Attention material: Do you like to play video games and be able to play them in school? Central idea: Video games are beneficial for students in the classroom and home. Using video games in schools or higher institutions can help build teamwork, foster decisions, critical and strategic skills useful in schools, work and life.
Credibility: Who remembers Super Mario brothers? According to Guinness Record, Super Mario Bros is Nintendo’s best-selling game. My experience with video games growing up is that I remember playing Super Mario and Tetris with my cousins. Every time I played, I felt an adrenaline rush due to the excitement, so, I became competitive, and was always looking for a challenge. We would stay up late whenever we get can our gaming in, while our parents were asleep. I even fought with my cousins for hogging up the controllers, but in the long run, I learned to be patient and strategize against other players such as my cousins.
Preview: Today, I will discuss why video games should be part of a class curriculum, and how it benefits students struggling academically.
Transition to Body: There are many students struggling in schools, but without an engaging and fun outlet that promotes learning, these students eventually stop going to class or end up failing. This poses a problem with the future of learning.
Body
There is a lack of student motivation, and lack of attendance in schools. How can we spice up the school curriculum? How can struggling students do better? There are options for students who have not responded well to traditional methods.
A.There are many factors that contribute to lack of motivation.
The lack of funds, supplies, resources can deplete motivation for a student in the classroom.
Lack of information such as students learning styles poses challenges for teachers to engage students.
All students have a different learning style and can benefit from hands on or real life activities in the classroom.
Clear goals allow students to engage more and feel motivated to participate and do better in school. Transition to Second Main Point: Video games can be used as a tool in schools, to help build teamwork, social skills, and critical thinking skills.
II. Studies
Everyone enjoys the sweet taste of victory and the feeling of accomplishing a goal, especially in a video game. However, video games are not just about winning. Video games are a good method to enhance our educational experience and create a career pathway for us to take. By creating a video game course within schools around the world, we are able to create a whole new generation and future that incorporates the advanced technology that is constantly improving.
As stated earlier, there are several good learning principles that video games teach, which in turn complements learning. Video games allow students to explore roles and environments that would be otherwise impossible in a real-world setting. This principle is identity. Students learn a new domain by first experiencing/playing a new identity (Gee, 2005). In this identity, whether it is one created by students or a pre-created one that they take on, students observe value and work in the world, the way that their new identity does. In these games, students have the freedom to make alterations to the environments that they are in. Also, there are exposures to different time periods and extraordinary events. Reflection based on this data, reveals significant usage opportunities in subjects like social studies; timelines, time periods,
The gaming industry has attracted over a billion customers and has made around hundreds of billions dollars so far. So therefore i am going to persuade you that video games are incredibly beneficial. Some of the most valuable and necessary skills, video games give us include: Social advantages, Mental Advantages and Skills that will secure jobs. I am doing this because i am sick and tired of the common stereotype that gamers and lazy, stupid, unemployed and a particular age. I am here to give the drastic advantages and put a rest to this urban myth.
Video games can be very helpful in school. Although they have a reputation for being “brainwashing” and distracting, they actually teach the players more than you think. Contrary to popular belief, video games are educational and should be included in schools and other forms of education.
video games help us learn but on a popular misconception not all video games are bad about 25-50 percent of all video games are learning video games and can help us learn usefull and non usefull information. most games that do teach you his
Atari to Nintendo to Playstation to computer games current generations have grown up alongside developing technology, with each advancement in technology opened up a new world of possibilities. With the primary focus on entertainment there are now a plethora of choices accessible for consumers from infantryman in World War II, first person shooters, to basketball or baseball. The pros and cons of video games have been ruminated over since the development of videogames; everything from the old saying that they will rot your brain, to research showing they contribute to hand-eye coordination and reasoning skills. The technology like online video games have advanced so much it can now be taken further and involve even more youth in many of the studies that they have been lacking interest in. Online video games should be used for educational purposes.
Video games aid adolescents in the development of vital skills needed throughout life. One important element in gaming is teamwork, which requires communication. Being able to connect and talk with the team is beneficial, although listening to them is just as vital. Without communication and listening skills the team would be dysfunctional. Game companies are getting sneaker with the traps and Easter eggs (references to things outside the game) that the companies place in the game. Provided this will increase the focus of the gamer to the details in their surroundings. Also by doing this it makes gamers react quickly and fluently to what they have just encountered. These skills that video games help develop will not only aid in the gaming experience
In the past decade there has been an increased interest in video games and their potential uses to increase motivation and academic achievement. A variety of games have been designed to engage students and provide academic learning in various subjects.
Playing videogames teaches people creative ways to solve problems. This allows kids to think outside the box; which allows for better problem solving. This also helps individual’s intelligence quotient since it is based on how fast someone can comprehend certain topics. Gamers also have better and faster analysis and problem solving skills (Raise a Smart Kid). This helps younger gamers later in life and able to make tough decisions and think about all of the possible outcomes of a certain action. Video games are also proven to make gamers anticipate things and be more strategic (Raise a Smart Kid). This means gamers can deal with problems coming at them now but still keeping the long term
Video games help the brain be able to enhance the brain's process of learning. By playing
The most significant outcome of this study is that videogames have a strength that no other interest has, unlike playing an instrument, playing video games teaches players how to apply learning to other aspects of their lives.
Video games. While they may seem like the bane of every parent's existence, they don't have to be—many of them offer unique learning features. And with increased requirements in schools placing unprecedented demands on children and parents, it may be time to start thinking about video games as teaching tools. The learning component of gaming can be optimized with parent involvement. That means understanding what makes a game both fun and educational.
A billion and a half people around the world play video games (Jordan Shapiro), and the industry is growing fast. Video games are usually used as a break from what a person is doing and to just relax and having fun. Although, many researchers have said that video games are effective in school and is a new way of learning which the students benefit from. Jordan Shapiro did research and found out that in 2013, 74% of schools (K-8), where already using digital games in class and that many kids were thriving when using them. Many people think video games distract kids from learning, but that could not be further from the truth. Scholars like Jordan Shapiro think that this new approach to learning helps students retain more information. Many students like it better than reading from a textbook because they are having fun while learning at the same time. It provokes thinking in a fun way. Video games are effective in class because they motivate students, teach the life skills as well as facts, and engage the students.
Video game play can be very useful when examining individual characteristics such as physical appearance or race diversity over the Internet. When playing video games online, people begin to meet different race ethics from all over the world. When out in public, people meet and see different races from different states but it is not often people see a person that's from Russia or the United Kingdom. When people swap for public to online people meet different people that not in there race diversity people will begin to find finally learn what diversity is through a video game and also develop problem solving skills while playing it.
Video games are an important element of today’s students’ identity, character, culture. Even adults play video games. A survey conducted by Pew research shows the percentage of American adults aged between 18 and 29 who have ever played video games on computer, TV, or other electronic devices such as cell