Violence in Video Games
My friend Aaron rocked me with an unsuspecting blow to the stomach. “Oww, what was that for?!?” I asked him in shock. “You stole my kill,” he responded. We were playing the very violent, very bloody, very popular shoot ‘em up video game, Halo for the XBOX. Aaron was always a nice, well-mannered, and generally friendly person, until we met in the video game arena. It was almost as if he was a completely changed person once the game was popped into the XBOX disk drive.
Psychological Science journal has concluded “that violent video games increase aggressive behavior in children and young adults.” The review goes on to say “Analyses also reveal that exposure to violent video games increases
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The bloodiness began with Moral Kombat, a second rate fighting game first introduced in the early 1990’s on the Sega Genesis was the catalyst for video game violence today. Blood is spewed on every punch, kick, and blow that is thrown in Mortal Kombat. The game doesn’t just consist of a horrendous amount of blood, but it also contains extremely horrifying finishing moves known as fatalities. These fatalities are especially sick and gruesome. After winning a fight with Kano, a character from the game, he would raise his hand and savagely pull out the heart of his defeated opponent, and as the other character slumped to the ground, Kano would raise the beating heart into the air as if it were a gold trophy.
I high-tail it in my sleek, stolen, sports car, as countless cops and FBI agents pursue me in a grueling high speed chase. It all started when I blew up a night club owned by a rival gang-member with 15 grenades, and 22 rounds from my sub-machine gun. After that I ran into a policeman near the scene, and emptied 29 rounds into his chest with my AK-47. I continue to rampage down the highway furiously looking for an escape route. Hopefully I’ll be able to get away so I can finish my mission towards beating the game. This describes one of many actual scenarios in the very violent Grand Theft Auto 3. Other missions include several contract killings, selling of drugs, bank robberies, various sniper
This article is a very useful source. Is useful because it answers the question, “Do violent video games cause an increase in aggression.” The question is answered thoroughly by the author because they cited recent studies, examples, and peer reviewed or scholarly sources that all concluded that violent video games cause an increase in aggression. The author is objective because they countered their argument by stating that
The most extensive argument many have argued toward violent video games affecting one’s behavior can simply be described as that many shooters were fans of violent video games before committing the shootings. A common example people making this argument raise are the Columbine shooters, who were big fans of the video game Doom. While many believe that Doom’s excessive gore and violence led the two teens to perpetrate the mass shooting, that is not the case. What those who argue against video games fail to realize that those who commit these crimes had a history of other conditions. After many mass shootings, researchers often discovered in autopsies that the suspect had a long history of aggression or mental health problems that gaming was not responsible for. Patrick Markey and Christopher J. Ferguson, writers for US News, wrote
True or False: Violent videogames cause children to become more aggressive. Sorry, that was a trick question. Despite much bandying of statistics and loud talking by critics on both sides of the argument, the real answer is that there is no real answer—at least not one that’s been proved scientifically (Zipp). Video games are an appealing target for a public figure in search of a crusade. Movies and music have energetic advocates, but it’s hard to find anyone who will defend games for their artistic value, or even on the grounds of freedom of expression. Usually the strongest argument made for games is that they are harmless fun (Koffler).
Some would argue that people’s emotions have a much greater influence on the change in behavior while playing violent video games. For example you could base the violent behavior “...not by the actual game, but by the emotions caused by prolonged use and frustration of not being able to get through the tough parts. Sometimes the seriousness of people’s emotional responses is not always taken into significant account when the research is conducted” (Danielski 1).
Good Morning, everyone, i'm going to start off with a poll of who all plays video games in this class. A lot of you/ maybe not too many in this class play video games and/but, as of 2015, 42% of Americans played video games at least 3 hours a week, which is roughly 135 million of the total population. This proves that video games play a large role in our society. Today I’m going to be speaking about the psychological effects that video games have on youth, but in order to do that, I need to inform you of the evolution of violent video games, the effects of violent video games, and the positive effects of video games.
Violent video games are usually the blame for school shootings, bullying or just regular aggressiveness. In “Violent Video Games Linked to Child Aggression” they did a study and looked at how children and teen’s video game habits relate to their behavior. The study supposedly showed that “children who were exposed to more video game violence did become more aggressive over time than their peers who had less exposure”. Although this study show that children are more aggressive when they are exposed to violent video games, I believe that children do not become more aggressive after playing violent video games.
Hundreds of studies have been done to determine whether violent video games will really make juveniles more violent. Randomized experiments were used in several studies to examine the short-term effect of violent video games (Anderson and Berkowitz et al. 90). In these studies, children were randomly assigned to play violent or nonviolent video games and then were observed when given an opportunity to be aggressive. The result was that children who played violent video games usually behaved aggressively.
"Blast! Head shot! That guy was pulverized!" These are only a few samples of the dialog talked between kids who play games such as like “Call of Duty” or “Halo”. In today 's age, kids frequently boast about the quantity of players they figured out how to kill while playing these video games. Two decades ago, this would not be the typical waste of time of an eleven year old, yet now kids are seeing this kind of brutal movement as simply one more approach to take a break on a Saturday morning. Since the video game market is blasting at this moment because of progressive gaming systems like the Wii, Playstation, and Xbox, this issue is turning out to be more serious; parents should be mindful of and strongly advised about the reasons why violent video games could hurt their children. Despite the fact that the violence in these video games is fictional, the essential ideas driving the savagery have been demonstrated to prompt more aggressive behavior in developing children. Violent video games instruct youngsters that brutality is acceptable and fun at the same time, have been demonstrated to prompt forceful practices in kids, furthermore desensitize kids. The brutal demonstrations portrayed in video games are transforming the psyches of youthful kids, permitting them to imagine that firearm violence and executing is a recreational activity.
According to Jeff Grabmeier, "‘Broad Consensus’ that Violent Media Increase Child Aggression," news.osu.edu, Oct. 6, 2014, 90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children.
In “Do Violent Video Games Boost Aggression?” Rachael Rettner, author, states that children who play violent video games may have an increase in violent thoughts. Study has shown that children between the ages of eight to seven-teen have an increased violent behavior. These behaviors include pushing, shoving, and hitting. In the time that children did not play violent video games they have shown a decrease in aggression. I will use this article to help further my opinion.
Playing video games does not cause violent behavior. Don’t get me wrong, some video games show horrific acts of violence. “A recent survey found that 92 percent of U.S. kids--ages 2 to 17--play video games, and their parents bought 225 million of them last year to the tune of $6.4 billion.” (Sider 79).What’s here to argue is that violent video games do not cause violence among children, but the blame for violence should be on the individual and people who should have taught the individual better. If kids are not able to see the difference between reality and fantasy, then they really can’t be blamed for committing acts they see in a game and then imitating, not fully understanding the consequences of doing it in the real world.
Violent video game players know the difference between virtual violence in the context of a game and appropriate behavior in the real world.
Many people claim that violent video games increase aggression, however, this is not true. There has been an enormous amount of research done looking for any links violent video games and violence acts committed, and researchers haven't found any. Dr. Christopher Ferguson, a psychology professor at Texas A&M International University, cited data from federal criminal justice agencies showing that serious violent crimes among youths have decreased since 1996, even as video game sales have increased. Some research shows that almost over 97% of American boys own or have a violent video game in the there house. That's almost a 50% increase from
Violent video games are advantageous because they can help people relax and deal with social problems/stress. For example, “No study has ever shown that violent video games result directly in actual violence, let alone mass shootings” (Kain). Also, “None of these extreme acts, like a school shooting, occurs because of only one risk factor; there are many factors, including feeling socially isolated, being bullied, and so on,” said Craig A. Anderson, a psychologist at Iowa State University” (qtd. In Carey). These quotes show that violent video games are not the reason for violence and shootings, hence they should not be blamed for these atrocious acts. Instead, violent video games should be looked on as a positive influence in people’s lives as they can help them stay preoccupied, and not have them focus on the negatives in their lives such as being bullied, not being socially welcomed and other dilemmas they may be experiencing. “In fact, numerous studies have been conducted and the results are mixed. Some studies have shown that video games increase aggression; others show the opposite” (Kain). In other words, even though some studies have shown that video games increase aggression; there are other studies that have shown video games releasing aggression and ultimately relaxing the player. Critics may argue that violent video games increase aggression and make people more violent. “Sure enough, compared with a group who had played a nonviolent video game, those who had been engaged in “Mortal Kombat” were more aggressive across the board” (Carey). However, violent video games can relieve stress and aggression; calming them down and making them safer to be around.
Video games and television can contribute to violent behavior and aggression but they are not always violent or