    • 6 Pages
    Decent Essays
  • Decent Essays

    Video Games and Responsibility: In discussions of video games, one controversial issue has been whose responsibility it is to deal with the behavioral problems of children and teens who get influenced by the content in games. On one hand, the game industry argues that the responsibility should lie with whomever bought the game. On the other hand, others such as parents and Parental guidance agencies contend that their children’s bad behavior stems from games and that the video game industry should

    • 872 Words
    • 4 Pages
    Decent Essays
  • Decent Essays

    To begin this letter, I would first like to congratulate you on your impressive fifteen years of service for Sony Computer Entertainment (SCE), and I have been affected by your wonderful service to such a prosperous company. With an impressive background and dedication to a company whose products many people of all ages have enjoyed, you have indirectly touched countless people throughout time and have probably caused many youths to go into game design and development, some of whom may even be your

    • 1475 Words
    • 6 Pages
    Decent Essays
  • Decent Essays

    Violent Video Games

    • 753 Words
    • 4 Pages

    direction in life. If a child's surrounds himself with dark music, gory video games, and inappropriate TV shows and movies it will begin to affect his attitude and how he handles situations. He will resort the kinds of violence that he used to. The kinds he see’s in the shows he watches and the games he plays. Forbes.com says that as of 2014, 49.9 percent of video games being played are of the action and shooter genre. The things kids are putting in their minds are affecting how they go about life. For example

    • 753 Words
    • 4 Pages
    Decent Essays