My Research Topic is:
Webserver Implementation On FPGA Using NIOSII Processor
Introduction:-
It’s an undeniable fact that the Network systems domain is growing rapidly and almost on a daily basis there are new applications and systems that require Networking processors and controllers. Also with each new application the features required from a controller or processor also keeps changing. Various microcontroller manufacturers have come up with various microcontroller families to cater to these requirements. But the problem with these is that of interoperability i.e. the architecture, the programming tools, languages, debugging and testing tools vary vastly and hence becomes a major limiting factor.
NIOS II PROCESSOR
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TCP/IP COMMUNICATION IN LABVIEW
TCP
TCP ensures reliable transmission across networks, delivering data in sequence without errors, loss, or duplication. TCP retransmits the datagram until it receives an acknowledgment.
Internet Protocol (IP), User Datagram Protocol (UDP), and Transmission Control Protocol (TCP) are the basic tools for network communication. The name TCP/IP comes from two of the best-known protocols of the internet protocol suite, the Transmission Control Protocol and the Internet Protocol. With TCP/IP you can communicate over single networks or interconnected networks (Internet).
With most I/O communication, the
The internet layer is built up of four core protocols: IP, IGMP, ICMP and ARP. Internet protocol (IP) is responsible for routing, IP addressing and breakdown/reassembly of data packets, address resolution protocol (ARP) is responsible for mapping an IP address to a device on the local network, internet control message protocol (ICMP) provides diagnostic information and error reports on lost packets, internet group management protocol (IGMP) controls who receives IP datagrams in a single transmission. The transport layer is built up of two core protocols: TCP and UDP. Transmission control protocol (TCP) sequences and acknowledges packets sent and their recovery when lost in transmission allowing the computer to make and maintain network conversations where applications exchange data, defined as a connection-oriented protocol meaning the connection is maintained until the programs has finished exchanging data. User datagram protocol (UDP) This is used to transfer small amounts of data when the use of error correction isn’t needed increasing the speed of the transmission, common in multi-player video games as the user will not need to receive packets of past events in the game so the error correction featured in (TCP) would be
// - FTP/TCP flow from n0 to n3, starting at time 1.2 to time 1.35 sec.
Also, UDP is connectionless which means that there is no need for creating a connection first before sending out data and have more control over when data is sent out. Because data corruption is a common occurrence on the internet, UDP has a primitive form of error detection but it is not that reliable because it doesn't recover the error it just will be discarded. Even if the network is busy, UDP will try to cram packets in the network and this is a bad strategy because it will cause more collisions. Here where TCP comes, for having certain features that make the connection more reliable. However, it also has a bigger communication over than UDP. TCP's connection is based on negotiating first before doing anything, this known as the three-way handshake. If any error is detected, TCP offers retransmission when a receiver doesn't get a delivery a package. So, it will send it again guaranteeing your data to reach its destination in time and without duplication. Since all the work is done by the operating system, It automatically breaks up data into packets for you. So you just need to sit back and watch the show. Even the debugging is taken care of by your OS and if there are bugs in your OS, then you will face many problems like problems in surfing and downloading contents from the net. I do prefer the TCP service because it does all the work for you
The User Datagram Protocol (UDP) is defined for use with IP network layer protocol in the transport layer protocol. It provides a best-effort datagram service to an End System (IP host). It uses a simple connectionless transmission model with a minimum of protocol mechanism. It uses no handshaking dialogues, and thus the user's program is exposed to any unreliability of the underlying network protocol. There is no guarantee of delivery, ordering, or duplicate protection. UDP provides checksums for data integrity, and port numbers for addressing different functions at the source and destination of the datagram.
name that other computers use to identify one another in a network. Internet protocol is
RFC 1180: This RFC is based on a tutorial of TCP/IP protocol. The focus of this tutorial is to tell how the datagram is forwarded from source to destination. The distribution of this memo is unlimited. This RFC defines the key points of TCP/IP, it completely skips the history and development of TCP/IP. It just gives a minimum information related to TCP/IP which is only understandable by technical
Sockets is the form of communication (UDP and TCP) use the socket abstraction, which provides an endpoint for communication between processes to processes. Interprocess communication consists of transmitting a message between a socket in one process and a socket in another process. As the IP packets underlying UDP and TCP are sent to Internet addresses.
Protocols - a protocol is the special set of rules that end points in a telecommunication connection use when they communicate, protocols also specify interactions between the communicating entities. (Tech target, 2004)
Network protocol communications, network connections established by host computer, network routing information, information about computers
There are two types of Internet Protocol (IP) traffic, such as Transmission Control Protocol (TCP) and User Datagram Protocol (UDP). Some of the features that UDP possesses that are not provided by TCP/IP. First, UDP is a connectionless protocol (No handshake), which means packets sent from one node to another without making sure whether any packet may be lost during the transfer. TCP, on the other hand, makes sure to establish a connection in order to send the packets from one node to another without losing any packets. It is also known as handshake process, where nodes synchronize (SYN),
The TCP/IP protocols are the heart and soul of the Internet, and they describe the fundamental rules that govern all communications in the network. The original address system of the Internet is Internet Protocol version 4 (IPv4). The Internet Engineering Task Force (IETF) developed IPv6 to deal with the long-anticipated problem of IPv4 address exhaustion. However, IPv6 is not foreseen to supplant IPv4 instantaneously.
TCP/IP is a protocol which transfers data across a network. It allows two different computers to communicate well even if they use different codes. Putting both computers into a new common code language which both computers
But how does it work? The internet, based on the concept of “packet switching”, involves the travelling of small packets of data over one or more networks (Frenzel, 2013). This can be compared to “electronic postcards”, meaning that “a computer generates a piece of data and flings it into the net, just like the postal system, except 100 million times faster” (Cerf, 2013). This concept allows one computer to speak to many different computers around the network by sending out these “electronic postcards”. However, before these networks can work seamlessly together, they must use a common protocol, or set of rules for transmitting and receiving these packets of data. There are several protocols currently in use, including the OSI Model, the TCP/IP Model, UDP, HTTP, and FDP (Mitchell, 2014), but the most commonly used is Transmission Control Protocol/Internet Protocol (TCP/IP) (Gilmer, 2011). Even as early as 1977, TCP/IP was being used by other networks to link to ARPANET (Kozierok,
Over the next 10 years, we will see a change in technology, and the Internet. Things will continue to progress, and fundamental changes will easily be defined. Technologies have revolutionized how people spread and consume information; these changes will redefine who we are as consumers, merchants, and individuals. With the expansion of computers and the Internet connectivity, people are able to share more of their lives with family and friends. Technology has offered the world so many different services, which include emailing, instant messaging, search engines, blogs, and Wikipedia. These services have changed the way we communicate with others, our knowledge, and the way we conduct business. With the increasing usage of the Internet, developers continue to find ways to improve technology and the way we utilize the Internet. Technology has a wide range of different aspects and concepts, which includes protocols. There has to be rules, and objectives in any and everything we do, and protocols governs communications, errors, detections, messages, and speed. There are three technology concepts behind the Internet, and they are packet switching, Transmission Control Protocol/Internet Protocol (TCP/IP) communications
The internet matured in the 1970's as a result of the Transmission Control Protocol/Internet Protocol (TCP/IP), which is sill used today. It was adopted by the U.S. Department of Defense in 1980, and universally adopted in 1983. The usage of TCP/IP is what unites all elements of the net. Both public domain and commercial implementations of the roughly one hundred protocols of the TCP/IP protocol suite became available in the 1980's. During the early 1990's, Open Systems Interconnection (OSI) protocol implementations also became available by the end of 1991, the Internet has grown to include some 5,000 networks in over three dozen countries, serving over 700,000 host computers used be over 4,000,000 people. By December 1996, about 627,000 Internet domain names had been registered and now there are more than 30 million registered.