The Next Generation of Storytelling Essay

1951 Words 8 Pages
Storytelling has been mankind’s most broad and universal occupation since its conception and has come a long way, developing new techniques and expanding in multiple domains. It can be considered an ancient form of art because it is crucial for human expression. Every culture has made a contribution to the narration of stories in various fields, such as, entertainment, literature, education, the media and so forth, with the purpose of conveying an important message, or purely to entertain. One entertainment medium which has been disregarded over the course of the years is the video games industry. Over the last few years, this industry has developed into one of the most complex branches in entertainment and has gained a great number of …show more content…
Storytelling has been mankind’s most broad and universal occupation since its conception and has come a long way, developing new techniques and expanding in multiple domains. It can be considered an ancient form of art because it is crucial for human expression. Every culture has made a contribution to the narration of stories in various fields, such as, entertainment, literature, education, the media and so forth, with the purpose of conveying an important message, or purely to entertain. One entertainment medium which has been disregarded over the course of the years is the video games industry. Over the last few years, this industry has developed into one of the most complex branches in entertainment and has gained a great number of followers who support these products. Video games have evolved on such a large scope from all perspectives that they will have the possibility to match or even surpass the more traditional means of telling stories in the future, such as books or movies. One close look at video games from recent years and it is clear that they have come a long way since the ‘1970s and ‘1980s when the main focus was on shooting pixelated invaders or creating straight lines by shaping together geometric figures, with no dialogue or developed characters. Although stories were not essential during that period because developers were technologically limited and could not present a well-defined story, game creators did manage to bring to life –to a certain extent-
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