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Summary: The Curious Archaeology Of The Elder Scrolls

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The Curious Archaeology of The Elder Scrolls Archaeology is a discipline with many different sorts of portrayals in popular media, with adaptions in all different types of said media, including movies, novels, video games, poetry, and the like. Often relating to fantastical subjects in human history, these portrayals also sometimes enter the realm of fantasy. And such is one of the various subjects in the expansive Elder Scrolls games, or more specifically, The Elder Scrolls III: Morrowind. Morrowind is an action/adventure role-playing game by Bethesda Softworks, released in 2002, which follows the story of the player’s self-guided journey in the land of Tamriel. Unlike the medium of film, or the majority of written literature, the medium …show more content…

Chief among these is exploration is search of Dwemer texts, which are undecipherable to the player themselves but may be translated with the help of a scholar in the world, who is well versed on the subject of the Dwemer culture. Closely second in its importance is reconstruction of events in these sites from artifacts found in the site. This is of course done by the observance of artifacts association based on proximity, and provenance in the site, in a manner reminiscent of detective work (Felder 168). The overall process has little in the way of lab-work and offsite analysis of findings, save the decoding of texts by one of the only experts versed in the subject, and most of what the player finds themselves doing is Archival Research, of texts they find within the ruins and texts written by different sources referring to the lost culture. Outside of oral history with often unreliable information, there is no real way of learning into the history of the sites other than the onsite detective work and working backwards method. In addition, there is also one character who is purportedly the last known Dwemer, who did not vanish when his brethren did and is someone you can consult with on the nature of the disappearance of the entire race, giving a decidedly more emic perspective than the confused words of the majority of Morrowind’s

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