With the popularity of video games growing there has been both instability and prosperity from children playing more violent games. There are beliefs that the newer more lifelike violent games are harmful to children. The beliefs have grown so much so that California Law went before the U.S. supreme court to determine the controversy. The importance of this matter is that these video games could cause the adolescents to have an increase in violence. Studies that were taken to act as evidence toward video games being harmful or harmless were focused on neuroscience research. This is an aspect of Psychology that deals with the functions of the brain. The way the brain functions is affected by many factors, a major argument is playing violent video games has harmful influence on the brain?
Since the late 1990s there have been a continuous increase in the standard of lifelike violence in video games. The emergence of "first person shooter" really changed the how the player felt like they were actually in a battle. This intensified the gameplay and engaged the player a lot more in the game. With new features that are even more recent like Virtual Reality you get a full 360-degree view of any game you play and you get the feeling that you are actually in the game. There are two sides to the argument of violent video games effect on children. Steven F Gruel represents the people that believe yes, violent video games are harmful to children and cause increase in aggression, poor performance in school, and damage to higher level thinking. Patricia A. Millett represent the people that believe no, there is no correlation between playing violent video games and an increase in aggression. Both Millet and Gruel use serves to discredit each other's belief. They both make great points for each side of the argument, but Millett specifically discredits all of the evidence that Gruel uses to prove his point. Millett also has her own evidence that is more reliable and valid and shows that there is no correlation between violent video games and increase in aggressive behavior.
It is my opinion that violent video games are no different from non-violent video games as far as the effect on violent behavior. I play
Another point supporting violent games is backed up by a study Journal of Adolescent Research. This study concludes, “Kids use games to experience fantasies of power and fame, to explore and master what they perceive as exciting and realistic environments, but distinct from real life, to work through angry feelings or relieve stress” (Casey). Another theory is that violent video games might cause guilt. Research shows that gruesome video games can induce a feeling of guilt that could have a positive effect on kindness, civic engagement, and prosocial behavior (Casey). By making kids feel bad, they may want to do something kind to feel better
In their research of violent videogames and the effect on children, they have found that “the simplistic belief that exposure to media violence will lead directly to individual violence is clearly wrong.” (Kutner, Olsen, 2008) I am going to ask you to look deeper than this. I assert that although violent video games are thought to encourage real world violence, they actually help to prevent it.
Within scientific and public debate, the main subject has been whether or not violent video games cause aggression. Violent video games have become part of so many people 's live, which is why so many debates have focused on them. In the United States, 91% of
Video games and their alleged link to violent tendencies with people who play them and younger children in particular is not a new controversy in the gaming industry whatsoever, or is it really one that is currently being talked about. At least not as much as Mass Effect: Andromeda's atrocious character facial animations. But it's always good to address the inanities that are made by activists and conservatives who constantly attack and attempt to boycott developers from releasing a game they have spent years making saying that it's because of political correctness. The argument that games can cause violent behavior is one that does not provide any solid facts that games and behavior are correlated in any way. In fact there are more studies
Although many would believe that violent video games increase kids aggression and make them do violent acts, this is not true. There is no evidence supporting that kids will become more aggressive or do anything violent after playing violent video game. Even though many people believe that video games will cause aggression, it doesn't because there are no tests showing any behavior or aggression differences in kids and some tests even show decreased aggression after playing games.
The questions posed for Psychology this week is “Do violent video games increase aggressive thoughts and behaviors?” After reading chapter five in the “Psych” textbook, the obvious answer would be yes. There are countless studies that show that watching violence increase emotional arousals, aggressive behavior, and violent thoughts (Rathus 128). The studies also indicate that violent video games are also connected with aggressive behavior and an increase in aggressive thoughts (Rathus 128). Many video gamers would disagree with the numerous studies that have been done; however, if the studies prove aggression, then that is something you have to accept. The studies are not a one size
Video games don't make kids violent. First, There has been less arrest rates. In the article it states that the arrest rates are 38% below the 1980s. Most attacks aren't caused by violent video games. Con 4 it states that the 41 attackers they studied was 27% from movies, 24% from books, 37% from their own writings, and 12 from violent video games. People who play video games play them to release stress and anger. 61.9% of boys played to help them relax, 47.8% because it helps them forget their problems, and 45.5% to release stress or anger. Video games do not make you as
First, violent video games can cause many behavior changes. According to Issue 2836 of “US Today Magazine”, “... 67% of parents and 90% of pediatricians agree that violent video games can increase aggressive behavior among children.” Also the article states that from the opinions of researchers, 8 out of 10 agree that violent video games make children angrier or more aggressive. These results mean that more than half the people who debate this topic say it is true teens or children who play violent video games
Studies have shown that people with constant exposure to violent video games have higher levels of aggression but are unsure if the video games are causing it or if the kids are playing the games because of a preexisting interest in violence. While most people consider violent video games to be dangerous because they show kids how to commit violence, I personally think the main problem is it desensitizes kids to morbidly serious things like guns and bombs. Bruce Bartholow, an associate professor of psychology at MU, says “The brains of violent video game players become less responsive to violence, and this diminished brain response predicts an increase in aggression.” However another study from Dr. Andy Przybylski at Oxford University’s Internet Institute says, “The fact that the study had not found evidence of a link between violent games and real-life aggression did not mean it does not exist but academics are divided about the possible effects.” So the link is most likely there but it has yet to be proven and differentiated from the effects of other types of video games. A big argument against this is that violent video games are extremely common and school shootings are extremely
“A long term study in the US showed no links between violence in video games and violence in kids”(Vincent). Almost all of the shooting that we see are never caused by video games. “Another study followed 302 kids for a year and found no connection between violence in videogames and violence in kids”(Barclay). As you can see there is no evidence of kids becoming violent over video games.
The kids that played the violent video games showed more aggression, but that does not mean they are violent (Etchells). The kids are given more freedom and control in the games, so when they are not playing they just have extra energy that can be seen in their emotions commonly (“Do…). Video games help kids regulate their emotions, serving as an emotional outlet that children could plug into and release their emotions easily (“Do…). Children with mental health issues are also not affected by violent video games as proven in a study by Dr. Ferguson (Patterson). Dr. Ferguson states “ We found no evidence that violent video games increase bulying or delequent behavior among vulnerable youth with clinically elevated mental health symptoms.” (Patterson). Doctor Ferguson went on to describe it as a “cathartic effect” because the children that showed aggression became calmer after the trials (Patterson).
According to the article “Shooting in the Dark” author, Benedict Carey, states that studies today on violent video games show no concrete evidence on actually long term negative effects on gamers. Mr. Carey is not a researcher or scientist but is a veteran writer of neuroscience, neurology, and psychology. Throughout this article he gives factual evidence and quotes from scholarly sources such as doctors and researchers in the fields of behavior and psychology. The author gives ample explanation on evidence used from his sources to give the optimal understanding to the reader of the results and/or findings given by the sources. The article connects to the modern age of gamers with examples from big name video
Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video games are causing children and teenagers. Experiments have been conducted trying to associate a link between video games and aggressive behavior. Even the media has been known to point fingers at video games for the cause of children
Violence in video games does not cause kids to be violent because a majority of kids already play games that contain violence. Most games now days contain violence whether it be mild violence or intense violence with blood and gore. Federal crime statistics present that “the rate of juvenile violent crimes in the United States is at a 30-year low…people serving time for violent crimes typically consume less media before committing their crimes than the average person in general populations”(“Do Violent Video Games
There have been incidents of people opening fire into a crowd and having violent outbursts. Many say the reason for this, is that these violent outbursts are associated with what they do on their own time.They play video games, and not just any type of mobile device, “Candy Crush” or Super Mario Kart game, but video games that require for you to harm others. A scientist has studied the effects of media violence on behavior since the 1950s and other video games since the 1980s. Research has shown that young people who play violent video games can become a little more hostile and aggressive. Now this may sound bizarre, “Violent video games being the cause of the madness in the world” but for sure it could probably stir some strong emotions in a person. It is unclear whether playing such a violent video game can cause the likelihood of a person committing a crime or etc. But we the people need to ask ourselves is violent video games the main cause, should it be banned or not. The main trait that’s being revealed here is aggression. To trigger this trait in a human mind can not only be by violent media it could also be triggered from how person’s lifestyle or how this individual acts in general. ,