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Harmful Effects Of Violent Video Games

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Video games have become immensely popular since their introduction in the 1970’s. The video game industry has since evolved into a leading player in the entertainment industry, and video games of all genres have become a popular pass time activity for children. However, according to a recent study, as many as 89% of these games have violence as a dominant theme. Potential harmful effects of the violent content of video games have been scrutinized over many decades. Views expressed in the debate over whether violent video games create aggression are often extreme, either idealizing or vilifying video games. Some studies suggest video games can provide an escape from school work and social activities and they may offer opportunities to display …show more content…

This implies that the since players actions are often repetitive, the likelihood of the children learning from violent video games is increased. Ferguson (2011), however, states that there are no long term links between violent video games and youth aggression. Conversely, Iowa State University researchers (2014) have found that the repetition of aggressive ways of thinking in violent video games can drive the long-term effect of violent video games on aggression. According to Gentile (2009), repetition is one precondition for the long term key brain mechanism involved in memory and learning. Gentile (2009) states that frequent violent video game players do not lack an emotional reaction to violent images, they simply supress it because they have become desensitized to violence in video games. The players therefore lack remorse when playing violent video games that require players to participate in violent actions. As a co-author of the study done by Iowa State University researchers (2014), Douglas Gentile states that “you practice being vigilant for enemies, practice thinking that it’s acceptable to respond aggressively to provocation and practice becoming desensitised to the consequences of violence.” Similarly, Carnagey and Anderson (2005) state that desensitization to violence is likely to occur because violence in video games is continuous and players are constantly subjected to scenes of gore, pain and blood which are rewarded with positive events. However, Marczyk (2016) states that video games reward actions centred on heroism and self-defence, rather than rewarding aggression for the sake of

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