With this in mind, Han and Renshaw gives several studies have reported that video and on-line game play may improve visuospatial capacity, visual acuity, task switching, decision making and object tracking in healthy individuals. Moreover, Han and Renshaw feels like Green and Bavelier that gaming have most benefits than negative effects on the mind. Han and Renshaw argues that any kind of changes of one’s behavior and or alterations of the mind comes down to the individual and the specific kind of game. They show early studies state internet addiction (involving game playing) reported altered social behavior, increases aggression, loneliness, reduces attention and depressed mood in patients with internet addiction. Important to mention, more
The twenty-first century has made massive improvements regarding technology. The internet plays a vital role for schools, businesses, and humans. With the improvement of the internet, thousands of video games have arouse and gaming addiction has grew tremendously. These video games are at the tip of one's fingers. Video games are indisputably harmful to adolescents because they harm an adolescents' intellectual and social development.
Video games can have positive, therapeutic effects on players of all ages, especially those with mental or emotional problems. Games provide a chance to tune out the stresses of everyday life and decompress. Giving your mind time to rest is critical for emotional and mental well-being. Relaxation reduces the risk of heart problems and stroke, boosts memory, buffers against depression, and helps decision making. It even has physical health benefits, by suppressing
Video games are a enormous part in the world today. “More than 150 million people in the United States play video games regularly or for at least three hours per week. The number of sales has increased and in 2016, 24.5 billion games were sold, up from 23.2 billion in 2015.” “This Type of Video Game May Actually Harm Your Brain.” written by Mahita Gajanan is my positive article and “How Video Games Affect the Brain.” written by Hannah Nichols is my negative article. In this essay I am going to talk about video games and their impact on the brain (Nichols).
Video game addiction has become a major problem in our society. Many children and teenagers play an excessive amount of hours of video games a day that they develop countless problems such as violent behavior, hostility and social isolation. These are but few of many examples of problems young teenagers face when they have gotten to the point of addiction. However, video game addiction is proven to be associated with academic achievements and social skills as well. (Chui et al., 2004). Gaming addicts experience huge fluctuations in behavior as stated by Chin & Wen-Bin (2007). These so called fluctuations in behaviors do not manifest on their own however. Many addicts have actually become hooked on gaming simply because
Everybody in this country plays video games almost every day. It does not matter what the age is, even though they are not young and have free time they would play video games and enjoy themselves. People and society says that through video games children’s and also some adults become more aggressive and violent. Video games are contributing the act of violence all over the world and they are thinking to stop video games for their benefit. The media makes false assumptions. They are not giving details of video games and missing the benefits of the video games. According to medical daily new research indicates that certain video games actually boost the brain power and improve strategic thinking. Unfortunately, our parents and society does not approve the use of video games and it has been decried by many parents and it creates destructive garbage. It also improves the cognitive flexibility which is the mental faculty of creative and lateral thinking. According to Ericson, “Our paper shows that cognitive flexibility, a cornerstone of human intelligence, is not a static trait can be trained and improved using fun learning tools alike gaming”.(Medical Daily) This is the necessary part of our human brain and it can be achieved by video games and other fun learning activities. There are many advantages just like these from playing video games. They should also look at the benefits and not just focus on the disadvantages. It also helps from
investigate the effects of addiction to computer games on physical and mental health including physical health, anxiety, and depression and impaired
“A new wave of research has found surprising advantages in an activity that many call a waste of time, if not an outright menace”(Paragraph 5). Some video games can be very helpful like math games and grammar games. Video games are considered a waste of time, but it can be very helpful in education and in many other ways. “Scientists have recently linked gaming with increased brain power, making better moral decisions and even physical fitness”(Paragraph 6) Video games are being proven to help people make better choices. On the other hand, they also have been linked with fitness and strength. This said, video games are improving daily life and
This paper will explore the psychological benefits that video games have on individuals based on research conducted online (Internet) and offline (non-Internet) . The research will focus mainly on cognitive , motivational , emotional and social benefits that individuals gain by playing video games. Furthermore it will compare gamers with those that don 't play video games or normal teaching methods and what helps better retain the skills gained. The research conducted is based on console gaming (xbox, playstation, wii) and pc. The research will focus on first person shooters, role playing, racing games.
Gaming may be used for more than just simple entertainment. As studies have shown that playing video games and in this experiment Mario 64 have shown to help people with neurodegenerative diseases like Alzheimer’s dementia. What neurodegenerative diseases does is makes you lose the function of neurons which utilmy cause a loss to memory and decision thinking. And one of the big neurodegenerative diseases is Alzheimer’s dementia and symptoms include loss of memory behavioral problems and loss of self-care and eventually death. The point of the treatment is people who play video games have shown an increase gray matter in the right hippocampal formation. And the right dorsolateral prefrontal cortex and bilater cerebellum. So since playing video
The article "Brains on video games" is an outline of cognitive behaviors that gamers possess. In some cases, it enhances abilities from attention to detail to perceptual skills. In other cases, it can involve a lowered social behavior up to and including a number of disorders (depression, ADHA, anxiety.) Another aspect is the fusion of gaming techniques into education.
One of the benefits of gaming is the improvement of memory stated in the article Lumosity: Have Fun, Get Cerebral “The games are designed by neuroscientists, in collaboration with multiple universities, to train memory, attention and more”. Through playing Lumosity the user improves their memory, not only does it improve memory it also increases the user’s attention. In addition, gaming can influence the user to stop addictions. This is shown through the Article Play your way to a healthier liver “Available in English and Spanish, the game is a multimedia trivia quiz that features short videos, links to podcasts and infographics on liver disease and how to avoid it”. The game is designed specifically for users with liver disease and, to help the user understand the dangers of the disease, they use quizzes, short videos, and podcast to educate the user on how to prevent it. Another of the many benefits that gaming offers is the improvement of important skills. Gaming Technologies for Learning states “Digital games require, and therefore support, the development of a range of skills - this can include skills such as decision-making, problem-solving or reflection, as well as softer skills such as effective communication and team working” By playing digital games it allows the user to improve skills used throughout daily life, the development of these skills may allow users to become a better person. There are countless amounts of benefits that gaming has to offer but, these benefits couldn’t have happened without the evolution of
A man tells us his IQ raised tremendously only after playing many video games. This man was indeed smarted and more self aware of his surrounding just because of the video games. He had many friends and even made money for playing those games. His whole career depended on this. Without it his life may just fall apart. With these facts we know that videogames can help individual life with little to no bad consequences. This also tells us that video games may help people calm themselves and use this technology as a source of violence online instead of violence in the real world.
There are also many studies that show how video games increase peripheral perception, processing speed, and memory (Bavelier, Green, Han, Renshaw, Merzenich, & Gentile, 2011). Also, depending on the type of video game a particular person is playing, it can be used as an effective training scenario(Bavelier, Green, Han, Renshaw, Merzenich, & Gentile, 2011). The idea here is that video games can be used as a productive tool for people of all ages, professions, and lifestyles, if they are utilized correctly (Bavelier, Green, Han, Renshaw, Merzenich, & Gentile, 2011). An issue that may come up is trying to find the happy area in the middle of the people who don’t use games at all and the ones that are using them excessively and becoming
Gaming has been a way for adolescents and adults to escape reality and pass the time. It not only provides them with a recreational hobby, but also allows them to connect and communicate with those alike. The field of gaming is constantly growing and allowing new opportunities for creative ideas. There is such a large variety to choose from, making it a truly diverse and engaging world. The question of whether video games can be addictive is left unanswered because many articles and studies provide evidence that supports both sides of the debate.
Playing video games is among one of the favorite pastimes of many people around the world. Some play games to kill time with simple tasks found most commonly on the phone, while others play them to challenge their mind in the form of complex puzzles or to practice management skills, some play them to experience a sense of adventure that they just can’t find anywhere else, and many use them as a way to communicate or have fun with friends both near and far. Whatever the reason someone may have for playing video games, they may not think that games can have an effect on their brains. Some would say that playing video games can lead to negative effects such as harming the player’s cognitive skills or causing them to become much more violent than normal. Others would argue that playing video games quickens the minds of their players, leading to higher mental performance or an increased attention to detail. Thanks to this hotly debated controversy many studies have been conducted over the past years in order to settle the debate once and for all. So what effect can playing video games have on the cognitive skills of their players, and are these effects positive, negative, or somewhere in the middle?