Are role playing games with simulated violence perilous or diverting for adolescent? Some may think they are perilous for children and others may think that they are diverting for children. Do we really know what proceeds on in a children's head when they play synthetic violence games? No we do not know what goes on in their head but here are some causes. A few reasons why children should not play imitate electronic games is because, It’s teaching that killing is okay, promotes violence, and children's brains are still forming and growing.
First reason why children should not play brutal video games is because the video games are educating the kids that it is okay to kill people. Video games should not be able to make kids think that assassination is okay. Simulated video games should be for adults only because, grown- ups are more mature than children. Also the child will be very hostile.
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Video games should not promote violence because children could be violent. Also parents would wonder why their kid is being violent towards others and them. Simulated video game that are Encouraging violence to children is a negligent example because they might think that is how you're supposed to react.
Third reason why children should not play imitate video games is because their brains are still growing and forming. The children pick up what they are seeing and hearing from the video games. Also some kids take violent video games seriously because they think that it is real-
Video games are available to all age groups. With different types of style games, to reality and fantasy, from strategy to hit and run tactics, that could improve imagination, influence new ideas and most of all provide entertainment to players. Do you allow your children to play games with violences? Do you believe it can change your childś decisions? Even if it was just video games with little violences, it can cause aggressive behaviors, bullying and unhealthy life styles.
Video Games, some are a great a part of life like mario and sonic and various others then, there are games have a a lot of blood, gore, sexul content, and heavy language and these games are the ones that teach your kids that being bad and harmful things onto another is right which will also go without punishment. So that is why writing this paper will help you understand why violent video games are bad for children and why we should all monitor what they play.
Role playing games with simulated violence are diverting for kids. I believe they’re good teamwork building activities, there’s no legitimate physical harm to the people playing, they’re a breathtaking escape from everyday life, and they don’t teach any sensible violent skills to people playing.
In their research of violent videogames and the effect on children, they have found that “the simplistic belief that exposure to media violence will lead directly to individual violence is clearly wrong.” (Kutner, Olsen, 2008) I am going to ask you to look deeper than this. I assert that although violent video games are thought to encourage real world violence, they actually help to prevent it.
Video games are prevalent among impressionable children and teenagers. There has been a great deal of controversy surrounding the violent themes used in video games. Teenage shootings in schools have led society to question the relationship between video violence and criminal activity. After considerable research, expert opinions, and research findings, the American Psychological Association found that there is no link between gaming and criminal behavior (Casey). With this, the pursuit of video violent games continues to grow in our society. With games that show execution style murders, blood oozing from gunshot wounds, and victims moaning from wounds, it certainly is gratifying for the indulgent player. The ongoing concern about aggression and violence has once again been proven to be non-existent (Alert). My thoughts are that this cartoon like violence is appeals to the need for violence in an artificially designed environment. In this manner, violence is contained within the boundaries of fantasy. This is unlike “The Crucible” which occurs in with real people, events, and situations. Thus, directing violence in the realm of societal dysfunction that has endured with
Video games also play a big role on promoting violence. Even though most adults don’t play video games, our children do. And if we let our children play violent video games, wouldn’t you say that they are going to become violent? Kids learn by their surroundings. So playing a video game that teaches them about punching and kicking others they will do the same with their friends at school. And then we ask ourselves why the kid next door took a gun to school and shot his best friends?
Video game effects are relatively new in modern society. Even though these games are often entertaining, the content of the game has been increasingly more and more violent as technology becomes more prevalent. The popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, violent video games do not cause an increase in aggression, in adolescents. The forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless.
Playing video games does not cause violent behavior. Don’t get me wrong, some video games show horrific acts of violence. “A recent survey found that 92 percent of U.S. kids--ages 2 to 17--play video games, and their parents bought 225 million of them last year to the tune of $6.4 billion.” (Sider 79).What’s here to argue is that violent video games do not cause violence among children, but the blame for violence should be on the individual and people who should have taught the individual better. If kids are not able to see the difference between reality and fantasy, then they really can’t be blamed for committing acts they see in a game and then imitating, not fully understanding the consequences of doing it in the real world.
Violent video games should be banned for minors especially. video games may provide relaxation and give a break from studies to the minors, but once it becomes an addiction, the influence it has on an individual may lead them into the wrong path. When it comes to violent video games, the child is influenced to such an extent that they may be forced into wrongdoings and has a few too many distractions. Though the parental brought up of the child and their own responsibility as an individual, there are other external, factors like the society, friends, and also to some extent religion. Addiction also has many drawbacks, once a child is addicted to video games, they would do anything to get it.
The graphics in games now make the game almost look as if it were real life. That has brought the video game industry a lot more players and part of those new gamers are young children. The issue is when a child is presented with a violent video game that has really good graphics the child has a better understanding of what is going on in that game. Because children can relate what is going in the video game to the real world, that leads children to believe that the actions being done in that video game are accepted in society. If the children believe that its right from them to do violent actions that they learned from the game there attitude starts becoming more aggressive. Anne Harding says “children who watch violence in the media can internalize the message that the world is a hostile place...”.
Video games have been a part of the lives of millions since the 70s when the original pong game came out. They have since evolved into games of violence and aggression in almost all video games that kids think are “fun”. Violent video games today affect children and young adults in a negative manor and promote aggressive behavior and can be a bad influence on their undeveloped minds. Children are so easily influenced because their frontal lobe, which is the decision making part of the brain, is not fully developed yet, therefore, they are much more susceptible to outside forces influencing them. Today, violence has pretty much been accepted by society and it is in almost everything we see, whether that is on the news, in movies, on tv shows, or in video games. Children can become somewhat addicted to video games similar to how an alcoholic can become addicted to alcohol. They lose control over the amount of playing that they do. It can lead to a decrease in grades in school and can also lead to a decrease in physical activity (American Academy of Child and Adolescent Psychiatry 1). Children exposed to excessive violent video games and media can become desensitized to violence, sometimes will even copy violence they see in video games because to them they are a person to look up to. Kids today are on basically a different world than the kids of the decades before us. Years before kids would go out and play in the neighborhood for fun instead of just sitting in front of a TV
“Head shot! That guy was destroyed!” These are just some examples of the dialogue spoken between children who play video games like “Call of Duty” or “Halo.” Children brag about the number of people they have killed in these games. Playing violent video games may cause children to act violently. First, violent video games train players to act aggressively by repeatedly killing an enemy over and over. Second, children mimic what they see, whether it’s in real life or on a video screen. Third, being exposed to the violent behaviors of the game, dead bodies, and blood, make the players insensitive to violence. Because the violence from video games affects the behavior of children, violent video games should not be available for purchase by anyone under age eighteen.
“Recent contents analyses of video games show that many as 89% of games contain some violent contents” (Gentile, Lynch, Linder, Walsh 3). More than half of video games being sold around the world contain some form of violence. All of the violence involved in the video games being played by children is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the first step to showing aggression. Aggression in children caused by video games is the biggest effect parents and researchers worry about. Violent video games teach children that shooting and killing people are
Another reason to support violent video game should be banned is it brings a lot of dangerous to the individuals. Firstly, playing video games which involving violence, may boost children’s learning. Include health and social skills. Basically,violent video game particularly improve a player’s thinking skills and arouse creativity.
There are plentiful rumors roaming around about violent video games are directly promoting children to be violent. Although video game violence seems realistic, the game will never directly tell the child to replicate the scenes in the game, let alone if the parents will allow it. Violence in video games promoting violence in children is false, the genuine cause is the environment as seen contrary to the statistics surrounding video game violence and not the game itself.