preview

The Impact Of Digital Games On Learning

Better Essays

Introduction In the field of instructional design, instructional designers use new media and technology in order to study the effectiveness of learning and teaching. There are many types of media such as digital devices, computers, radio, TV, and Internet. Each type has its own challenges and possibilities to the instructional designers; and each influences the theories and practices in the field. The origin of the instructional systems technology is in the visual instruction movement which appears in the beginning of the twentieth century. IST defined in terms of instructional media. Scholars consider digital games based learning are the latest mass of media for learning process; it has visibly increased in the last decade. According …show more content…

This study will advance our understanding by reporting a systematic review of recent research in the last 10 years. Furthermore, it will focus on previous studies that addressing students ' achievement, engagement, motivation, and attitudes towards learning. Digital games and engagement are defined and their features are described. Digital games based learning considered in terms of their purposes and functions, followed by an analysis of student engagement, and its impact on learning outcomes. The review ends by addressing gaps in the literature and proposing beneficial areas for research in future. The target audience of this literature review is K- 12 students. K-12 students in the digital age have grown up with video games, computers, portable media players, and mobile phones; they are enthusiastic adopters of new technologies. Prensky (2001) describe this generation as a cognitive style differs from previous generations in its preference for speed, exploration, multiple tasks, socialism, immediacy, graphics over text, and connection with others. Previous studies in USA reveal that 65% played a video, computer, or online game occasionally or regularly (Jones, 2003). Background

Get Access