Guns. Blood. Death. Three of the most prominent words or actions used to describe video games. Arum Steinbeck wakes up, goes to school, comes home and plays video games. His face glued to the television, he is exposed to gruesome acts of violence. Nonetheless, Arum Steinbeck is not a serial killer. How is this possible? Adolescents who play video games are killers. Dead wrong. 90% of children in the US play video games and 90% of those children play games that involved mature content. Yet, it is possible that not one of these children will grow up to commit serious acts of violence. For most of the children who do end up committing crimes other factors are involved in the equation nonetheless, society tends to blame what they cannot explain. It is easier to blame video games than to accept responsibility for our actions. To put a seranio to words say there is an adolescent drunk driver who gets into a car accident and kills a family. When in court the intoxicated driver will plead not guilty putting the blame on anyone besides themselves. We have fingers to point them. People get in trouble with the law and need a way out, society has made videogame companies a revolving door of allegations that a court of law should find the person rather than the fictional game responsible. In summary, violent video games do not cause real life violence, though some people seems to wish it did. Anders Breivik “killed 77 people at a political youth camp.” Breivik “used holographic aiming
Is it possible that some of today's most popular yet most violent role-playing games might have a severe negative impact on today's world? In today's world, many teens are involved in a variety of games with simulated violence included in them. Although they are popular, these games have received a lot of controversy over the years. “Twenty-year-old Adam Lanza was obsessed with the violent lifelike video battle games that he played at the large suburban home where he lived alone with his mother, a teacher who became the first victim of his horrific shooting spree in December of 2012.” (6 Murders whose killings are linked to video game obsession). Events like this are unfortunately common which results in people being concerned about the games causing real-world problems. Others have brought up concern about the content and others about their purpose. If these games are as hazardous as they are said to be, they should not be permitted or tolerated at all because of the range of problems they can cause. Even though some believe they are okay I strongly believe role-playing games with simulated violence have a negative impact on teens because, violent role-playing games waste too much time, influence violence, and cause bad behavior.
In many shootings or children with aggressive behavior, people have used violent video games to blame as the source for their outcomes as their main problem because video games that contain graphic violence make it an easy target for people to blame bad behavior on. In life, there are always many different forms of violence; in sports, movies, school, conversations, and radio. So why are so many people blaming video games for the cause of criminal violence? Kristin Bezio explains why in his article “Stop Blaming Video Games for America’s Gun Violence” for the reason we reject video games, “It's a phenomenon known as "cultural lag," and it's what causes us to be hesitant in adopting new technologies, trying new fads, and changing our social
“Violent video games increase aggressive thoughts, angry feelings, and aggressive behaviors and decrease empathic feelings and prosocial behaviors” (Gregory Ferenstein). Gaming devices not only desensitize us, but it heightens our chances of going out and committing acts of violence. Such as, James Holmes because of the games that he played (Call of Duty, Advanced Warfare and etc.) he believed that for every person he killed; he would receive a point for doing so. “There are definitely games kids shouldn't be playing, she said, for example those where hunting down and killing people is the goal)” (Anne Harding, CNN). After playing these games, many kids feel as if the real world is like a game and killing people to earn points is rewarded. Video games have changed our America to believing that death and violence should be rewarded, but with a twist and that includes handcuffs and a prison
Over the past few years, the United States has seen violence that has come from the inside of the country. Various high schools, have had shootings inside of them from some of the high school students that go to that specific school. Some experts blame the shootings by categorizing the students as someone who has been tormented and bullied basically most of life, while other experts believe the shootings were caused by the violence in video games. There has been a lot of nation-wide discussion about if violent video games really do cause violence and aggression in young gamers ever since shootings at high schools increased. However evidence has shown differently than what most experts think. Violent video games do not cause violence and aggression in young gamers.
Video games; a pastime for many people across the world, a form of entertainment, and, of course, a way to destress yourself from the outside world. Video games have been around since October 18, 1958 and have been evolving rapidly through the years. “ More than fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play “Tennis for Two,” an electronic tennis game that is unquestionably a forerunner of the modern video game” (“The First Video Game” 1). Since then, you can play video games at a local arcade or buy a copy of a game you like at a store like Gamestop! There are several companies and millions of titles of games to play from and, definitely, a wide variety of platforms to play on. Video games have a plethora of genres and types of games to play. For example, one could embark on a new journey in a role-playing game like Fallout 3 to playing an american football game in the Madden series. The options do not just end right there! Since video games are advancing so if there content! Specifically, in their action and shooter genre. In a modern action/ shooting games, one can see the blood and even characters get their head blown off. Some video game titles have mass murder scenes and even sexual themes. “As the level of violence in video games has increased, so has concern for the effects on those who play - especially those who play a lot” (“Video Game
If there were no violent video games, would it just be that people turn to other entertainment mediums such as movies and still cause these brutal outbursts. They are a runaway train heading on a course of utter brutality and destruction. A study was published in the United States showing that only 12% of people in a school of misbehaved pupils causing or taking part in aggressive behaviour had an interest in violent video games while 37% “exhibited an interest in their own writings, such as poems, essays or journal entries”. In addition to this, the idea of using different media sources as a scapegoat is not new. In the 1950’s comic books were blamed for violence and that was verified not to be the case. So it is the same story just a different media getting blamed.
The first question you have to ask is, “Why do people play videogames?” We have to know this before we can make a connection between violent games and violent acts. Is america using them as an innocent pastime? Almost any parent who lets their children play will probably tell you that it keeps them busy. If a child is busy they
While it has been proven that video games and other forms of entertainment can cause a lack of attentiveness, there is not any real evidence to support the things they have been accused of. I know for a fact that several school shootings among other crimes have been associated with the use of violent video games, but there is not any solid evidence that the use of these video games caused people to perform such heinous acts against humanity. One thing that can be said in favor of video games is this: many people in the world’s population use video games and if video games truly were responsible, society would see far more crimes than are seen with drugs. While drugs do pose a threat some people who use them do so in moderation, whereas most people who use video games sometimes spends hours or even their whole day playing them which seemingly makes them a larger threat, but as was said earlier, many people spend hours of their time playing video games, yet shootings and other crimes are dwindling while video games get more popular around the
In this age of technology, it's very safe to say that a large majority of the world's population has played at least one video game. This can vary from playing games on console, like Xbox-One, Playstation 4, and for the older generation, the NES to playing mobile games like Tetris. There are many consoles that span from the creation of video games. This has opened opportunities to make several kind of games. These can vary from side-scrollers like Super Mario Bros. on the NES, to Role-playing games (RPG) like Final Fantasy IX on the Playstation 1. While this has caused some great games to surface, it has also allowed intense violence to be let into games. Parents and anti-gaming communities state that this is why kids can become violent. This is false, because violent games can be avoided to prevent this issue, and the Entertainment Software Rating Board (ESRB) has even made various precautions to make sure parents know what they're purchasing. Comprehensible symbols, detailed lists, and age restrictions prevents children from "becoming violent".
There are many issues when dealing with the two sides of this debate. Those who claim violent video games don’t harm society sometimes get their information from what they believe to be expert advice; many times this advice comes from “experts” hired by media industries. “The media industries spend so much money on trying to convince the general public that there is nothing to worry about,” says Craig Anderson, who was interviewed on “Violent Video Games and Other Media Violence”. “The media industry is very worried about its profits and will do almost anything to protect them.” People should also consider the times a violent video game was just the push some crazy kid needed to kill someone or do something crazy.
From Math Games for kids to blood and gore video games have a lot of different sides to them. Video games are decided on by the player. Saying that games cause violent behavior in kids is inaccurate. We as people decide who we are and what we will do with our lives. A digital screen and a controller can’t make us any more violent than we already are. Blaming violence on a simple sixty dollar piece of plastic is unfair. Games are rated early childhood to Adult only. This means that what we play is up to us and we are in control of what we choose to have around us. This also means that if you are a parent and you buy a rated M game for your seven years old it is your fault. Video games do not influence violent behavior in kids because there are multiple positive facts about video games that are proven while most negative data on video games aren’t proven and are just speculation, it reduces stress and the chances of the player bullying others.
Playing video games does not cause violent behavior. Don’t get me wrong, some video games show horrific acts of violence. “A recent survey found that 92 percent of U.S. kids--ages 2 to 17--play video games, and their parents bought 225 million of them last year to the tune of $6.4 billion.” (Sider 79).What’s here to argue is that violent video games do not cause violence among children, but the blame for violence should be on the individual and people who should have taught the individual better. If kids are not able to see the difference between reality and fantasy, then they really can’t be blamed for committing acts they see in a game and then imitating, not fully understanding the consequences of doing it in the real world.
Video games software and hardware are among one of the most used consumed electronic devices. My father would tell me how he and his friends used to play arcade games such as Pac-Man, Space Invaders, and Galaxian in his hometown in Guatemala. I remember I would watch him playing Super Mario 64 on our Nintendo 64 when I was a toddler. Several of my peers grew up playing video games on Nintendo, Sony, and Microsoft consoles. Millions of consoles have been sold and millions of people have played at least of video game. It has become one of those common household electronics such as televisions, cell phones, and computers. However, video games have never had complete approval from every person is society. There are individuals who view video games as a nuisance, a distraction, a waste of time and money. There are some people who have used video games as a scapegoat in the aftermath of violent and tragic events. Video games with mature themes (such as violence, blood, gore, drugs, innuendo, etc.) have been blamed for making the perpetrators of crimes commit acts of violence. While I can see how video games can viewed as “influencing violence” at first sight, my issue with blaming video games is the lack of support for their argument. This raises the question, “Are video games linked to acts of crime and violence?” and “If so, what evidence suggests that they
Most of us have certainly pondered on the thought if video games truly create violent citizens, I personally believe that video games do not what so ever. One must distinguish this topic accurately and consider learning to differentiate and not have a biased or radical opinion. There have been many attempts from a number of different people who have tried to give a bad name to video games due to the simulations and realness and say that video games will create a negative environment for anyone who plays them, especially in children. Enthusiasts of video games have spent decades asserting that there is no underlying link between playing violent titles and engaging in the violent real-world behavior. Brand-new data confirms their contentions.
In the past few decades video games have become extremely popular among children and young adults alike. In the early days of video games the children of which became captivated by these fictitious worlds still hold on to the loving value of playing these games and destroying their opponents, over time graphics and violence grew stronger in some of these games. Today, computer graphics in video games are incredibly realistic and there is an astronomical amount of people who are now pointing the finger towards video games for making them too violent resulting in their children to have violent outbursts and growing violent tendencies. I do not believe it is the video games that are making these children act in fits of anger and rebellion; I believe it is bad parenting that make these children lash out. Although, there have been numerous studies on the effects of video games and how they link violent acts carried out by young adults, most of the findings are inconclusive, meaning no physiologist can actually prove that video games cause violence. Parents are the direct result of why children act out in violence not video games. Video games have gotten to the point where gamers can become a character in a virtual world and basically carry out any action to the gamers choosing, even if that means to kill whomever the gamer would desire in multiple explicit gory ways that the user desires to do in their twisted minds yet, people are still pointing fingers at this X-rated portion