Pop culture has positive effects on communities around the world for many years. This topic had been up for discussion throughout history, and how beneficial different pop cultures have on society. Pop culture influences children and young adults in our society to develop skills in their life. Gaming and fashion build skills and create community around our nation. In our modern society gaming has beneficial impacts to people in our world. People believe that gaming builds skills in everyday life and this is a good way to boost society. According to McGonigal “ They are the nine-to-fivers who come home and apply all of the smarts and talents that are underutilized at work to plan and coordinate complex raids and quests in massively multiplayer online games like Final Fantasy XI and the Lineage …show more content…
Fashion builds skills for different people improving their critical thinking, active learning, negotiating and instructing. In their documentary “Sneakerheadz” filmmakers David T. Friendly and Mick Partridge discuss the importance of sneakers as a reflection of society’s values. For example, the documentary traces the rise of Michael Jordan as a celebrity and sneaker fashion icon. The documentary shows how Jordan influenced society by the release of the “Retro” jordans. This impacted society heavily because everyone wanted to get their hands on a pair of Retro Jordans and at this time everyone wanted to be like “Mike.” Also in the documentary it shows the importance and the value of the different type of sneaker value. There was people getting jobs for Nike to design different type of sneakers getting more known with something they love. Also there was people who had outstanding sneaker collection, from Nike, Reebok, Adidas plus others. These people have from 1000-2000 pair of shoes in their house or in a holding lot. Throughout the movie people gave their opinion on sneakers and how much it means to their
In conclusion, MTV has signified change in the pop culture around us, because it has helped shape the world around us. MTV has drastically changed youth culture around the world, defining popular culture and speaking on behalf of young adults everywhere. MTV has transported its powerful advertising to millions of youths and is often criticized for promoting American culture to the rest of the world. Many intellectuals slam the network for destroying traditions and imposing American values and beliefs thereby forcing a homogenization of world youth culture (Williams 200-215). However, even with all of this critical disapproval, MTV continues to expand globally.
According to Jane McGonigal in “Be a gamer, save the world”, video games have the ability to provide gamers with an opportunity to live a happy meaningful life by offering the hope of success with strong social connection and a satisfying work environment with a chance of becoming a part of something bigger. McGonigal believes that video games give gamers a sense of self and allows them to reach outside of who they are and empowers them to tackle real-world problems. Typically gamers are looked at as being escapist, someone who tries to get away from reality, but the reality is playing video games has helped players to become the best version of them self. In McGonigal's article, she makes some good points. For example, by the evidence provided
There are many subcultures around us but there is one that gets people's attention the most. This subcultures is mainly inspired or mainly used by “basketball players and young adults” (Martin). Sneakerheads culture impact on society by giving young adults respect for having “ the latest and limited sneakers” (Martin). The subculture sneakerheads started in the “early 70s and late 80s” (Martin). This trend was “part of Burgeoning B-boy and Hip-Hop movement of N.Y.” (Lammle).
In countless ways, it determines how we dress, what we eat and even how we think about ourselves. The Influences of popular culture could sometimes be good, or equally, bad. Popular culture on a deluded scale can give us a false image about certain
According to the article “Be a Gamer, save the world” by Jane McGonigal, in the world, we are living in, games are able to be the main element in answering to the challenges of the real world. Although, there are some people who think that playing a game is the waste of time and make mind to not work normally. There are quite a lot of people in the world that they are spending a lot of money and time for playing video games. It doesn’t mean those people who are playing games don’t care about real life and they don’t have any work to do, but they have jobs, children, parents and they are students in schools. Also, they have other life responsibilities to care about. There are some great points in the games that are beneficial for players.
The social benefit that gaming has is a way to interact better with others and allows for an alternative way to learn. Runescape, a well-known Massive Multiplayer Online Role Playing Game (MMORPG), has affected the lives of many people because of
Though gaming has its drawbacks, it also has many benefits to cover them. If controlled, gaming is extremely useful and with the amount of gamers in the world today, it proves that it is not just for children or for teenagers. There are millions of adult gamers that understand the importance of gaming in the under the existing circumstances of the world. Individuals that have studied gamers believe that gaming in today’s
The gaming industry has attracted over a billion customers and has made around hundreds of billions dollars so far. So therefore i am going to persuade you that video games are incredibly beneficial. Some of the most valuable and necessary skills, video games give us include: Social advantages, Mental Advantages and Skills that will secure jobs. I am doing this because i am sick and tired of the common stereotype that gamers and lazy, stupid, unemployed and a particular age. I am here to give the drastic advantages and put a rest to this urban myth.
Pop culture influences your actions, the decisions you make, what you believe, and your opinions on social events. This includes celebrities, music, fashion, and television. Since pop culture is around us all the time, waiting on line at a store, in newspapers, on the radio, many people make it a priority in their everyday life. Pop culture deffinitly influenced me and many other people through music. Although he is very controversial Kanye west is my biggest Pop culture influencer.
Raunchiness has worked its way into pop culture through media and other forms. Which brings up the question: can raunchiness be empowering? Levy looks at how a portion of women are raunchy, and she found that its use can be almost derading to some women. This viewpoint is made obvious when she finishes her article with “[i]t is worth asking ourselves if this bawdy world of boobs and gams we have resurrected reflects how far we’ve come, or how far we have left to go” (131). Yet, there are levels of raunchiness that I believe are liberating for many groups of people, not only women.
Popular culture has an undeniable influence on how society perceives itself. When examining mass culture, one must keep in mind the equilibrium between how much we, as a society, affect the way popular culture is constructed and to what extent popular culture influences the way we view ourselves and shapes our ideologies. An aspect of popular culture that may serve to greatly exemplify this theory of society as both the affecter and the affected is the genre of magazines targeted at young women. Though these publications are targeted as the representation of our society’s adolescent females, they actually have a great influence over the ways in which teens view and construct
I mean gaming has evolved over the years from an eight bit Pac-Man to a 3-D Mario kart. We just need to do is make less violent video games, maybe even random ideas like a flamingo dancer catching kittens falling from the sky. Or look at the Nintendo world championship game these gamers have come from a longer from a long time with gaming with lots of experience over the years. Also gaming can create friendships like when I was playing animal jam I met this person in on animal jam when I was at home and it turns out he went to my school and we were friends and kept in close touch. It can also improve real Life skills like dancing Just Dance can help you be a better dancer and it's also a great workout. Also video games can bring emotion when you're playing a game one of a virtual companions ran away and you are very
What pops into your mind first when you think of popular culture in today’s day and age? The latest dirt on celebrities or the latest iPhone release? The latest controversial issue or the latest iTunes hit? Regardless, pop culture encompasses all four of these concepts and many more, which consume the world we live in each and every day. Think about education. At first thought, your mind may not make the connection between the newest Taylor Swift song and the highest ACT score, but the linkage between the two becomes undeniable when you dive deeper. Ponder this: each day millions of kids walk into school buildings across the United States, each of them glued to a little slice of pop culture, a.k.a. their phone. And each day these millions
Popular culture is a term that holds various meanings depending on where it 's being defined and the context of its use. It is usually recognized as the language or people’s culture that prevails in a society at a point in time. As social researcher Brummett explains in his book “Rhetorical Dimensions of Popular Culture”, pop culture reflects the characteristics of social life, where the publicly are most actively involved. Popular culture is known as the ‘culture of the people’. This culture is determined by the interactions between people within their daily activities, for instance, dressing styles, use of language, greeting rituals and the ways that people behave in public, etc. are all examples of popular culture. Popular culture is also diverted by the mass media (Abbott and Sapsford, 1987).
Throughout the world, popular culture has made an impact, especially on especially to people living throughout the world. The impact of popular culture has several benefits on both individuals and society. Several of the benefits that popular culture has on society are entertaining, informing, and interactions.