Killer Entertainment Entertainment has a unique way of being significant in everyday lives. It especially has a huge impact on the daily lives of children. The readings Toys by Roland Barthes and Violent Media Is Good for Kids by Gerald Jones perfectly capture this idea. Toys and media are specifically important in a child’s life for the sole reason that they are educational. Although they may seem like they are robbing children of their innocence, toys and media are actually teaching children to not be ignorant. They symbolize many things that children do not fully understand in the present but in the future will realize. Adulthood is not all happiness, not all peaches and cream. It most definitely matters what age a child is exposed to adulthood, though. A toddler should not be hit with those monstrosities of adulthood, but adolescent children should definitely not be oblivious. In childhood, toys could expose a child to adult-like imitations that could further prepare them to be a responsible adult. Toys are an epitome of adult responsibility, and violent media is a gateway to adulthood. This only supports the idea that entertainment is a crucial in the lives of children in many significant ways. Every toy has an adult concept to it, whether it is a train the child pretends to be a train conductor with or a doll the child pretends to be a parent and learns to feed the baby/change diapers with. Barthes points out that a child is “another self”, meaning a child is nothing
The main purpose of the article written by Gerald Jones is to change the public perception of violent media for kids. He argues for this by saying violent media can actually have positive effects on young people because a violent media help the young people to gain self-knowledge and sense of potency through heroic combative storytelling. In addition to this, when young people are growing, watching a media action full pool of blood, killing, stabbing, screams of agony and pleas for mercy help them pull out of the emotional trap by plunging themselves into violent story. Jones also believes that violent media are a positive influence on children because pretend to have a superhuman power helps children defeat the feeling of impotent that inescapably
In his article “Violent Media Is Good For Kids,” comic book author Gerald Jones, claims that violent media such as comic books and cartoons can have a positive effect on our children because children use violent stories to meet their emotional and developmental needs. Jones argues against other people’s views that violent media will have a negative influence on children. Gerald Jones had many strengths in his article which helped support his argument and could possible make his argument effective. His strengths were mainly the use of emotional appeal like story telling and personal experiences to help convince his audience. While Jones’s essay started off strong, he only gave a few weaknesses like the lack of examples and how he only used one reference, his life, to justify his point of view which in the end did not help persuade the audience.
According to Gerard Jones’s “ Violent Media Is Good For Kids,” violent media indeed has a remarkable influence upon the minds and general growth patterns of children. Jones argues that violent media can actually have positive effects on young people.
From infancy onward, parents and teachers have drilled into the young generation that violence should be avoided at all costs. They have preached cooperation, tolerance, and “using one’s words” as tactics to combat difficult situations. Although those lessons are valid, Gerald Jones claims there is an alternative way. In his essay, “Violent Media is Good for Kids,” Jones argues that “creative violence- bonking cartoons, bloody videogames, toy guns-gives children a tool to master their rage” (Jones). In other words, media violence, used correctly, can serve as an alternative method for powering through adolescence. By reading and writing violent stories, children are able to express
“Violent Media is Good for Kids” is an article which makes many claims to support the argument that a controlled amount of violence could be good for a developing child. Even though this article is controversial the claims serve to support the argument. Throughout the analyzing process logos, ethos, and pathos are searched for and scrutinized. The rhetorical strategies are what makes a paper effective or not. In this case the author uses, what I believe, is just the correct amount of each and fulfills his goal for writing the article. Although this article is written more as a story it still provides information backing up the argument.
Violent media; a strikingly relevant phenomenon millions are becoming captivated by. It’s everywhere you go, on your phone, the TV or on the computer. As much as people try to avoid it, they soon realize it’s ineluctable. Gerard Jones, a comic-book author, released a brief report, “Violent Media Is Good for Kids” that argued violent media is not only beneficial to children but also inspiring. He goes on to support his claim by sampling his own personal experiences. However, not all forms of violent media are necessarily helpful. Some are more preferable while others can harm them. To an extent, violent media can help children by helping them release built up emotions, learn lessons regarding the real world, as well as create something for themselves.
Violent Media is Good for Kids, by Gerald Jones; a persuasive article written by a comic book author that analyzes how exposing children to violent media has positive effects in shaping a person. This article was written as a counter-argument to the negative response media received after a horrific mass shooting that took place at a high school. Jones defends violent media by telling of his own personal experience with it, thus glorifying it in the process. Jones argues in his article that violent media is a helpful resource for children and it does not necessarily harm them. Jones’ argument was effective and very convincing. He defends his stance by continuously stating the positives that violent media has had not only on him, but his own son as well.
When it comes to the topic of violent media, some of us would readily agree it’s a controversial subject as to whether kids should or shouldn’t be exposed to it. This is because many children who view violent media react negatively rather than not being affected at all. Where this agreement usually ends, however, is on the question of what effects does it have on children. Whereas some are convinced that it is a healthy alternative for kids to express themselves, others maintain that it causes kids to become more aggressive and contributes to juvenile crimes.
The types of toys children play with can affect how they develop. Toys can help or hinder a child’s development in intelligence, social skills and personality. Certain characteristics may be genetically entwined in a human being, but some characteristics and behaviors can be learned, from parents, surroundings, and the toys with which a youngster plays. Elise Moore, author of “How Do Toys Aid Development”, stated “if play is the work of the child, toys are the child’s tools” (Moore, 2).
In the article, “Violent Media Is Good for Kids”, the author, Gerard Jones, begins by providing background information about himself. As a child, Jones was taught that violence was wrong, and as he grew up, he learned that violent comics and stories aided him to become an action movies and comic book writer. In his article, the author addresses why violent media are good for children. He points out that it helps them transform better socially, explore and conquer their feelings, and improves self-knowledge. Jones purpose is to inform readers about the positive use of violent media on children. The author uses rhetorical appeals of pathos and ethos, and stylistic techniques such as allusions and repetitions to create his argument.
The writer Gerald Jones, in his narrative essay, article, “Violent Media is good for kids,” recounts his dormant childhood and how it was changed by playing video games. Jones’ purpose is to convey the idea that video games are a game changer in kids’ lives. At a very early age, he was timid, he was not associating and was not recognized by other kids. The writer adopts a sentimental approach to tap into the similar feelings once experienced by adult readers. Jones begins his article by throwing a flash back to his childhood days at age 13, a period which he described as sensitive, fearful, insouciant, nervous and apprehensive being part of the social spectrum of other kids. Jones writes “At age 13 I was alone and afraid”. He identifies to his readers the difficulties of a child lacking confidence to grow into adolescence, and how he found violent video games an essential tool in childhood development.
Violent Media is Good for Kids, by Gerard Jones was written on Wednesday, June 28th, 2000. It was published on the website, www.motherjones.com to present the positive effects some children receive from violent comic books, cartoons, graphic novels, rap music, and video games. The author, Gerard Jones, was introduced as a renowned comic-book author. The introduction described the author’s opinion as, “an argument by Jones that bloody videogames, gun-glorifying gangsta rap and other forms of ‘creative violence’ help far more children than they hurt, by giving kids a tool to master their rage.” The articles asked if the author was insightful or insane.
Television, music, video games, and other form of media are all things that are fun and sometimes educational for kids, but can be a bad influence on children, depending on the content. These all should be used to teach children how to solve problems and expand their mind, rather than teaching them to kill people and portraying someone negatively. The images and stories shown to children and teenagers make it difficult
In today’s society, there are a number of factors that affect a child’s ability to learn. The media, for good and for bad, is the primary teacher of American youth. This environment reflects life itself, sometimes in a corrupt way, including the positive and heinous parts, along with the beautiful and hideous parts, as well as the charitable and violent parts. It is almost impossible to protect American youth from experiences reflecting the adult world when the media invades homes and becomes so much a part of everyday living. “American teenagers spend 31 hours a week watching television, 10 hours a week online, 4 hours a week reading magazines, and 17 hours a week listening to music” (Miss). Even though mass media is a huge part of a
Aimee Tompkins (2003) claims that children are being affected by everything what they see around them in the youth, and people, who see violence in the youth, always tend to be more hostile and less responsive to images of violence. That 's why parents try to border children from any possible negative influences. But they often do not even realize that by buying to child a game console, they put them into the risk. Since most video games contain violent character. According to statistics given by the ‘Children now’ organization (2001), 89% of the top-selling video games have violent character and serious violence is contained in half of them.