"Blast! Head shot! That guy was pulverized!" These are only a few samples of the dialog talked between kids who play games such as like “Call of Duty” or “Halo”. In today 's age, kids frequently boast about the quantity of players they figured out how to kill while playing these video games. Two decades ago, this would not be the typical waste of time of an eleven year old, yet now kids are seeing this kind of brutal movement as simply one more approach to take a break on a Saturday morning. Since the video game market is blasting at this moment because of progressive gaming systems like the Wii, Playstation, and Xbox, this issue is turning out to be more serious; parents should be mindful of and strongly advised about the reasons why violent video games could hurt their children. Despite the fact that the violence in these video games is fictional, the essential ideas driving the savagery have been demonstrated to prompt more aggressive behavior in developing children. Violent video games instruct youngsters that brutality is acceptable and fun at the same time, have been demonstrated to prompt forceful practices in kids, furthermore desensitize kids. The brutal demonstrations portrayed in video games are transforming the psyches of youthful kids, permitting them to imagine that firearm violence and executing is a recreational activity.
Regardless of the possibility that parents needed to stay away from the violent video games and plan to buy an alternate genre, it would
“According to data recently released by The NPD Group, in 2012, U.S. video game software sales reached $6.7 billion (174.8 million units) and computer game sales were $380 million (13.2 million units)” (Improving Economy). To many, the violent video game industry has turned all adolescents into mass murderers. However, they’re absolutely wrong. Very seldom do adolescents who play violent video games commit acts of violence, and the ones who do usually have a mental disorder. Instead of blaming the tragedies that occur on violent video games, the news media should explain to people that a large percentage of young males play violent video games, indicating that the two are uncorrelated. They should alternatively research other possible solutions to the crisis. In lieu of negatively affecting people’s lives, video games could potentially improve their lives!
Video games are prevalent among impressionable children and teenagers. There has been a great deal of controversy surrounding the violent themes used in video games. Teenage shootings in schools have led society to question the relationship between video violence and criminal activity. After considerable research, expert opinions, and research findings, the American Psychological Association found that there is no link between gaming and criminal behavior (Casey). With this, the pursuit of video violent games continues to grow in our society. With games that show execution style murders, blood oozing from gunshot wounds, and victims moaning from wounds, it certainly is gratifying for the indulgent player. The ongoing concern about aggression and violence has once again been proven to be non-existent (Alert). My thoughts are that this cartoon like violence is appeals to the need for violence in an artificially designed environment. In this manner, violence is contained within the boundaries of fantasy. This is unlike “The Crucible” which occurs in with real people, events, and situations. Thus, directing violence in the realm of societal dysfunction that has endured with
While violent video games have increased as a form of entertainment, an issue has begun to form on whether violent video games have a negative impact on children and adolescents. Steven F. Gruel (2010) formed an argument about the negative impacts of violent video games on children. The purpose of this paper is to critique Gruel’s argument by finding flaws and strengths using the methods of claims without data, overgeneralization, failing to cite sources, and considering alternative explanations.
There is overwhelming scientific research that suggests that playing violent video games are harmful to children and adolescents. The scientific evidence has uncovered several areas in the development of children and adolescent that are negatively impacted because of the exposure to and playing of violent video games. Some of the key areas that are negatively affected include brain activity, stress levels and behavior.
Still think violent video games are harmless and fun? Consider putting down the remote control and listen up. December 14th, 2012. At Sandy Hook Elementary School a day of learning was interrupted by the sounds of gun shots. That day 20 year- old Adam Lanza shot over 20 children between the ages 6-7. Such a horrific event that had a cause of what seems an everyday occurrence to teens and kids. Violence simulated video-games. These games can cause a negative mindset that violence is okay. Look at the Sandy Hook Shooting, the murderer was proclaimed to play too many video games. That is just one example of how these video games can create that ambiguous mindset that violence is just a game. Let alone it also shows how the influence of constant
A video game is “an electronic game in which players control images on a television or computer screen” (Merriam-Webster). Video games have been entertaining and challenging gamers since the Game Boy to modern console games. Despite the simplicity of the definition of video games, a video game, especially ones containing violence can have a large effect on the gamer. Because of the realism and advancements in the video game industry, video games can influence the player, and can make the gamer more aggressive, even if the game is not a violent video game. Even though video games have grown in popularity over the past decade, some have not been too popular with parents, for the reason that they are too violent. Violent video games affect
Because of new technology, contemporary youth is exposed to extreme and intense content each day. In video games, kids fire virtual guns at people. They see it as a victory to have the most kills. Parents should avoid exposing their children to violent video games because this desensitization to brutality leads to dehumanization of others.
Playing violent games leaves children with an impression that violent feats can be attempted with no consequences. This belief is not only far from the truth, but is also extremely dangerous. Many parents do not monitor the time children spend playing video games, and as a result may even be unaware of the nature of themes that are depicted.Whether they are aware of the graphic themes or remain
Hamilton-Giachritsis (2005), Erwin and Morton (2008), Gentile and Stone (2005), and Jason et al. (2005) revealed a correlation between violent video games with immediate and later aggressive behavior. All of the research for the effects of violent videos games are conducted on older children and current research has not yet studied young children or preschoolers. It is important to note what research exclaims about the long-term effects violent video games can have on children later in life during adolescence (Anderson et al., 2008; Gentile & Stone, 2005; Kirkorian, Wartella, & Anderson, 2008). Anderson et al. (2008) and Gentile (2014) reported, 90% of American
“Head shot! That guy was destroyed!” These are just some examples of the dialogue spoken between children who play video games like “Call of Duty” or “Halo.” Children brag about the number of people they have killed in these games. Playing violent video games may cause children to act violently. First, violent video games train players to act aggressively by repeatedly killing an enemy over and over. Second, children mimic what they see, whether it’s in real life or on a video screen. Third, being exposed to the violent behaviors of the game, dead bodies, and blood, make the players insensitive to violence. Because the violence from video games affects the behavior of children, violent video games should not be available for purchase by anyone under age eighteen.
“Stay alive at all costs! Kill the bad guys! Head shot!” These are just some examples of the dialogue spoken amongst children who play violent video games such as Call of Duty and Halo. Twenty years ago, this would not be the typical game play dialogue amongst children, but with the surge of popularity of violent video games this is now becoming the norm. Playing these violent video games is just another way to pass time on a Saturday morning or an afternoon after school. However, this pastime comes with repercussions. Studies have shown that consistently playing violent video games leads to psychological, mental, and social disturbances in children. Some extreme cases of
Aimee Tompkins (2003) claims that children are being affected by everything what they see around them in the youth, and people, who see violence in the youth, always tend to be more hostile and less responsive to images of violence. That 's why parents try to border children from any possible negative influences. But they often do not even realize that by buying to child a game console, they put them into the risk. Since most video games contain violent character. According to statistics given by the ‘Children now’ organization (2001), 89% of the top-selling video games have violent character and serious violence is contained in half of them.
“Recent contents analyses of video games show that many as 89% of games contain some violent contents” (Gentile, Lynch, Linder, Walsh 3). More than half of video games being sold around the world contain some form of violence. All of the violence involved in the video games being played by children is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the first step to showing aggression. Aggression in children caused by video games is the biggest effect parents and researchers worry about. Violent video games teach children that shooting and killing people are
Children are big contributors to the video game industry that pulls in billions of dollars every year. Research has shown that more than half of the top 50 best selling games contain violence, and that also these best selling games are teaching kids that violence is okay. (Do video games cause violence?) This video game trend is putting all the lives of U.S. citizens in danger. If the children of today’s society are thinking that violence is okay, then something is wrong and a change needs to be made. Also our society has lost the face to face connection that was once cherished at one time We are too worried about our game to put down the controller, and have a conversation with one another. These brutal and harmful video games have led to violent massacres, hostile urges and aggressive behavior, and finally these games are teaching children that violence, is acceptable.
For years gaming industries have been aiming towards entertaining people of all ages, especially children and adolescents. However, the definition of entertainment has changed drastically, from playing dodge ball outside to watching and playing video games in which people pretend to annihilate each other. Video game violence attracts and addicts young players, by affecting their behavior, and their development of social skills, to even affect their ability to differentiate fantasy from reality. The short and long term effects of violent video games affect not only the ones playing them, but also the ones viewing the violence.