Technology, as of the year 2015, is so advanced that realism in a virtual world is a reality, But as human beings we are always wanting more and our obsession to reproduce the world and human experience in a virtual setting as brought us to the next step. On the spectrum between virtual reality, which takes computer generated environments, and the real world, augmented reality is as close to the real world as it gets in regards to technology. Augmented Reality or AR, takes our environment and what we see around us and adds graphics, sounds, videos and GPS data to it. It superimposes these in real time. Augmented reality already has and will continue to have a significant impact on how we see the world around us in years to come. There are so …show more content…
Which is a pair of glasses with siri like voice recognition. The user can give commands whilst wearing the glasses. It controls services such as initiating chats, taking a picture or video, recognises location based queries such as directions, and projects icons in the corner of the lense.
The pros and cons of Google Glass and similar devices.
PROS: It is hands free. Being able to use technology without the need for hand interaction is a massive bonus and is the way technology in the future will aim to be. No smartphone is needed because everything is voice activated.
It makes your life easier and reduces the need for a smartphone because you are looking at the environment around you instead of at screen. If you were using google maps you woud not have to look down at a screen because it would be in front of you.
You are always connecting to the web so no matter where you are you don’t have to worry about signal or connection or data charges because you have constant connection.
CONS: Wearing the glasses could take a toll on your vision. The constant computer screen that is right in front of your eye can cause headache and pain in the eye. It could also damage the development of kids vision if worn a lot the same as prolonged time watching
Our goal is to make 3D worlds more realistic and immersive with the 3D MA platform. The 3D MA platform is designed to be compatible with VR equipment, such as the CAVE™ or head-mounted displays (HMD), turning virtual worlds into powerful real-life experiences. Our applications and domains described will be based with the augmentation which can take on a number of different forms. In all our applications the augmented reality presented to the user will enhances that person's performance in and perception of the virtual world. Our ultimate goal is to create a system such that the user cannot tell the difference between the real world and the virtual augmentation of it.
When it comes to augmented reality, we're looking at something that has found more success in the consumer space when compared to virtual reality. We've seen several applications with AR, along with video game and hardware devices such
The large majority of the US population (66%) don’t really know what augmented reality. Of those who know about it, less than 5% feel they are an expert on the subject.
Medical Applications of virtual and augmented reality: Virtual reality is an interactive simulation that makes you feel like you are somewhere you are not. It is now starting to be used in the medical field. For patients that are in pain, virtual reality can be used to make it seem like they are in a different happier place. Studies show that it has the same effectiveness level as morphine, possibly even more effective. For therapists who help people with different fears, virtual reality can help conquer the fear. For example, a virtual reality for people suffering arachnophobia allows people to experience what it is like to have spiders surrounding them. Virtual reality can also be used for surgical training. Surgeons can practice surgery without the fear of hurting or injuring an actual patient. This is helpful because if they mess up, they do not have to deal with the consequences that come from surgical mistakes. Virtual reality is a very new and upcoming idea, and in the near future it has the potential to become much more common in a healthcare
After many hours of being on a screen like a computer in a office your eyes hurt and you get a headache. And after many years it might cause damage to your eyes. People who work in offices should take brakes because they dont ever got off them. Thats how people get headaches and get fat because they are always sitting. And then theres teenagers and saller children at home on the screens all day which is really bad because they could be outside
Have you ever thought about the pros and cons of technology? Technology can be very helpful don't you think? Although you have to agree with me that Technology can have disadvantages too. Technology is improving in many ways along ¨ with shift in society and the way that we think and operate is also coming along as a consequence to the technological advances. ¨ (7 biggest pros, and cons of Technology) There has been a lot of debate on if technology is good for society or not, but in order to develop an opinion you have to hear about both of the sides first. Pros, or Cons?
Using AR- enabled glasses the user can take on another reality they are seeing. AR combines the virtual world with reality. When users put on their glasses “Algorithms…guiding your life will turn visual” due to new facial recognition being combined with AR will cause you to “only
Did you know that you can seriously damage your eyes when you stare at a computer screen. To begin I think that whenever you stare at a screen you can damage your brain, eyes, and hands. Also you could damage your eyes with a computer screen. In addition it can cause eye strain. Finally you can damage your hands. To sum it all up that is why kids should wear glasses when they look at eletronics.
Zhou et al (2008, p.193) observe that the difference between tracking techniques in Augmented Reality (AR) and those used in Virtual Reality (VR) stem from the interoperability of the two systems. On the other hand, State et al (1995, p.1) contend that there are significant contributions to tracking in VR than AR. Work prior to that of State et al (1995) indicates that the better fraction of tracking systems in VR are magnetic. However, Zhou et al (2008, p.196) observe that significant developments on tracking in AR are either vision-based, sensor-based or hybrid techniques. Bostanci et al (2011, p.425) classify the AR tracking methods in four major categories comprising of indoor, outdoor, fusion and recent approaches.
The newest product recommendation is that of Apple Vision or iGlasses. This device would expound upon the current wearable technology product line by implementing a new device that would follow Apple Inc.’s current
For many years people have dreamed of new technologies that can be used for much entertainment. One of these technologic dreams has come to fruition, virtual reality. Truly immersive virtual reality is something that, while it exists, many have not experienced. Going into the future, virtual reality may just become a common item for people to use, rather than an eight hundred dollar headset that only a tech enthusiast would buy. With the growing popularity for these headsets many people will soon be curious of the effects of virtual reality. While virtual reality will be used for entertainment purposes, as an overall technology virtual reality is an overall good for society.
“Augmented reality is a descriptive used to explain the ways in which information layers added by networked devices can inform people in ways that were not possible before the wireless Internet” (Pew Research Center).
A virtual world is a computer-based online community environment that is designed and shared by individuals so that they can interact in a custom-built, simulated world. Users interact with each other in this simulated world using text-based, two-dimensional or three-dimensional graphical models called avatars. Avatars are graphically rendered using computer graphics imaging (CGI) or any other rendering technology. Individuals control their avatars using input devices like the keyboard, mouse and other specially designed command and simulation gadgets. Today's virtual worlds are purpose-built for entertainment, social, educational, training and various other purposes. All virtual worlds possess the qualities of persistence and interactivity. This enables the
Of course, technology has its advantages. It has helped make people’s lives easier and companies to build their infrastructure. Technology has improved the business, healthcare, education, and transportation industries immensely. Because technology has become so ingrained into modern society, many of us cannot imagine a world without the various systems and devices that we have become so accustomed to. The Internet has enabled communication between friends and family across the country to be easily accessible. Laptops, smartphones, and tablets have made many people’s work and social lives more convenient due to their portability. Even social media has made it simple for people to network and stay up to date on the latest news. Just through these few examples, it is easy to understand that technology was intended to make the world a better place to live. However, advancements in technology also have their downsides. While technology is
A Google Glass refers to a pair of special eyeglasses worn with a microcomputer attached to it. It features an Optical Head-Mounted Display (OHMD) that aids in displaying images and information. It is hands-free operated device that has a Smartphone display. The technological design transforms the general outlook of the glasses into a headset device. The headset contains a tiny screen that resembles a prism tucked in the uppermost corner of the casing. The user of the device uses voice commands that are recognizable by the device to communicate with the rest of the world via the internet. The headset keeps the user in direct contact with the e-mails, online notifications and phone calls. Google designed the headset to customize the use of internet and bring computer services closer to the user.