When initially taking on this assignment, I defaulted to use a program that was similar in nature to some of my earliest experiences in 3D animation in high school. The structure of the Unity 3D game engine is very similar to a 3D animation program called 3D Studio Max that was relatively popular with game designers as well as technology classes in secondary schools. However, I still remember how much of a trial it was to really create a quality product in a small amount of time unless I extensively read and watched tutorial information. I took a little time to create a couple of models through Unity and made them move little by little, yet I knew I did not have the stamina or patience to relearning a language I had some knowledge about over fifteen years ago. So I dismissed the use of Unity and decided to use a game engine that was new, seemed user friendly, and was more focused on the development of a wide scope of gaming platforms. This even included an option to develop games in “retro” 8-bit and 16-bit styles; the aesthetics of gaming I grew up on and are slowing showing up in game developments today. For this review, I chose to use the game engine Stencyl in hopes to check out its potential to make an instructional music education video game/application in vintage style.
The use of Stencyl was still relatively overwhelming as it has its own set of nomenclatures and rules towards creating games. When opening the dashboard, or “welcome center” to create projects, the
The network effects in the video game industry are derived from the console system that is sold to consumers. If a company is able to increase penetration in this arena, though at-cost/ below-cost pricing or pull created through the development of desirable content, it can potentially lock in the added value of the video games sold for the system. Which is to say, the console locks-in the network effects in the industry and the games serve to reap the profits. The video games, however, may present something of a challenge in that they can be somewhat easily replicated by competitors. Nintendo used an encrypted chip system to reduce this possibility.
Video games are an ever-growing franchise that is constantly undergoing change. Ever since the dawn of video games, new consoles, games, developers, and teams have come together, fallen apart, triumphed, and failed. What is it that has allowed some to thrive where others failed? Several different factors have changed and influenced the world of gaming, including the history that is continuously being written, the people who have built the games behind the scenes, and, of course, the actual video games themselves. Numerous video games have been more successful than others, but identifying what components set the successful apart from the unsuccessful is something definitely worth observing.
I had always wanted to program, not just anything. I wanted to program video games. Not just any video game. I wanted to to program the greatest game ever made.
Everyone enjoys the sweet taste of victory and the feeling of accomplishing a goal, especially in a video game. However, video games are not just about winning. Video games are a good method to enhance our educational experience and create a career pathway for us to take. By creating a video game course within schools around the world, we are able to create a whole new generation and future that incorporates the advanced technology that is constantly improving.
The first argument that arose out of the video game world was the debate of video game violence. Still unresolved, this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video game narrative. The question arose; can a game also be a story? While the semantics would suggest that, no, a game cannot be a story, we do realize that a game can contain a story. However,
DQ #1: Reflect upon the personal journey that led you to this program. Share a transformational event that drove you into this doctorate program. Who, in your life, was the most influential in leading you to advance you to this level of study? How would you expect this program to change your life? What is your personal vision for your future work? Within these questions, please review and incorporate one peer-reviewed journal article relating to the potential impact of doctoral studies. The intent is to begin to develop your skills in scholarly research and writing.
Throughout the many years of time, music has been associated with the lives of humans. Ranging from the oldest recorded music in 1888, The Lost Chord, to Motherese, or the way that mothers “sing” to their babies to communicate to them, to our modern music of radio stations blaring our favourite song while we drive from place to place. Music has found its place within human lives, intertwining its existence with ours. Incredibly enough, humans have found a way to harness music with our very hands and create elegant melodies from tools. Beginning with instruments that look like a guitar, instruments that look like a flute and instruments that look like a drum, we began making controlled music with rhythms and harmonies. As years passed and civilization began to grow, musicians came to be. These ancient musicians played music for others on the instruments that they would make and performed for many.
The chapter relates to the course EDTE 232 because we have evaluated, analyzed, synthesize movement and music as it relates to art integration. The in-class activities and assignments such as the art and music demo expands on the information from the book. The hands-on activities build confidence to further implement in a future class. Music, movement, and creativity are closely related in an early childhood setting and the course provides information that can be
Working with music takes a certain type of patients. That’s why when I knew this project was present, I had the perfect person in mind because I worked so close with this person once before. So, I decided to gather my resources and get in contact with our family friend Dr. Snodgrass who is the superintendent of the Fort Osage R-1 School District and ask if I could receive her email so I could set up a facetime call with her and get this interview on the road. Her name Is Erica Gregory and she is a high school band teacher at Fort Osage located in Independence Missouri. The reasons I decided to interview her were simple. First, she was my star time teacher which meant she was my study hall teacher. As a freshman coming into high school and being placed in a study hall class
Thesis: If a common-sense philosophy is employed, video games can be beneficial to a child’s development.
Ever since I was young, I’ve had a passion for music. Whether I was parading around the house with my portable CD player listening to the High School Musical soundtrack or choreographing my own music videos to the Hannah Montana songs, I was always listening to music. As I got a little older this passion for listening to music manifested into something more. As fifth grade approached, I decided that I wanted to pick up the flute. I struggled at the beginning until I started taking private lessons. With a little extra help I found that playing the flute was a slightly unconventional activity I could find pleasure in.
The consumer video game systems offer an exciting opportunity to discuss and analyze the design of technology based on the strategy of each of the players within the industry. We will focus our analysis on the next generation of video consoles: Nintendo’s Wii, Microsoft’s Xbox 360 and Sony PlayStation 3 (PS3).
Nintendo Company, Ltd is based in Kyoto Japan. They are recognized as being the "worldwide leader in the creation of interactive entertainment" (Nintendo, 2002, PG). Some of the world's best selling video gaming has come from the Nintendo Company, including Game Boy and Nintendo 64. In America Nintendo is based in Redmond, Washington. It is interesting to note that in American households nearly 40% have a Nintendo product.
Video games in today’s society have become very popular. Every new game that comes out to be played and conquered by the average gamer has its own category. There are several other types of genres of games that people play but because of big hit titles and the new popular game systems like the Xbox 360 and Playstation 3, people become more interested in a game that is well known than a game they have never even heard of before. Every game has its own storyline and own way of how it unfolds and where the game ends according to game play. Some of the biggest reasons people sway to certain genres of games is because of the game titles released under them and the demand of people who want a good game under that category. The top three most
With the growing popularity of digital music, it is no wonder that everyone suddenly wants to be a musician , and now anyone can educate themselves to do so.