“97% of US kids between the age 12-17 play video games...more than half of 50-Top-Selling video games contain violence” (Guardian US interactive team). Video games are present in almost every home around the world, their commercialization and popularity are increasing abruptly, reaching in hands of a lot of teens who can spend hours and hours just playing them. Because of the huge demand that video games have, their creators are in the necessity to make them more attracting, to increase their sales, and give more satisfaction to their consumers, in this case the majority young people. However violent video games have been blamed to be a very influential factor in child development, contributing to youth violence. In other hand different organizations and personalities had different opinions about it, arguing that violent video games had no link with social violence.
In Grand Theft Auto, you run a round picking up jobs in an imaginary city. These jobs range from killing union workers to stealing pricy automobiles. In Conker’s Bad Fur day, you play as a playful cartoon squirrel that drinks beer and urinates on the enemy to defeat him. In the Journal of the American Medical Association, 90% of the games played today actually reward the player to injure another person and these were the games rated Teen. These types of gratuitous violence portrayed in video games transfer over into the everyday lives of these children. Studies of children exposed to violence have shown that they can become: “immune” or numb to the horror of violence, imitate the violence they see, and show more aggressive behavior the more they’re exposed to violence. Some children accept violence as a way to handle problems. Studies have also shown that the more realistic and repeated the exposure to violence, the greater the impact on children. For instance, a child in Kentucky ended up bringing a revolver to school and shot 8 students. Police ended up pin-pointing the source to the video games the child had been playing. The child ended up raking in more than 10,000 hours of a shoot em’ up style game that rewarded bonus points for headshots.
The controversial video game by rock star called Grand Theft Auto has been sparking debates across the nation for years. This is one of the best selling franchises in the video game industry but the message in this top playing videogame for our youth in particular teens is violence. This game depicts family violence, drug selling, murder, extortion, robbery, theft, grand theft auto and many more violent crimes. This game really belittles women I feel because they always use derogatory language towards them. This game always shows “pimps” and ho’s” and the pimp is always beating on the women. This sends a message that our society is fine with this type of behavior since we generate it for our amusement and entertainment. I am one of those who is at fault by playing this type of games but I do understand that this is not appropriate for our youth because they are still learning and trying to understand what is the
Content analyses show that 89% of video games have some violent content. Half of the video games on the market have extreme violent actions toward other characters. Games, today, are allowing players to not only connect with the game physically, but also emotionally and psychologically. In essence, the player becomes the character. According to Nielson Media Research, at least 45 million households in the United States have at least one video game console (Markey & Charlotte, 2010). The average age of video game players has increased to age 34, and 60% of Americans play interactive games on a regular basis. However, researchers believe that younger children are more susceptible to the negative effects of playing violent video games compared to older teenagers and adults. Furthermore, games that include violence have raised serious concerns among
Many people believe that violent video games play a big role in the violence we see in schools today. Gaming plays a large role in children’s lives and have begun to
Moreover, many kids deal with violence and can’t control it. As a result of having issues with violence some people play video games to let their violence and anger out. People need to understand that “ [b]ut overall, violent crime is down in the US-indeed, as violent games have become more popular, violent crime has fallen." (Erik Kain 1) The more popular the game is studies show violent
About.com states that one of the most arguable and a violent game in history is the Grand Theft Auto series. This may be one of the best games to discuss when you are fighting your case on the violence of video games. The series, which started back in 1997, focuses on many different protagonists who attempt to rise through the ranks of the criminal underworld, although their motives for doing so vary in each game. The game play consists of a mixture of action adventure, driving, and occasional role playing, stealth, and racing. This game has gain controversy nationwide for it is adult nature. Although the game is rated M for mature most know that young children are still playing this popular game. The limitation of violence is endless because all the action that goes on from robbing people, stealing cars, and walking up to someone and shooting them point blank and this game have many reasons to argue against it.
Still think violent video games are harmless and fun? Consider putting down the remote control and listen up. December 14th, 2012. At Sandy Hook Elementary School a day of learning was interrupted by the sounds of gun shots. That day 20 year- old Adam Lanza shot over 20 children between the ages 6-7. Such a horrific event that had a cause of what seems an everyday occurrence to teens and kids. Violence simulated video-games. These games can cause a negative mindset that violence is okay. Look at the Sandy Hook Shooting, the murderer was proclaimed to play too many video games. That is just one example of how these video games can create that ambiguous mindset that violence is just a game. Let alone it also shows how the influence of constant
Even though some of these games can be taken too far, it isn’t reasonable to blame the games for the fault of some players. Furthermore, because children are being raised in such a violent society already, the games should not be considered a dangerous or bad outlet for
Consequently, simulated violence video games are thought of to be safe because of the limits placed on them by adults and guardians. Studies show that about 95% of parents monitor the content of their children’s video games. As stated earlier, parents have control of the violence their kids are exposed to. Similarly, 83% of parents place time limits on hours their kids spend playing video
Additionally, although violent video games might expose children to violent behavior, the amount of violence are not as great as the ones in movies and television. The news is filled with stories of war and murder, and nearly every movie contains some forms of violence. Plus, these two media are different from games in a very important way because they involve real people, not computer-generated characters. One of the social psychological science faculties in
Violent video games can desensitize children. Studies show that most video games in today’s society contain some type of
“Head shot! That guy was destroyed!” These are just some examples of the dialogue spoken between children who play video games like “Call of Duty” or “Halo.” Children brag about the number of people they have killed in these games. Playing violent video games may cause children to act violently. First, violent video games train players to act aggressively by repeatedly killing an enemy over and over. Second, children mimic what they see, whether it’s in real life or on a video screen. Third, being exposed to the violent behaviors of the game, dead bodies, and blood, make the players insensitive to violence. Because the violence from video games affects the behavior of children, violent video games should not be available for purchase by anyone under age eighteen.
Aimee Tompkins (2003) claims that children are being affected by everything what they see around them in the youth, and people, who see violence in the youth, always tend to be more hostile and less responsive to images of violence. That 's why parents try to border children from any possible negative influences. But they often do not even realize that by buying to child a game console, they put them into the risk. Since most video games contain violent character. According to statistics given by the ‘Children now’ organization (2001), 89% of the top-selling video games have violent character and serious violence is contained in half of them.
“Recent contents analyses of video games show that many as 89% of games contain some violent contents” (Gentile, Lynch, Linder, Walsh 3). More than half of video games being sold around the world contain some form of violence. All of the violence involved in the video games being played by children is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the first step to showing aggression. Aggression in children caused by video games is the biggest effect parents and researchers worry about. Violent video games teach children that shooting and killing people are