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Video Games And The Gaming Industry Essay

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Since the arcade craze of the 1980s, the gaming industry has grown tremendously. Companies, such as Nintendo, Bethesda, and Rovio, develop game after game, and due to gaming’s rising popularity, their games are made more accessible, with consoles in homes and apps on smart phones. Accompanying this surge in gaming, the idea of the stereotypical gamer has come to life. Most often, people who oppose video games do so on the notion that the average gamer is overweight, living in his grandmother’s basement, only getting out of his heavily worn gaming chair to use his bathroom, and only leaving his house to be first in line at the midnight release of a new game. Even if this concept proves true, gamers may have the upper hand on non-gamers. As companies produce games and new consoles reach homes, research is being performed and substantial evidence is amounting, both showing that video games have the potential to benefit players physically, mentally, and socially.
Although most video games are meant to be played seated, the common gamer is not causing a drastic decline in their physical health, just because he decides to play Mario rather than go on a walk; factoring in time to play a game or two into the week has proved beneficial to a person’s physical health. Motor skills, a main area of improvement, are necessary to not only play successfully, but to function efficiently in everyday life. Video games focus on these skills, specifically on sensorimotor capabilities and

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