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Nintendo Chapter 1 Summary

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What would it be like to wake up inside a linear world where turtles, mushrooms, princesses, dinosaurs, and a little mustached Italian plumber are caught in a deadly fight for their lives? The makers of Nintendo made this possible through the game of “Super Mario Bros”. In the late 1980s and through the 1990s, Nintendo was a major contender for taking over the technological age. As one of the biggest gaming console makers, Nintendo has supplied children all over the world with the opportunity to escape into a world other than their own, without them having to leave the comfort of their own home. I chose this book because I was one of those children and Nintendo has always been a part of my life.
Chapter 1: A New Leader of the Club Children
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It was said to suck the life out of the Earth. Henk Rogers was a foreigner who tried to enter the gaming industry in Japan. He created a computer version of the famous role-playing game, Dungeons and Dragons. In Japan, there is a game called go, which is supposed to be similar to chess but with endless strategies and more thought. Rogers wanted to get a license from Nintendo to make a computer version of the game compatible with the Famicom system. Yamauchi agreed. To become a licensee of Nintendo and produce games compatible with the Famicom, each company had to agree with outrageous terms such as giving Nintendo a large proportion of their sales. Namco was the first licensee and Pac-Man became available on the Famicom. Yamauchi wanted to link the Famicom’s together so people could play with each other from their own homes. It was not as successful as he had hoped it would be, but he believed that someday people would be ready for the development (David Sheff,…show more content…
He moved his business to a larger location where they assembled the coin-operated machines. Coleco wanted the rights to make “Donkey Kong” into a game for its consoles. Minoru invested in a Chuck E. Cheese so he could set up the arcade games in a business. MCA Universal demanded that Nintendo destroy all of their “Donkey Kong” games because they believed it was an infringement upon the movie King Kong. They had meetings with lawyers and told Nintendo to settle because there was no way they could win the case. The lawyer for Nintendo did not believe that MCA had the rights to King Kong and could not therefore be an infringement. MCA took them to court and lost the case. They also had to pay damages to Nintendo. Minoru tried to get the Game & Watch toys to be successful in America but it did not turn out. The lawyers decided it was time for the Famicom to come to America (David Sheff,
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