Esports Essays

1157 Words May 7th, 2013 5 Pages
Brandon Chow

Mrs. Mulligan

English 10 Honors

20 March 2013

Competitive Gaming

Competitive gaming, also known as e-sports, is becoming a worldwide phenomenon. With huge events and tournaments that are watched by millions of passionate fans, many people are beginning to question whether playing video games can be considered a real sport. Even though e-sports may not be as physically demanding as traditional sports like football and basketball, the structure, strong fan base and the requirements to seriously contend in the competitive gaming scene legitimize it as a “real” sport. It is important to gain an understanding of the complete picture of e-sports before classifying it as a real sport. Competitive gaming’s origins
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Last October, Riot held the League of Legends Season 2 World Championships, a tournament that brought the world’s best teams together for a week of intense matches. $1 million went to the overall champion, while a total of $5 million was spread out over the course of Season 2. Apart from the unprecedented cash prizes, the League of Legends tournament was able to bring in over 8 million “unique viewers” online, viewership that is greater than the National Hockey League’s (Heaven and Robinson). In South Korea individual e-sports events for the popular real-time strategy game StarCraft 2 bring in over 100,000 live attendants to go alongside huge numbers of online spectators (Robinson). On top of this, competitive gaming’s popularity is continuing to grow through 2013. David Ting, founder of Imagine Game Network’s professional gaming league, states that online traffic for the company’s tournaments is “doubling every six months”(qtd. in Heaven). Who would’ve thought that playing video games would turn into such a loved spectator sport? Apart from the large following of people, the competitive gaming scene shares many of the same structural characteristics as traditional sports like football and baseball, as is shown by the game League of Legends. Like conventional games, League of Legends features a regular season where prominent and upcoming teams verse each other to climb the standings in their divisions. When the regular season ends, the
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