When we talk about juvenile violence in the 1990’s, we must remember the scenario. Violent teens were all over the place and the number of murders committed by teenagers had nearly doubled in the past ten years and even politicians were freaking out a little warning about how violent teens were going to take over society (Regoli, Hewitt, and Delsi, 2014). Okay, maybe it was not that dramatic, but it was a scary time. Between 1996-1999 there were at least ten school shootings (Bartol and Bartol, 2014). However, could violent video games and movies be enough to provoke violent behavior from the juveniles engaged in them? Social learning theory has been referenced countless times by theorists trying to understand where people learn behavioral habits and morals from, and I do not think this is any different. I believe that having so many negative influences constantly expressing violent behavior could be enough to contribute to violent thoughts that lead into violent actions. However, I do not believe that the mere presence of violence in the media is enough to promote someone to be violent in school. Like mentioned above in question one, we cannot link behavior back to one cause. But, even as recently as 2013, 77% of parents blame violent video games being the root cause of violent behavior (Freeman). Our text references multiple studies about whether violence in the media causes violent adolescents, but the final determination is that it can promote aggressive
How and why does mass media influence aggressive behavior? More specifically, does playing video games cause aggressive behavior? Because children and teenagers spend an increased amount of time each day viewing/playing video games, they are shaping their values, attitudes, and behaviors. For people who do act out aggressively, the results can be deadly. Monthly, the news is filled with blood-chilling accounts of crimes committed due to a copy-cat obsession with violent video games. This paper will present a brief review of literature and reveal the difficulties in answering this question with certainty.
There is a strong agreement among American society that violence in the country is on the rise. It is easy to see why this is a strong argument among the American people, especially because of the rising popularity of violent video games and television programs. However, as these violent video games and television shows are creating their own place in our society, the reports of violence among children are escalating. This correlation has been studied extensively in the scientific community in an attempt to discover whether media violence does negatively impact children but there has yet to be a consensus. There is a split between those that believe that children are becoming more violent because they are exposed to violent media and
On average an American is exposed to approximately 200,000 violent acts before the age of eighteen. However, these exposures do not influence an individual to exhibit violence. Concerns regarding whether television and video game violence has a negative effect on society by promoting violence, dates back to the 1950’s and is still prevalent today. Studies and research conducted on the issue are unable to prove that the two variables have any correlation to each other. In fact, statistics demonstrate how the amount of violent crimes has decreased significantly throughout time despite growing video game popularity. Lastly, in society people look for anything to transfer the blame, especially in regards to a situation that may threaten an individual’s society. As a matter of fact, by reviewing the extensive research the conclusion was drawn stating exposure has no effect on violence. Therefore, television and video game violence does not have a negative effect on society.
Savage and Yancey had noticed that while there had been numerous studies on whether video games increase aggression to their peers, no one had tested whether or not they affected criminal tendencies in teens and young adults. After exposing them to a violent television show, the kids were made to take a test to see if violent tendencies were displayed later. Once it was all said and done the results pointed to there not being any correlation with criminality and violent media consummation. (Savage, Yancey 16-17)
The concept that the media and violent video games have an effect on aggression and violent behaviour in youth is one that I have heard speculations about in other classes and ultimately agree with. In the article by David Grossman, titled Trained To Kill, he presents the idea that while it is against human nature to kill one’s own kind violence in the media has led to an increase in criminal acts committed by youths (Grossman, 2000). Overall, I agree with his argument because the common theme of violence in media leads to desensitization, and creates a conditioned response to violent situations. However, since the 1980’s we have seen a decrease in homicides in Canada, which contradicts Grossman’s theory.
In Brad Bushman’s and Rowell Huesmann’s Article Short-term and Long-term Effects of Violent Media on Aggression in Children and Adults from the Archives of Pediatric and Adolescent Medicine journal, they believe the violent media in video games, tv shows, music, and movies, are affecting behavior in children and adults. Bushman and Huesmann believe that all the violence that has made a more popular appearance in today’s culture is causing for adults and children to be more prone to aggression. They hypothesized that the long-term effects would be greater in children and the short-term effects would be greater in adults, and discovered their hypotheses to be correct. Other articles, such as Beth Stein’s If Violent Video Games are Harmless Fun,
Living in a world full of crime and violence, people begin to wonder what the cause of the violence is and how it can then be prevented. Unfortunately, there is not a single root cause that can be found when people attempt to decipher why children are deciding to bring guns to school and murder their peers. Some may believe that it was influenced by being exposed to a hostile family, violent films, or gory video games. Although sometimes this might be the case, a lot of the time it is not as black and white, making this topic very difficult to analyze and understand. Both Jonathan L. Freedman in “Villain or Scapegoat? Media Violence and Aggression” and L Rowell Huesmann and Laramie D. Taylor in “The Role of Media Violence in Violent
One of the many observed effects of social media is the violent tendencies that seem to become more common in the upcoming generations. Many video games and movies show a lot of violence and these things can sometimes make an impression on the children. Even though there are many studies on media violence on children, there are really no clear answers. But different television, film, video games, etc. have definitely raised the level of violence in children and it continues to rise. Murray, a developmental psychologist, says even though that television and film are just as violent but video games are more worrisome in that it requires the player to be heavily involved in the game, and through repetition
Most experts contend that violent television shows, video games, and toys promote aggression and destructive behavior. Rhodes (2000) states, “The American Medical Association, American Psychological Association, the American Academy of Pediatrics, and the National Institutes of Mental Health say that there is a link between entertainment and violence. In fact, no direct, causal link between exposure to mock violence in the media and subsequent violent behavior has ever been demonstrated…” (p. 555). While violence in entertainment is pervasive and a real concern; it needs to be understood and addressed rather than blamed as the cause. After all, it is possible seek solutions to minimize violence when you understand the nature of
In their research of violent videogames and the effect on children, they have found that “the simplistic belief that exposure to media violence will lead directly to individual violence is clearly wrong.” (Kutner, Olsen, 2008) I am going to ask you to look deeper than this. I assert that although violent video games are thought to encourage real world violence, they actually help to prevent it.
It seems that violent video games can not only turn an at-risk child up to a dial on their behaviors but also low-risk children into a school shooter (Mozes 5). Video games have also been put on the radar as to one of the root problems of minors committing violent acts. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad 29). While kids play violent video games, they’re not only playing for fun. They are analyzing the which changes their behavior and actions due to thought process for example, “They start to expect people to behave more aggressively toward them, and they tend to see aggressive solutions as being more appropriate for solving problems”(Mozes 5).
Students are acting more cruel to one another, than in the past. Shooting in the Dark claims, “Some studies in schools have found that over time digital warriors get into increasing numbers of scrapes with peers — fights in the schoolyard, for example. In a report published last summer, psychologists at Brock University in Ontario found that longer periods of violent video game playing among high school students predicted a slightly higher number of such incidents over time.” There’s more fights in schools with students who play violent games. Do Games like Grand Theft Auto V’ Cause Real-World Violence? claims, “I believe strongly that the media we consume can and does impact our lives in other more subtle ways. “You are what you eat” is an adage that applies equally well to the images and experiences we code into our brains. It may not make us killers, but I find it hard to believe we are simply immune to the things we do on a daily basis.” If “impressionable” children are fed these thoughts from a young age, they could grow up with a more violent
J. Ferguson, entitled, “The School Shooting/Violent Video Game Link: Casual Relationship or Moral Panic”, Mr. Ferguson goes in detail explaining how there isn’t actual link between video game violence and actual violent crimes involving teens; he even displays statistics involving how youth violence has actually dropped at steep anti-correlation with the number of video games sold using his “moral panic wheel” and also “Youth violence and video game sales data” (Ferguson 30,33). This shows the more video games that has been sold statistically, the less violent crimes people have actually seen. Statistics like this would present that not only does violent video games does not increase the level of teen violence; it actually helps in the overall prevention of it by providing teens with a healthy outlet to release their pent up aggression in an ever growing stressful world. It would seem that there is not any proven negative links between video game violence and acts of violence in our youth. On the other hand, there is the possibility that it may actually decrease violence in general, but has also yet to be proven
For many years, scientists in the sociology field have studied and debated on the effect violent media (such as video games) and its connection to aggressive behavior in children and youth. The research that was previously done is mostly focused on the amount of time played on the game along with children’s and youth’s perception of what is real and prosocial behaviors. Analyzing content of video games proved that about eighty-nine percent of games have some type of violent content, as to where about fifty percent of games have serious violent behaviors toward other characters in the game (Carnagey and Anderson 2004). While doing my research, I found that scientists seem to mainly focus on these two factors the most as to what is causing the
As evidence has shown, children view many violent scenes while watching television, movies, or playing video games, but the question still remains: What psychological effect does violence in the media have on children? Research over the past 10 years has consistently shown that there is a cause-and-effect relationship between media violence and real-life aggression (Strasburger 129). Violence in the media can lead to aggressive behavior by children and teenagers who watch the various programs. Of course, not all children who watch television, or movies, or play video games develop aggressive behavior. However, there is a strong correlation between media violence and aggressive behavior. A study, published in the Journal of the American Academy of Child Adolescent Psychiatry, examined how children's television viewing practices are related to aggressive behaviors. The results revealed that children who reported watching greater amounts of television per day had higher levels of violent behavior than children who reported lesser amounts of television viewing (Singer 1041). Witnessing violence is an important determining factor in violent behavior. The media serves as a means for children to witness violence. According to Bandura's Social Learning Theory, children imitate behavior that they see on television, especially if the person performing the behavior is attractive or if the