Each day children across America go to school; education not only being a requirement, but a necessity of life. Yet when the school bell rings every afternoon, over four million children ages five to fourteen go home to no parental guardian (Olsen). These children are called latchkey kids; terminology first used in the 1940s during World War II, when women had to work because their husbands were deployed. Latchkey meaning the key to the house is often strung around the child’s neck or hidden under a mat near the door. Even though this seemed to be a required thing at the time, there are many negative effects of making your child a latchkey kid. Children who are left alone after school, classified as latchkey kids, are more susceptible to violent behavior, unsafe environments, and unreasonable responsibilities. Many children who go home to an empty house do not have any structure until their parent or guardian arrives. “The afternoon hours after school were the peak of juvenile crime and these [latchkey] kids are the cause of it. . . In the last 11 years, juvenile crime has increased forty eight percent” (Alston). Many of these children will play videogames when they go home, being influenced by violence and actions of the characters in the game. Not only do videogames portray violent activity, television shows include criminals who can have influences on children’s actions and what they consider to be right. If a child has an older sibling who is required to take care of
Children seeing and being exposed to these violent actions committed on video games are more likely to be influenced by them and make wrong decision. These video games are giving children the misunderstanding that these actions are legally.Parents should intervene as much as possible to prevent their children from being influenced by these violent actions and letting these games take their children down the wrong path.Furthermore Rod also uses ethos to further persuade the reader in why they need to intervene.He talks about that
Extreme or aggressive parenting techniques are ineffective and can irreparably damage a child’s psyche. Many children raised by overly strict parents lack initiative and creativity (“Extreme Parenting.”). Scout Masterson and Bill Horn freak-out after seeing the matching cheetah pajamas. They informed Nana that if she repeats the pajama catastrophe she will not be able to have another sleepover with Simone. Simone was only three year old and was going to have her first sleep over with her grandmother. But her nerves and controlling parents kept checking up on her bay video chat. She’s a three year old girl that is not invaded to nanas home a
For example, children who grow up in homes with parents or adults that display acts of aggression or violence are more likely to believe that such behavior is acceptable and exhibit those types of behaviors as they grow older. Television, movies, and video games can also have a substantial impact on the behavior of juveniles. The violence that is
In discussions of video games, one controversial issue has been whose responsibility it is to deal with the behavioral problems of children and teens who get influenced by the content in games. On one hand, the game industry argues that the responsibility should lie with whomever bought the game. On the other hand, others such as parents and Parental guidance agencies contend that their children’s bad behavior stems from games and that the video game industry should regulate the content to protect children from negative influences within the game. Others even maintain that video games promote violent crimes. My own view is that it depends on the person playing the game because certain people can be more influential than others, especially children. I also believe that it is the responsibility of the buyer to know the game that they or their children are playing and to take responsibility for the things that happens within their own household.
There are times when people talk about their childhood and tell stories of elementary school and middle school. Some stories are very positive and interesting to hear about, while others are depressing and show us how life can be rough sometimes. There are countless cases in which we see a child choose the wrong path of life and go into drugs, violence, and other negative things because the absence of parental supervision and guidance in their life. Kauchak and Eggen mention a term called "latchkey children" in their book Introduction to Teaching. This term is used to describe children who return to empty homes after they attend school, resulting in the children having no adult or parental supervision until their parents or a guardians return
Because social media, television, and video games are full of violence and aggression, parents need to think about their child’s use of these things. Additionally, children need to be involved in numerous things because within the world today there are numerous labels that could be put upon a child’s head. Therefore, children need to socialize with their peers face-to-face rather and through a video game or “Snapchat”. Children need to spend less time on the screen because “[evidence] shows that children who experience different pursuits over the course of their day – from sports and music to an after-school job – are happier and healthier for it” (Elizabeth Englander Professor of Psychology). Therefore, if parents encourage their children to get a job or participate in a certain hobby, their children may become happier. Parents also need to know who their child associates with because one’s peers can often lead to their destruction as a person. Therefore, there are numerous things parents could do in order to prevent their child’s emotional health from disintegrating. This is important because the psychopaths that often shoot up schools are emotionally
So how is it that it is the fault of video game violence that makes juveniles violent? As much as media coverage will have people think the “wave of violence gripping America’s youth” (Grossman), the truth is violent attacks in America’s schools are “extremely rare events. The odds that a child will die in school through murder or suicide are less than one in one million” (Olson). Increase in news reports about crime just end up raising viewers’ perception of risk, whether or not there is actual danger (Olson).
It may seem a bit odd to place video games in the same category as the other frightening facts parents have to deal with, but in the past few years, violent acts of crime have become more and more common among teenagers. Parents looking to find a reason for this have turned to violent video games, which have also had a large growth over the past few years. Since
Much emphasis has been placed in the field of child development and the role that early providers possess when it comes to the needs of children at the early stages of life. Whether conceptualizing socialization and priming with Locke’s “tabula rosa/blank slate” or Rousseau’s “preassembled moral schema” approach to child development, this “window of opportunity” is both fleeting and permanent. Every interaction molds the individual into the person they are to become, and the bond that the dependent child forms with the caregiver is a precedent to the numerous relationships and attachments they will create as an adult. Granted that the provider/nurturer fulfills the needs of attachment and attentiveness for the offspring, this will determine the success of progressing through child developmental stages, and leads to a higher propensity of social adaptiveness. Inversely, if the aforementioned things are absent in a child’s early years, detrimental effects could occur, including stints in physical, social, and mental development. This is dependent upon the severity and duration of neglect, and has been seen in clinical cases that appears as psychological phenomena to both the general public, and researchers alike.
Juveniles are constantly being exposed to violence through movies, television, and video games. Young children, those age 13 and under, may find it natural to mimic these sources. Teenagers, fourteen and older, however, are beyond the stage of imitation. They no longer imitate actions they see on television or in the movies. They have reached a level of maturity that allows them to think and act for themselves. They are at an age where they can make up their own minds and decide for themselves to do things, such as bathe or prepare basic food items. These teenagers still need guidance in life, but no longer need someone to hold their hand.
Parenting that can border on or be a type of abandonment is self care. When resources for after school programs or care may be lacking, households where both parents work and can not be home when the children arrive from school resort to self care. Latchkey kids is a term for young children who have their own key and stay home by themselves after school, sometimes for hours without adult supervision.
When looking at aggression along with criminal behavior we see from our reading this week that there are some theories that examine the question at hand, and two of these theories are the modeling theory and the attachment theory (Schmalleger, 2012). When looking at the modeling theory, we see that it makes a connection between violence found in video games, television, and other sources that are readily available to children and that of criminal behavior. We see that in this theory that it is suggested that when children and teenagers spend hours each day viewing violence, then they form a detachment from violence and it becomes an everyday norm for them that can leave the video world and enter into the reality of violent criminal behavior
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who
As early as kids join school, negligence is a very repetitive mistake made my parents. The topic of Latchkey Children, which are the children who return to empty houses after school and whom are left alone until parents arrive from work, is very delicate because it raises the risks of danger to the child. Not only is the child not equipped with the means to survive on his own, but also the risks of education as there is no reinforcer or anything to make sure the child applies himself to his schoolwork. As the Latchkey Child is left unattended they could spend extensive hours watching tv and not getting enough help with their homework, which would later motivate them to not do the homework at all. Luckily, there are solutions to these problems.
Aimee Tompkins (2003) claims that children are being affected by everything what they see around them in the youth, and people, who see violence in the youth, always tend to be more hostile and less responsive to images of violence. That 's why parents try to border children from any possible negative influences. But they often do not even realize that by buying to child a game console, they put them into the risk. Since most video games contain violent character. According to statistics given by the ‘Children now’ organization (2001), 89% of the top-selling video games have violent character and serious violence is contained in half of them.