Video games have a real sense of irony, and this is why we need to increase and expand the number of video games being played for the future of our planet. So the real question here is why are we wanting to expand video games globally. For the sake of video games and video gamers, they come all over the world to play these magnificent games. Do they better our lives? Or do they do real damage to us for our society's culture? To answer the real question, let's say it did go globally for our culture, would we still be standing with all of our friends and family? This is a question we need to ask ourselves for the media. So much of the media talks down on video gamers. We need to understand the real reason as for why it comes to down to negative effects as well as all the future positivity it brings us.
Positivity is always increasing when it comes to the media side of video games by famous designers. These designers that create games globally like Daphne Bavelier, Jane McGonigal, Brenda Brathwaite and Gabe Zichermann all share a love for video games. They all inspire video gamers globally and are always wanting to bring more to the table as to why it should not be a culturally negative thing accepted by the media. As media tends to bring down video game designers every day in the news, the real outcomes to positive things are one it increases life spans for some, it brings friends and family together, and most of all there are always new games being designed everyday. As seen
Video games are enjoyable for people and have good benefits for children who use their multiple skills to play and interact with others. In many parts of the world, the common video game is often seen by parents as something that is wasting their child's time or “rotting their brain”. It is a popular misconception that video games are bad for children. What parents do not know is the positive things about video games. Video games have a positive impact on people and help them learn things for experiences to come. People often do not understand that violent video games are not harmful to people because video games allow people to release their anger, video games decrease crime in youth, and because they allow people to be creative and test their
The sociological interpretations of video games are almost as numerous as the games themselves, and like many aspects of our society can be harmful or beneficial depending on how they are utilized by an
We always regard “GAMES” as “pastimes”, but in reality the functions of games are more than that.
“Be a Gamer, Save the World,” written by Jane McGonigal, is an article found in the Norton Reader 14th Edition. Video game critics are often quick to dismiss playing video games as brain numbing and a waste of time. McGonigal challenges critics of video games by discussing the benefits of playing video games. She makes a valid point by stating that video games make players more optimistic and help create better social bonds. These emotions can encourage people to desire working for the betterment of the world. McGonigal believes we can solve some of the world’s most difficult issues with the use of video games. The author makes a valid point, especially considering the advancements in technology and the
According to Jane McGonigal in “Be a gamer, save the world”, video games have the ability to provide gamers with an opportunity to live a happy meaningful life by offering the hope of success with strong social connection and a satisfying work environment with a chance of becoming a part of something bigger. McGonigal believes that video games give gamers a sense of self and allows them to reach outside of who they are and empowers them to tackle real-world problems. Typically gamers are looked at as being escapist, someone who tries to get away from reality, but the reality is playing video games has helped players to become the best version of them self. In McGonigal's article, she makes some good points. For example, by the evidence provided
Though gaming has its drawbacks, it also has many benefits to cover them. If controlled, gaming is extremely useful and with the amount of gamers in the world today, it proves that it is not just for children or for teenagers. There are millions of adult gamers that understand the importance of gaming in the under the existing circumstances of the world. Individuals that have studied gamers believe that gaming in today’s
Wright is not so much attempting to convince his audience by weighing the positive aspects of video games on society against the detriments, as he is presenting them a vision of the possibilities of video games. Wright presents an intriguing claim and an effective argument through his own credibility, friendly tone, choice of words, and use of analogies and emotionally potent imagery, causing readers to ponder the positive impact of video games on society. Summary
shows in spite of the negative issues video games may cause for some individuals, people overall
Many people underestimate the impact of videogames. Especially at this day in age, video games are everywhere. About 80% of American households have some form of video game devices, Computer, or Console, or even an iPhone. Video games bring many people together as a community, and many other helpful reasons. Personally, I am a big gamer myself. I have thousands of hours at least in video game playing and more still coming in. Many companies have been able to make billions of net just selling video games, that’s how big the gaming community is.
Gaming has been a controversial topic with a line drawn between it. One side believing that video games ruin culture. On the other side of the line people believe gaming has cultural benefits. Will Wright writer of “Dream Machines,” writes how evolution of gaming has changed over the decades and how it benefits today's youth. No longer can we say they will rot your brains, when todays studies show how we benefit from them. As a gamer myself I would like to prove to the doubters how beneficial gaming is.
Video games have become very prevalent in modern society, being regarded as a major form of entertainment. The video game industry is indeed one of the fastest growing industries in the United States. While the video game industry have become more socially acceptable since its inception in the 1970's, it had received much controversy and debate, especially in regards to video games considered too violent and/or sexist. Many people believe the influences in these sorts of videogames can affect the views and behaviors of the people who play these games (i.e. gamers). As a result of this link, gamers, for the most time of recent history, had been subjected to ridicule and condemnation. Gamers had been considered deviants.
Although video games began as a form of entertainment, it has become so much more since the first Atari game system was released . In the past 6 years alone it has blown up in to a massive sub-culture filled with people from all walks of life. I know it dosen't seem like it, but slowly video games are bringing people together. Being able to talk, play, fight and interact with someone across the ocean; brings a kind of unity to the world. People from different backrounds, religions, skin color, all interacting and working together. people who woukld never see or talk in real life, all shareing one common intrest.
I mean gaming has evolved over the years from an eight bit Pac-Man to a 3-D Mario kart. We just need to do is make less violent video games, maybe even random ideas like a flamingo dancer catching kittens falling from the sky. Or look at the Nintendo world championship game these gamers have come from a longer from a long time with gaming with lots of experience over the years. Also gaming can create friendships like when I was playing animal jam I met this person in on animal jam when I was at home and it turns out he went to my school and we were friends and kept in close touch. It can also improve real Life skills like dancing Just Dance can help you be a better dancer and it's also a great workout. Also video games can bring emotion when you're playing a game one of a virtual companions ran away and you are very
o Improved ability to rapidly and accurately recognize visual information - A study from Beth Israel Medical Center NY, found a direct link between skill at video
Video Games industry is the biggest entertainment industry, bigger and better than Hollywood, “The video-game industry is projected to grow from $67 billion in 2013 to $82 billion in 2017. At the same time, global movie revenue, both DVD and ticket sales, hit an estimated $94 billion in 2010, down 17% after inflation from 2001” (Fast company). Video Games are a huge part of children and teenagers in today’s world, they spend hours playing video games every day. In our society video games are one of the most common and most fun way of using technology. “In September, a new pop-culture milestone was reached. The fourteenth installment of Grand Theft Auto did $800 million in worldwide sales in its first 24 hours. That was the biggest launch day ever for any piece of entertainment—any movie, any record, anything at all” (Fast company). Over the years video gaming has evolved and with its evolution it has changed itself and changed how the gamers play it. Video games have turned out to be a really controversial subject with people and scientists debating if it has any negative effects on teenagers like addiction, aggressive behavior, and depression; but it has not been proven yet if video games does really have any negative effects on the society. Although video games might have some negative effects, it has a lot of positive effects too, which cannot be ignored. Some positive