Introduction Since the September 11, 2001 events, the United States of America gravitated towards a more aggressive approach in its security. The result of the tragic events was the establishment of homeland security. The White House, the federal government and the Congress joined together to establish it. On September 20, 2001, President George W. Bush issued an executive order 13228 to establish an Office of Homeland Security within the White House and assigning the Governor of Pennsylvania
The Role of Family Relationships in Aggression Haylie Galvan Wichita State University Aggression is a critical concept in understanding social psychology. Many have defined aggression as a type of behavior that is used to purposely harm someone (Arndt, Greenberg, Landau, & Schmader, 2015). In a study conducted in 2016 regarding school crime and safety, it was reported by their principals that nearly 5% of the students have been experiencing moderate to severe discipline issues (Musu-Gilette
“instinct” can relate to a wide range of impulses, Freud narrowed it down to four main drives: Self-preservation, aggression, the need for love, and the impulse to attain pleasure and avoid pain. These topics along with the model of the psyche embedded within the principles of pleasure and civilization form the most
The Role of Family Relationships in Aggression Aggression is a critical concept in understanding social psychology. Many have defined aggression as a type of behavior that is used to purposely harm someone (Arndt, Greenberg, Landau, & Schmader). In a study conducted in 2016 regarding school crime and safety, it was reported by their principals that nearly 5% of the students have been experiencing moderate to severe discipline issues (Musu-Gilette, Zhang, Wang, Zhang, & Oudekerk, 2017). Since this
media violence and aggressive behavior within the group of vulnerable adolescents. Before proceeding, it is important to define two terms clearly: media violence and violent behavior. Different people have used different definitions of these terms at different times, but for this research paper, media violence is defined as visual portrayals of acts of physical aggression by one human against another. This definition has evolved as theories about the effects of media violence have evolved and represents
incidents, some questions have been, “Why did this happen? What caused these ‘kids’ to become violent?” One predominant thought has been that violence in media experienced as children, such as video games, could be the reason. Violence in media is common and accepted today. Escalation of violence has increased significantly in movies, video games, and even music videos for years now. This violent trend in media is becoming more and more popular with children, youth, and adults. For instance, the only
the method of psychoanalysis. Some of his key concepts include the ego/superego/id, free association, trauma/fantasy, dream interpretation, and jokes and the unconscious. “Freud remained a determinist throughout his life, believing that all vital phenomena, including psychological phenomena like thoughts, feelings and phantasies, are rigidly determined by the principle of cause and effect” (Storr, 1989, p. 2). Through the discussion of those central concepts, Freud’s theory of psychoanalysis becomes
practitioners similarly strive for peace and harmony, there are distinct differences between these two philosophies. First of all, Confucianism and Daoism are like the Yang and the Yin, respectively representing the contrary polarized forces of aggression and passivity in their philosophies. Confucian teachings emphasize on the importance of maintaining peace, prosperity, and harmony within the structured society by upholding the codified principles of li, xiao, ren, and yi. Li refers to the “rules
their aggressive behavior, both during and after the gameplay. A study that linked violent video games to child aggression found that in every group they tested, “Children who were exposed to more video game violence did become more aggressive over time than their peers who had less exposure” (Harding 1). An increase in aggressive behavior after playing violent video games is quite common in most cases, although many gamers would argue that other factors, such as people’s emotions, cause this negative
music is a part of everyday life, being used in social situations. For others, it may be used just as a way to unwind after a long, stressful day, but can it be used to as a predictor for personality? Do people who experience high/low levels of aggression and self-esteem listen to particular genres? Psychologists have started to study how music exactly can lead to an understanding on human behavior. Over the past years, numerous researchers have shown interest in musical preferences and how they