Zihao Zhang
English 015 (002S)
September 19, 2015
Essay 2: The Trouble With League Of Legends
Toxicity in the League October 27, 2009 was the release date for the current most popular and successful game in the history of video games. League of Legends, developed by the company, Riot Games. League of legends has 26 million players daily, and 67 million players monthly all around the world. Based on the hours played, there is a total of over one billion hours logged on per month. It is also the most competitive video game today as well. The growth of the game has been so large that it the competitive scene in League of Legends has more viewership numbers than most popular sports including the NBA finals and the World Series that occurred in
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This part of the game is called the “laning phase”, it’s the phase to kill as much things as the player can to gain more gold. During this part of the game, if things go well and smoothly, it’s usually the most quiet part of the game. The jungle has a very important role in this phase of the game. The player’s job is to kill monsters in the jungle for levels since he does not have a lane and come into the lanes to help their teammate to win their lane. Occasionally, “good job” or “well done” is thrown around to encourage teammates to continue to do well. At worst, people may accuse players of stealing their valuable early-game kills. However, players will start to die eventually and end up “feeding” the enemy team gold. After a player dies it could lead to one of two things, either they wise up and buy vision wards or unleash their rage on every player. Usually the backlash is towards the enemy team demanding: “Stop camping me you douche”, or “Fuck off”. Each kill is worth three hundred goal and may give enemies an advantage. This leads to one of two things, either the “feeder” apologizes to the rest of the team and promise to do better, or the blame game starts. The player could start blaming the team for not helping
Fortnite is a video game that came out between 2017-2018. The video game has grown popular over the past couple months. Every young male has bought fortnite for their game system. They play the game like it’s a ritual. There’s nothing a person can do to get them off the game. I believe it brainwashes people because they play the game for hours through a day. It has basically trumped all the other video games. I never seen such a wide range of young males play a game like Fortnite for so long. There are some older males that play the video game as well. It is a video game that most teens play with their group of friends.
When my buddy and I are talking about ganking or getting ganked, we sometimes get weird looks from bystanders that happen to overhear our usage of the word gank. When we use it, we are not referring to the definition as to rob or to rip off like the definition from etymonline.com states, but we are using it in reference to the video game discourse community “League of Legends” that we are in.
Everyone enjoys the sweet taste of victory and the feeling of accomplishing a goal, especially in a video game. However, video games are not just about winning. Video games are a good method to enhance our educational experience and create a career pathway for us to take. By creating a video game course within schools around the world, we are able to create a whole new generation and future that incorporates the advanced technology that is constantly improving.
Last year the League of Legends finals alone brought 40,000 people to Seoul, South Korea.(xx Pittsburgh Post-Gazette Paragraph 5) This isn’t counting the thousands at home who watched using streaming services. The teams also attract sponsors. The company DXRacer USA gave Robert Morris University a free chair which normally costs 349 dollars. Finally, eSports are one of the fastest growing sports ever. The quote, “The eSports scholarship program has been featured by ESPN, NPR, HBO’s ``Real Sports`` and a variety of other newsgroups.”, shows this. (xx Pittsburg Post and Gazette Paragraph 3) The only other sports to get this much attention to get this level of attention at the college level are men's basketball and men's football. Video games are fast on the rise in the world as the world moves toward a more technology dependent society. Estimates put video game spectators at 19.4 million by 2020.
Video game championships get more views than the MLB. In 2016 the MLB got 14.553 Million Views on their playoff game. But the League of Legends World
1.8 Billion, 1.8 Billion gamers in the world! That is more than the population of India or China.
To be a professional League of Legends player you must hit a certain rank in the game and that rank is challenger. There are about 6 ranks, starting at the lowest rank bronze, to silver, to gold, to platinum, to master, and lastly challenger. To become recognized by a pro team you must hit master or challenger but if you want to go to the college life instead BUT loves league of legends you could actually go to UC Irvine and get scholarships for playing league of legends. The rank you must be to become a player for UC Irvine the rank you must hit is anything higher than diamond. I actually realized I wanted to go to the video game world instead of the real life world is when I first watch a real life tournament that Riot Games were hosting
Video games, many love to play them. It doesn’t matter whether you prefer PC or console, or what age you are, lots of people like to play games. I spend a lot of time on YouTube and I tend to see quite a few ads, but one that I’ve stumbled upon a lot and kind of enjoyed watching is Nevercake’s League of Legends commercial. It’s a couple of minutes long, but it’s enjoyable because of its funny commentary and animations. This one has even made me debate on playing the game.
One time, I was playing CS:GO. I was playing on a train and my team was doing exceptionally wonderful. My teammates were watching their positions and winning their gunfights. We were 8-3 and I was expecting an elementary win. I started buying every round. My intentions were that I wanted to try out other weapons, effectively ruining my economy. Further into the game, a guy on my team starts complaining about one of my other teammates taking his position and says that he has been doing this for the entire game. The guy he was complaining about then went AFK, and subsequently abandoned the game. This immediately brought down the morale of the entire team. We started losing rounds continuity. Our team was failing at watching our positions and
It can be played individually or on a team” stated from http://choices.scholastic.com . Not to mention learning strategies that needed to be learned in order to succeed. For example in chess you need to be able to find the best move for the best outcome which involves strategies, it's the same with video games. There is a plethora of games in several different types of genres which leads to different groups of people that watch or even play the game. Last year a ““League of Legends” tournament which peaked at 11.2 million fans and supporter while the NHL finals peaked at only 8 million.” stated from http://choices.scholastic.com .This show more people were interested in a video game than an actual sport.
center with the pool tables and a line of arcades in front of me. At least nine to twelve players are gathered around 2 gaming arcade machines in front of me. The two main popular ones that are of interest would be the Street Fighter 3rd Strike and the Marvel vs Capcom 2 machines. The gamers are heavily immerse in watching the players and cheering them on. I am observing four players playing on two separate machines. The two players who are on MVC2 are wearing both hooded jackets and baggy jeans with tennis shoes. It seems they were here for quite a while. Backpacks are off to the side of the machines or lying around randomly near them on the ground and some
The controversial topic of video game addiction is what I have decided to focus my multi-genre research project on. Although a multitude of people do not even know of the existence of such a problem in today's society, I can assure you that this is becoming an increasingly greater problem effecting people around the world of all ages. Through my multi-genre project, I intend on proving the uselessness and detrimental qualities of playing video games, and I am going to explore some healthy alternatives to such a problematic habit.
Last October, Riot held the League of Legends Season 2 World Championships, a tournament that brought the world’s best teams together for a week of intense matches. $1 million went to the overall champion, while a total of $5 million was spread out over the course of Season 2. Apart from the unprecedented cash prizes, the League of Legends tournament was able to bring in over 8 million “unique viewers” online, viewership that is greater than the National Hockey League’s (Heaven and Robinson). In South Korea individual e-sports events for the popular real-time strategy game StarCraft 2 bring in over 100,000 live attendants to go alongside huge numbers of online spectators (Robinson). On top of this, competitive gaming’s popularity is continuing to grow through 2013. David Ting, founder of Imagine Game Network’s professional gaming league, states that online traffic for the company’s tournaments is “doubling every six months”(qtd. in Heaven). Who would’ve thought that playing video games would turn into such a loved spectator sport?
Video games in today’s society have become very popular. Every new game that comes out to be played and conquered by the average gamer has its own category. There are several other types of genres of games that people play but because of big hit titles and the new popular game systems like the Xbox 360 and Playstation 3, people become more interested in a game that is well known than a game they have never even heard of before. Every game has its own storyline and own way of how it unfolds and where the game ends according to game play. Some of the biggest reasons people sway to certain genres of games is because of the game titles released under them and the demand of people who want a good game under that category. The top three most
Beside the mental effects of gaming, lay the physical effects. Another belief of gaming is that it is physically threatening, and if not taken in moderation, that may be true, but at face value, some video games can be a very useful tool for physical fitness. “Serious” games, as mentioned previously, are games that are designed for personal improvement, but as stated by Mark Baxter, “serious” games are just a subgenre of a more encompassing genre known as lifestyle games. According to Baxter, these games lack the more academic focus typically associated with “serious” games, yet still focus primarily on improvement through tier one gaming experiences. An example he gives of a successful lifestyle game is Wii Fit, which is a game that consists of exercise activities. He also claims that games like these have been adopted in several physiotherapy rehabilitation centers (Brain Health and Online Gaming). Baxter is right on this claim. These lifestyle games, also known as fitness games, contain a variety of physical benefits, including rehabilitation, and thankfully, several console designers are attempting to embrace these positives. In 2006, Nintendo released the Wii console, which is the console Baxter’s example was played on. It saw large commercial success due to its ability to provide gamers with an entertaining and physically stimulating experience, selling over one-hundred million units worldwide. This console allowed players to exercise in a unique way that entertaining,